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Topic: Crypto-gaming is the next big thing! - page 2. (Read 721 times)

sr. member
Activity: 1036
Merit: 279
September 25, 2017, 05:44:32 AM
#11
That's really the only thing I don't like with games, anything you spend your money on would eventually become useless. If you ponder deep enough about it, it'll give you and existential crisis.   Grin

I still wonder how it'll allow the value to be kept though. Say I bought a few wheat from a farming game and that is discontinued. Are you saying I SHOULD be able to take that value and send it to a shooting game?
full member
Activity: 560
Merit: 112
September 22, 2017, 06:58:03 PM
#10
I am so excited when crypto currency combine with game,the people from game industry should proposed this long time ago, and I agree that there million to billion money that flow every month spend by the gamers and some of the player is underage so they cant used the fiat, with crypto currency it will be a great solution to it

That would be great combination and I feel as excited as you, been busy this past days of many bad news but this is the only topic that makes me positive about. I heard that a ICO is developing such platform toward gaming but I don't have update about it. Many bitcoin users are much into online games also if only one proposed to make it happened it would be a great addition in gaming industry.
hero member
Activity: 1190
Merit: 525
CryptoTalk.Org - Get Paid for every Post!
September 22, 2017, 06:44:53 PM
#9
This idea could work on Steam platform, they just need to continue updating their services to bring more confort and accessibility to their users. They already did it once by start accepting Bitcoin as payment method, who knows what comes next... I like Steam because they hear the community and are open to new technologies and ideas.
hero member
Activity: 1274
Merit: 516
September 22, 2017, 06:31:14 PM
#8
I am so excited when crypto currency combine with game,the people from game industry should proposed this long time ago, and I agree that there million to billion money that flow every month spend by the gamers and some of the player is underage so they cant used the fiat, with crypto currency it will be a great solution to it
hero member
Activity: 910
Merit: 523
September 22, 2017, 06:27:40 PM
#7
And there are some coins that being developed which mainly focused on gaming activities, as an alternative payment in game shop.
After gambling using bitcoin become less popular today imo, then there's crypto-gaming which may offer another way to purchase anything in game easier than before. I find it complicated try to purchase some stuff in game especially in smartphone games, I mean; don't want to spend fiat currency through banks cards, and this may a breakthrough if the developers of crypto-gaming could make it happen.
sr. member
Activity: 1092
Merit: 271
September 22, 2017, 06:17:03 PM
#6
GAming audience is really huge so I agree that crypto gaming is really the next big thing.  We already have lots of Casino gambling that utilize Bitcoin, and too few for those mmorpg and other game category that make use of Bitcoin. If Bitcoin tapped these categories, I am sure this will be a great hype for the coin.
legendary
Activity: 1414
Merit: 1039
September 22, 2017, 06:10:59 PM
#5
Interesting post OP. I support what you're saying 100%.

One thing to mention, if it becomes possible to sell in game items through a 3rd party, second hand, market via crypto. While that would be great(!) selling prices would likely be much lower than buying prices similar to how baseball card shops and collectible outlet operate.

If someone owns a baseball card worth $100 they might only get $50 for it if they try to sell it to a shop that deals in collectibles. The same principle could apply to a 3rd party that buys in game items. The only way they could turn a profit is to buy at a lower price than they sell.

It could also open the door to crooks and scammers stealing in game items (which are less protected than crypto) & cashing out via crypto -- basically money laundering.

What might really be cool is if a big name game like "starcraft 3" had micro transactions and all of it was in crypto. That way it would force people to use crypto (which could be much easier and more intuitive than using fiat).

The concept is smart. The potential for a huge monopoly being formed with the first big crypto-gaming token is something gaming companies should soon realize, if they haven't already. Such tokens geared towards giving players a way to not only transact with, but could also serve as a type of investment vehicle for those wishing to support such a system. Digital assets holding value as a commodity, assets that were previously either impossible or far to difficult to sell, suddenly would have a very real, measurable and liquid value.

This will not be ignored by the big boys.

I think it's pretty sad that Steam has such a big opportunity here but their marketplace is killed with the fees. Furthermore, there's no way to get the money from Steam balance over to actual cash. These up and coming altcoins will definitely be big competitors for the Steam marketplace. It's possible that an altcoin could be integrated into the marketplace, but I don't know if Steam is ready to give up their nice % returns off trades. The push towards the gaming industry is not something that should be ignored at all.
full member
Activity: 280
Merit: 100
Just letting you know right now, I'm kinda weird.
September 22, 2017, 06:05:01 PM
#4
Interesting post OP. I support what you're saying 100%.

One thing to mention, if it becomes possible to sell in game items through a 3rd party, second hand, market via crypto. While that would be great(!) selling prices would likely be much lower than buying prices similar to how baseball card shops and collectible outlet operate.

If someone owns a baseball card worth $100 they might only get $50 for it if they try to sell it to a shop that deals in collectibles. The same principle could apply to a 3rd party that buys in game items. The only way they could turn a profit is to buy at a lower price than they sell.

It could also open the door to crooks and scammers stealing in game items (which are less protected than crypto) & cashing out via crypto -- basically money laundering.

What might really be cool is if a big name game like "starcraft 3" had micro transactions and all of it was in crypto. That way it would force people to use crypto (which could be much easier and more intuitive than using fiat).

The concept is smart. The potential for a huge monopoly being formed with the first big crypto-gaming token is something gaming companies should soon realize, if they haven't already. Such tokens geared towards giving players a way to not only transact with, but could also serve as a type of investment vehicle for those wishing to support such a system. Digital assets holding value as a commodity, assets that were previously either impossible or far to difficult to sell, suddenly would have a very real, measurable and liquid value.

This will not be ignored by the big boys.
legendary
Activity: 2562
Merit: 1441
September 22, 2017, 05:44:51 PM
#3
Interesting post OP. I support what you're saying 100%.

One thing to mention, if it becomes possible to sell in game items through a 3rd party, second hand, market via crypto. While that would be great(!) selling prices would likely be much lower than buying prices similar to how baseball card shops and collectible outlet operate.

If someone owns a baseball card worth $100 they might only get $50 for it if they try to sell it to a shop that deals in collectibles. The same principle could apply to a 3rd party that buys in game items. The only way they could turn a profit is to buy at a lower price than they sell.

It could also open the door to crooks and scammers stealing in game items (which are less protected than crypto) & cashing out via crypto -- basically money laundering.

What might really be cool is if a big name game like "starcraft 3" had micro transactions and all of it was in crypto. That way it would force people to use crypto (which could be much easier and more intuitive than using fiat).
legendary
Activity: 1414
Merit: 1039
September 22, 2017, 05:01:22 PM
#2
There are many industries the blockchain will disrupt, but there’s one that with the right crypto implementation will grow at an insane rate: games.
The gaming industry is worth around 100 billion dollars in 2017, and it will only keep growing. Millions of people around the world buy items, skins, in-game currencies, and other game assets, every single day.

Now, when these gamers are done with one particular game, all those assets they spent hundreds of dollars in, become nothing. They are now literally worth $0.00.

So let’s say someone could use some futuristic magical technology, *cough cough* the blockchain, to turn them into actual value, into something that they could own forever, trade, sell, or import into other games they want to play. It sounds obvious, as it should have been like this from the beginning and that means that, sooner or later, it will happen.

Want a sneak peak of the future of gaming? take a look at Steam where users can sell their game-assets to buy new ones from the same or a different game, or even buy a whole new game. The problem comes when users are done with the platform, they become hostages because their assets aren’t really theirs, they can’t cash out.


Even though this is a flaw, the gaming marketplace model is proved to work and is amazingly successful — there are millions of users already used to managing currencies with a specific purpose.

In the specific case of Experimental, users will be able to play with their e11, and whenever they win a battle, they can literally cash out to Ethereum, and then if wanted, to USD.

Companies that give true ownership to their users will lead the gaming revolution to come. It might seem that this is only a benefit for the users but truly it’s not. There are hundreds if not thousands of opportunities for the current market leaders to own the new economy — but the same rules apply for boutique game studios, and democratization is not always well received when you’ve built a $3billion gaming empire based on antique rules.

This analysis could be done for almost any industry and the result will be the same: Fortune1000 companies will have to adapt if they want to survive.
The blockchain brings with it a set of values that will have to be adopted by all of us, decentralization, democratization, and fairness. When will it show results? that burden relies on us.


You should check out enjincoin and their thread here on the forums. It is very similar to everything you outlined here. However, they moreso focused on the marketplace sense of gaming rather than the longevity of in game currency. I think the gaming industry is a boom waiting to happen for an altcoin.
newbie
Activity: 37
Merit: 0
September 22, 2017, 04:39:45 PM
#1
There are many industries the blockchain will disrupt, but there’s one that with the right crypto implementation will grow at an insane rate: games.
The gaming industry is worth around 100 billion dollars in 2017, and it will only keep growing. Millions of people around the world buy items, skins, in-game currencies, and other game assets, every single day.

Now, when these gamers are done with one particular game, all those assets they spent hundreds of dollars in, become nothing. They are now literally worth $0.00.

So let’s say someone could use some futuristic magical technology, *cough cough* the blockchain, to turn them into actual value, into something that they could own forever, trade, sell, or import into other games they want to play. It sounds obvious, as it should have been like this from the beginning and that means that, sooner or later, it will happen.

Want a sneak peak of the future of gaming? take a look at Steam where users can sell their game-assets to buy new ones from the same or a different game, or even buy a whole new game. The problem comes when users are done with the platform, they become hostages because their assets aren’t really theirs, they can’t cash out.


Even though this is a flaw, the gaming marketplace model is proved to work and is amazingly successful — there are millions of users already used to managing currencies with a specific purpose.

In the specific case of Experimental, users will be able to play with their e11, and whenever they win a battle, they can literally cash out to Ethereum, and then if wanted, to USD.

Companies that give true ownership to their users will lead the gaming revolution to come. It might seem that this is only a benefit for the users but truly it’s not. There are hundreds if not thousands of opportunities for the current market leaders to own the new economy — but the same rules apply for boutique game studios, and democratization is not always well received when you’ve built a $3billion gaming empire based on antique rules.

This analysis could be done for almost any industry and the result will be the same: Fortune1000 companies will have to adapt if they want to survive.
The blockchain brings with it a set of values that will have to be adopted by all of us, decentralization, democratization, and fairness. When will it show results? that burden relies on us.
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