Can someone explain to me EXACTLY what The Galactic Milieu is and how it pertains to DVC??? I want to know how it pertains to CPU mining, and how DVC/BTC are tied in to this.
Its a mmo, markm has integrated the various coins into the game to be used for exchanges as a currency.
Okay, now can someone explain how to set it up? From what I understand, it is a rule-set for Freeciv... I would like to get into this, I enjoy a good game.
Hmm evidently the Galactic Milieu page in the devtome needs work.
I have started working on it again, mostly so far explaining that finance has been the big problem thus that finance aspects of it have had to become the immediate focus, so that for example the prototype of how the stock exchange city-improvement that cities in Freeciv can build is to function as an actual stock-exchange is one of the main points being worked on now, the
Digitalis Open Transactions server. The goal being to focus on areas that could fund the project, stock exchanges that actually work (actually trade stocks) being one particular city-improvement that looked like it could maybe help fund the project.
There is no reset, it is not based on bitcoin-testnet coins, it uses persistent coins. GRouPcoins and I0coins and CoiLedCoins and GeistGeld are still low enough difficulty that CPUs can mine them effectively, BBQcoin was for many many months easy to mine but has now been picked up on by GPU miners so is now too difficult.
We are looking at new meanings for the term
CPU mining though, by using MUD back end we can create environments that CPUs are much better at dealing with (by use of MUD clients, that enable scripting and triggers) than GPUs are ever likely to be.
As I recall we had at one point figured that we could run that economically at a price of $50 per player-account or more (annual subscription), the more the price the more loot would be able to be afforded of course so players wanting rich loot will want the price of player-accounts to be high whereas freeloaders will of course want the price of player-accounts to be low. But basically at $50 or more per player account, with each account being able to have up to ten characters, up to five of which can be all online at the same time, looked like it could be do-able.
At that point the burden went back to the clans / nations / guilds / whatevers, the groups of players, since each few hundred player-accounts would need a server set up. Basically the idea was a group of players would pay wholesale for maybe 100 player-accounts or so at a time and they would take care of re-selling them to players, meanwhile the hosting infrastructure department could go build the server for the new block of players without being distracted by also having to try to do the marketing department job of actually finding enough paying players to justify building another server.
It is not really so much a matter of the game being dominated already by early adopter players as it is a matter of the game being dominated by clans, guilds, in general "groups", of players, so that the best way for a new player to approach it all might well be to first get their group of umpteen players organised then decide among that group what aspect or aspects of the game that particular group is going to get into. Maybe also settle among your group what to call yourselves (guild, clan, nation, political party, whatever) and what scale of play you plan to enter into. Like, is your group going to operate as individual characters on an individual character scale, trying to build up a Freeciv scale "unit" of 10,000 colonists so as to try to bootstrap yourselves to the Freeciv scale? Or is the plan to claim to already be a Freeciv scale nation, by somehow obtaining control of a "unit" of 10,000 colonists somewhere and having it found a city that will be the capital of a nation/civilisation that is not yet a played civilisation in the game-so-far?
Basically it is easier to deal with groups of hundreds of new players entering the game as a group than to deal with individual players one at a time, so individuals who are not yet part of any huge clan or guild or whatever of players in any game anywhere might be best advised to first get such a group together or join such a group then get them interested in entering as a group into this "new" (to that group) game.
There is a lot of difference between sitting back at the Freeciv scale making one Freeciv turn of Freeciv scale moves per month or so, and crawling around in a MUD trying to get 10,000 characters organised and equipped as a Freeciv-scale "unit" of colonists and arranging (read:financing) transportation for them to a planet they somehow (read:financing) have rights to colonise...
Groups also had seemed at least at some point to be necessary for the whole financial angle, because of all the laws around money it made more sense for the guild officers or clan leaders or whatever to deal with any fiat interaction angles of things, so that the game can focus on the national currencies the game nations use in the game and any possible interactions such currencies might have with fiat would be something the citizens of a particular game-nation would talk to their game-nation's leaders or officers or whatever about in private as private matters between friends or domestic matters of the particular nation.
(e.g. Want to cash out Britcoins into GBP? See your guild officers; if you are not in Britclan, then have your officers talk to Britclan officers about trading the Britcoins for whatever currency your clan uses, which then your clan cashes out for you to the type of fiat your clan uses. This implies a major service a clan can provide its members is the interface to fiat, providing its members cash out for example of whatever in game currency the clan favours to whatever kind of fiat the clan favours.)
Maybe I have enough material in mind now to be able to go write a "starting a clan (Galactic MIlieu)" page...
(There is no "Bitcoiner Clan" or "Bitcointalk Clan" yet. Maybe bitcoiners could pull together enough of a clan to actually scale up to become the Hacker nation that supposedly invented blockchains and uses Bitcoins as its national currency, the civilisation from which the Martians purportedly obtained blockchain technology and went on to popularise it throughout the Milieu, by for example giving the technology to the Brits and Canucks and others...)
-MarkM-
EDIT: I see there is now a CHN coin, so maybe the Chinese have decided to join the Russians (RUC) in having a national coin? Maybe that is two nice clans / guilds / nations already that might be ready to start operating on the Freeciv scale once they feel they have gained enough players by launching their currency first to gather and finance players...