As more and more groups adopt Cyclos and/or Open Transactions, growth has been accelerating.
Tables and plots have been put online at
http://galaxies.mygamesonline.org/digitalisassets.html to help visualise that growth.
More groups have equipped themselves with Tor and I2P, it looks like Torchat is possibly currently the most popular / mainstream communication method between guiildmasters, clanmasters, association masters, or whatever each group likes to call its top administrators. More and more groups have set up CoffeeMUD as a relatively inexpensive mode of representation of a clanhouse or guildhall or whatever they like to call their headquarters or regional hubs. The fact that Tor and I2P can cause players to experience "lag" seems to actually serve to help encourage taking a more strategic than reaction-time twitch-time tactical approach to using the system, which basically serves as a kind of glorified and human-readable API.
Note that these deployments are not public-facing yet, they are internal tools and testbeds used by members of groups; work continues among those groups who consider three dimensional graphics an affordable expense on setting up beautiful clan/guild/etc demesnes using OpenSim on the theory that when the time comes for public faces immersive three dimensional virtual environments might be the way to go.
When last I posted to this thread the general opinion had seemed to be that imagining that each and every nation implemented in standard distributions of Freeciv might end up being played and it would become necessary to start implementing additional nations for that platform seemed a far future pipedream; but groups have been forming faster lately than the freeciv developers have been adding more nations to the standard distribution and more groups have started seriously considering taking on the Freeciv scale of play.
The security passphrase system in Open Transactions has been making it impractical to have trading scripts running 24/7 unattended by human operators so almost all trade has continued to be off-market, with group administrators largely serving as group members' interface to between-group trade.
The latest evaluation of DeVCorp puts its net worth at 61020.09941520 DVC per share, however as noted previously that is not the last traded price nor the lowest or highest or average traded price but simply an actual accounting of the assets held by the Corp and the liabilities of the Corp. Whether anyone who picked up its offering or has since managed to acquire one or more of its shares will part with any shares, and if so at what price, is entirely up to them.
Please remember that from the point of view of
the planet known as Earth DeVCorp is a fictional corp based on a fictional planet in a fictional timeline and is not any kind of legally incorporated entity; the currencies it deals in are game-currencies, virtual tokens some of which have the interesting gameplay feature of being able to be traded between games, taken home by players to their own homes, used by players in games of their own invention and so on, not any kind of legal tender. The corp is simply a prop in a multifaceted game.
-MarkM-