Yes I guess a few people have missed the point of why I created this thread in the first place
Simple, I don't like the idea that: well if it happens damn shame there's some worse wrong with bitcoin anyway ... ... (and I'll add - ok bye bye bitcoin)
Gavin has clearly implied that, gmaxwell has just above, I'm not going to re-read through all the posts, to find out if anyone else, but anyone else who wants to add their name to that list let me know.
There is clear obvious flaw in the current maths to handle the 'what if' I'm discussing and the only 'reasonable' argument given against changing it so far is that the slush or deepbit pool owners may use it to their advantage to lower the difficulty (and then either lose all their members due to being paid a lot less during the difficulty hack, or have to pay their members all that extra they didn't earn and somehow hide the fact that they did the difficulty hack)
Current difficulty change fully back to last is -15% so again it will extend at least an extra 2 days before the drop will cut in ... late ...
... and I love the suggestion
The change you want would be far more clearly defined and far more easily implemented in the presence of an actual problem. E.g. if blocks were actually taking 6 hours it would be a lot easier to convince everyone to upgrade at once, and a lot easier to know exactly what change would be needed to address the actual situation at hand.
Directly implying that it will be easier to fix the problem after the fact than to prepare for and try to prevent it before hand
You really prefer to hack in a quick fix to a drastic problem after it happens than to design a solution in advance that resolves the problem if it occurs?