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Topic: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/MOON/RBIES - page 11. (Read 59325 times)

legendary
Activity: 1708
Merit: 1036
Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageid

Doing that they can obtain your villages location no matter where you move it to.

Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it,  Sad Is there any way to prevent that, like hiding my village or protection item?

Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...)

I see, but if i stack my troop isnt its too risky too, ya it will make the attacker a bit reluctant too but if he decide to attack then i am at lost too. Hm agree its good idea to ask them and hope they nice people. I had two question again Smiley

Would you like to add protection item for village? So it will prevent someone attack us but we cant attack anyone too

Is your clan accepting newbe like me too Embarrassed?

Yes, newbies are welcome. It's inactive players who aren't. But then, they tend not to apply. ;-)
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
HI, I have just started playing the game, but couldn't find tutorial for managing the kingdom , any tips or tricks?
I did finished the other tutorial.
thanks!

Managing your Kingdom is pretty straight forward.

Recruiting Peasants will provide hourly fish which is used to make hunger items and feed troops.

Buying Land will provide hourly gold and fish.

Building Farms will provide an hourly fish income at the cost of some land.

Armory is where you build troops.

Docks is where you add fish to your kingdom to feed your troops.

Ranger is where you can upgrade resource buildings that provide an hourly income of those resources.

Kingdom warfare is based off of troops attack and defense as well as both players honor. If the attackers attack power is stronger than then defenders defense power then you win and take some of their gold, dp, and resources. If you lose then your troops are dead. Both players gain experience when troops are killed.
sr. member
Activity: 632
Merit: 250
HI, I have just started playing the game, but couldn't find tutorial for managing the kingdom , any tips or tricks?
I did finished the other tutorial.
thanks!
full member
Activity: 364
Merit: 101
Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageid

Doing that they can obtain your villages location no matter where you move it to.

Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it,  Sad Is there any way to prevent that, like hiding my village or protection item?

Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...)

I see, but if i stack my troop isnt its too risky too, ya it will make the attacker a bit reluctant too but if he decide to attack then i am at lost too. Hm agree its good idea to ask them and hope they nice people. I had two question again Smiley

Would you like to add protection item for village? So it will prevent someone attack us but we cant attack anyone too

Is your clan accepting newbe like me too Embarrassed?
legendary
Activity: 1932
Merit: 1005
great game , just started

fransdragon
newbie
Activity: 10
Merit: 0
I used to drive a VW then I started playing DK and now I'm driving around in a Rolls

lots of crypto baby!


xchak  Shocked
legendary
Activity: 2968
Merit: 3684
Join the world-leading crypto sportsbook NOW!
Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageid

Doing that they can obtain your villages location no matter where you move it to.

Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it,  Sad Is there any way to prevent that, like hiding my village or protection item?

Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...)

Haha yeah at the moment I only burnt maybe 5 villages... simply because on my internet it takes quite a while to send out 21 attacks! But also I am attacking inactive players (I assume from lack of soldiers and full resources). Who is my clan leader in this forum, btw?
legendary
Activity: 1708
Merit: 1036
Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageid

Doing that they can obtain your villages location no matter where you move it to.

Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it,  Sad Is there any way to prevent that, like hiding my village or protection item?

Having a substantial number of troops defending your village so that it is not worth attacking is always a good idea. You can also try simply asking them to let you be. The ones who've been burning a lot of villages have been focusing on inactive players, and shouldn't be trying to drive away newbies. (Given they are mostly in my clan, I'll remind them of that now...)
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Great updates on the villages... I have a suggestion for military numbers. Currently only 2 units are in kingdom mode. Should make a feudal style system where you "conscript" villagers into your army, and village lords lend to your kingdom troops.

Higher loyalty can add bonuses to att/def, bonus volunteers and special units, depending on the tile your village is at, while lower overall loyalty will result in deswetion, negative attributes,etc.

The combat code for villages, outposts, and kingdoms are pretty complex, something like this would take a while to do as I would have to rewrite that code again.

For the atk/def bonus on loyalty, something similar to this is already in game for villages, outposts, and kingdoms. Villages for example, every time your troops are victorious in a battle your Tactics increases which makes your troops stronger. When you lose a fight your Tactics decreases and  your troops do less damage.


Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageid

Doing that they can obtain your villages location no matter where you move it to.

Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it,  Sad Is there any way to prevent that, like hiding my village or protection item?

A sort of combat truce is planned that will block players from attacking but it will probably be a while before it can be started.
full member
Activity: 364
Merit: 101
Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageid

Doing that they can obtain your villages location no matter where you move it to.

Ugh then it mean if they wont let me go they can attack and destroy my village everytime i build it,  Sad Is there any way to prevent that, like hiding my village or protection item?
newbie
Activity: 10
Merit: 0
i play DK every day and you should also if you want to rake in the crypto   Oh yeah!
DK's first trillionaire   wowowowowo


xchak   Cool
legendary
Activity: 2968
Merit: 3684
Join the world-leading crypto sportsbook NOW!
Great updates on the villages... I have a suggestion for military numbers. Currently only 2 units are in kingdom mode. Should make a feudal style system where you "conscript" villagers into your army, and village lords lend to your kingdom troops.

Higher loyalty can add bonuses to att/def, bonus volunteers and special units, depending on the tile your village is at, while lower overall loyalty will result in deswetion, negative attributes,etc.
member
Activity: 93
Merit: 10
Dear players of Dragon Knights of Valeria,

The following changes have been made to the game.

1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level.
2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village.

DKV is brought to you in part by our #1 sponsor, HTML5Coin

Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeria

If you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it.

As always, Thank you for playing DKV

Wohooo! Better villages! :-)
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Dear players of Dragon Knights of Valeria,

The following changes have been made to the game.

1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level.
2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village.

DKV is brought to you in part by our #1 sponsor, HTML5Coin

Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeria

If you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it.

As always, Thank you for playing DKV

Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village Smiley

The limit on abandoning villages was in game previously but there wasn't an item for it. Basically what I did was turned that function into an item to make it easier for players to know what they have.

DKV1 had the option to increase this limit, I just hadn't gotten around to adding it to DKV2 until now.

I see, so it turn that time i am not reach limit then because i just abandone 10 village though. I want to ask about village may i?

Yesterday i attack someone village but after that he attack me back to get revenge, how did he knew my village location?

Players usually use the Global and Search maps to find village locations, but if you know the id of their village from having come across it previously then they can check that village at pretty much any time if they have the Sight Ability by going to https://dknight2.com/checkvillage.php?id=villageid

Doing that they can obtain your villages location no matter where you move it to.
full member
Activity: 364
Merit: 101
Dear players of Dragon Knights of Valeria,

The following changes have been made to the game.

1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level.
2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village.

DKV is brought to you in part by our #1 sponsor, HTML5Coin

Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeria

If you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it.

As always, Thank you for playing DKV

Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village Smiley

The limit on abandoning villages was in game previously but there wasn't an item for it. Basically what I did was turned that function into an item to make it easier for players to know what they have.

DKV1 had the option to increase this limit, I just hadn't gotten around to adding it to DKV2 until now.

I see, so it turn that time i am not reach limit then because i just abandone 10 village though. I want to ask about village may i?

Yesterday i attack someone village but after that he attack me back to get revenge, how did he knew my village location?
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Dear players of Dragon Knights of Valeria,

The following changes have been made to the game.

1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level.
2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village.

DKV is brought to you in part by our #1 sponsor, HTML5Coin

Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeria

If you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it.

As always, Thank you for playing DKV

Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village Smiley

The limit on abandoning villages was in game previously but there wasn't an item for it. Basically what I did was turned that function into an item to make it easier for players to know what they have.

DKV1 had the option to increase this limit, I just hadn't gotten around to adding it to DKV2 until now.
full member
Activity: 364
Merit: 101
Dear players of Dragon Knights of Valeria,

The following changes have been made to the game.

1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level.
2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village.

DKV is brought to you in part by our #1 sponsor, HTML5Coin

Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeria

If you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it.

As always, Thank you for playing DKV

Great its new update again, everyday. I agree, as i see before its easy to build village and then abandone it so we can exploit the resource and the troops so its best desicion to add item for abandoning village Smiley
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Still being paid to play?

Going into 2 years now, still paying.
sr. member
Activity: 1078
Merit: 255
Still being paid to play?
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Dear players of Dragon Knights of Valeria,

The following changes have been made to the game.

1. Village buildings can now go to level 201, excluding the Dragons Lair which will stay at its current maximum level.
2. A new item has been added to the Premium Shop called Tools. This new item is what is required to abandon a village.

DKV is brought to you in part by our #1 sponsor, HTML5Coin

Vote for DKV at http://newrpg.com/browser-games/dragon-knights-of-valeria

If you find a bug with the new updates please mail Anarchist (UserID:1) as soon as you find it.

As always, Thank you for playing DKV
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