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Topic: Dragon Knights of Valeria - Get paid to play! BTC/LTC/HTML5/HYPER/GP/MOON/RBIES - page 19. (Read 59325 times)

legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net


MoonCoin has been added back to Dragon Knights of Valeria 2, register or log in and start earning MOON by exchanging Dragon Points for MOON, earning it while exploring, trading with other players using our custom in-game exchange, gambling in the casino, or by utilizing the many ways to earn in game.

Dragon Knights of Valeria 2 is currently in Beta so you might experience bugs or glitches. If you experience any errors or bugs please let me know as soon as possible by either posting here, posting/mailing me in game, or posting on the DKV thread.

If you would like to contribute to DKV2's balance of MOON you may do so by sending MOON to 2ReXBt2xQcTmFYiFnGZXnwDg5vnSjuq5uK. No amount of MOON will be sold by DKV2 on any exchange, only given out to the players.

If you would like to earn even more MOON feel free to check out one of the longest running MOON faucets located at http://cryptodatabase.net

Register - https://dknight2.com/users.php
Log In - https://dknight2.com/login.php?do=login
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
I have a question about Kingdom war battle mechanics and if it is all working as intended.

What I've noticed (I think) is that the game checks to see which side has the higher attack/defense score to judge who wins, but the same number of troops die on either side regardless.

For example, lets say someone with 500 honor uses 200 Pikemen to attack someone with 0 honor and 100 archers. The Pikemen attack score is 10, bonus 100% for the honor, yields 4,000 attack points. On the defense they get 100 archers X 10 defense/archer X 0% bonus for 1,000 defense points. But each side loses 100 troops.

Is this how it is intended to work? What happens in the above example if the attacker uses 50 archers to attack the 100 archers? With the 15 attack score and 100% bonus they get 1,500 attack points, so they should still defeat the 100 defending archers. In this case would the attacker be declared the victor but all troops on both sides are wiped out? (Or would the attacker have "-50 troops" listed and lose them from his core army? ;-)

Thanks,
EnderWiggin

It essentially adds up the combined attack for the attackers and combined defense from the defenders. If the attack strength is higher than the defenders strength once bonuses are applied they will win.

Here's some mock code to make it easier to explain.

$atkpower = all attacking troops attack combined
$defpower = all defending troops defense combined

if($atkpower > $defpower){
$troopslost = $defpower / $atkpower
$newscouts = $scouts - $scouts * $troopslost
}

Would be the opposite if the defender wins.
legendary
Activity: 1708
Merit: 1036
I have a question about Kingdom war battle mechanics and if it is all working as intended.

What I've noticed (I think) is that the game checks to see which side has the higher attack/defense score to judge who wins, but the same number of troops die on either side regardless.

For example, lets say someone with 500 honor uses 200 Pikemen to attack someone with 0 honor and 100 archers. The Pikemen attack score is 10, bonus 100% for the honor, yields 4,000 attack points. On the defense they get 100 archers X 10 defense/archer X 0% bonus for 1,000 defense points. But each side loses 100 troops.

Is this how it is intended to work? What happens in the above example if the attacker uses 50 archers to attack the 100 archers? With the 15 attack score and 100% bonus they get 1,500 attack points, so they should still defeat the 100 defending archers. In this case would the attacker be declared the victor but all troops on both sides are wiped out? (Or would the attacker have "-50 troops" listed and lose them from his core army? ;-)

Thanks,
EnderWiggin
full member
Activity: 126
Merit: 100
hi ana Wink trade my swift please
IGN : clairedelune
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Dear players,

Bitswift will be removed from DKV2 on December 17th, 2016. Please withdraw all of your SWIFT before this date.

SWIFT that is currently locked in the Vault can now be claimed with the full months interest included so please open these as soon as possible. Access to the option to deposit SWIFT in the Vault has now been disabled.

If you do not wish to withdraw your SWIFT or you are unable to receive SWIFT then I will be offering the option to have it converted into Dragon Points using whatever the rate for DP->SWIFT is at the time of the request. If you would like to choose the conversion option please mail me in game, UserID: 1, and I will take care of it for you.

Any SWIFT remaining in my wallet after the 17th will be sent to the Bitswift developer.
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
this is im looking for Wink game with trusted bitcoin xD


Then come join us! DKV pays out in bitcoin along with seven other altcoins. (You can see the quantities I've withdrawn on my  profile page - https://dknight2.com/profile.php?p=1706). It's really been a great game to play after all the frustrations with other games that don't pay or do so intermittently or erratically with tons of broken promises.

-EnderWiggin (not a dev, just a player)

yes thanks man, i got lvl 8
but my 'in game character name ' not same with this forum name.. is that ok?

This is fine and preferred, to collect rewards just include your character name in the post or pm me here or in game if you would like to keep it hidden.
full member
Activity: 126
Merit: 100
this is im looking for Wink game with trusted bitcoin xD


Then come join us! DKV pays out in bitcoin along with seven other altcoins. (You can see the quantities I've withdrawn on my  profile page - https://dknight2.com/profile.php?p=1706). It's really been a great game to play after all the frustrations with other games that don't pay or do so intermittently or erratically with tons of broken promises.

-EnderWiggin (not a dev, just a player)

yes thanks man, i got lvl 8
but my 'in game character name ' not same with this forum name.. is that ok?
legendary
Activity: 1708
Merit: 1036
this is im looking for Wink game with trusted bitcoin xD


Then come join us! DKV pays out in bitcoin along with seven other altcoins. (You can see the quantities I've withdrawn on my  profile page - https://dknight2.com/profile.php?p=1706). It's really been a great game to play after all the frustrations with other games that don't pay or do so intermittently or erratically with tons of broken promises.

-EnderWiggin (not a dev, just a player)
full member
Activity: 126
Merit: 100
this is im looking for Wink game with trusted bitcoin xD
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Nice graphic. Are you thinking of having a set point at which you'd call DKV2 "ready for grand opening" so to speak? Not that you don't have ideas for all kinds of improvements, and various bugs to chase down. But I was thinking of something that players could help advertise. I've been saving up for another round of banner ad spending, waiting for DKV2 to be "complete." Seems like we are getting close now...

Thanks,
-EnderWiggin

It shouldn't be too much longer. I have to finish the clan combat system and the clan reward system amongst a few other things before it is ready to go into beta

nice game! newbie but starting to see the potential

Welcome to DKV2.
newbie
Activity: 3
Merit: 0
nice game! newbie but starting to see the potential
legendary
Activity: 1708
Merit: 1036
Nice graphic. Are you thinking of having a set point at which you'd call DKV2 "ready for grand opening" so to speak? Not that you don't have ideas for all kinds of improvements, and various bugs to chase down. But I was thinking of something that players could help advertise. I've been saving up for another round of banner ad spending, waiting for DKV2 to be "complete." Seems like we are getting close now...

Thanks,
-EnderWiggin
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Achievements has been added to DKV2. Access the Achievements page by clicking he user icon on the top menu and clicking Achievements.

You can upgrade your achievements up to level 10 gaining Achievement Points (AP) for each level.

If you find a bug with this new addition please let me know as soon as it happens.
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Dear players,

Kingdom warfare is now live. You can manage your Kingdom troops via the new Kingdom Command link in the Kingdom menu on the left side of the game.

With this addition, troop upkeep has finally been enabled. If you do not have enough fish in your kingdom to support your kingdom and outpost troops then every hour 10% of the remaining troops will die until enough of fish is added to your kingdom or the upkeep evens out with income.

If you find a bug with this new update please let me know as soon as possible.
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Dear players,

Clans have been enabled. The combat system for clans is currently still disabled until it is complete.

If you find a bug with the new clan system please inform me as soon as possible with as much info as to how the bug happened.

Regards,
Anarchist
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Just keep in mind that these test runs involve perfectly focused, intense play. "real world" play rates are only a fraction of that in my experience. A person wants to feel some sense of advancement in a game like this; for myself I'd say that if I can't level up in a solid day of play, I start to feel like it's static and I'm not accomplishing very much. I hope there is something else coming that would compensate in creating a sense of progress within the game.

You are level 305 in game, this is not a low level and only 11 out of 2,060 players in game have actually reached level 300. This in itself is an accomplishment and something to be proud of. I sure don't have the patience to play to that level nor will I ever lol.

I'll try to explain my position a little better,

TLDR: I understand wanting the convenience of being able to skip pages, but it has a very negative effect on the server.

To begin, as this part will be the main part, MySQL software is very resource intensive, the more stuff it has to display or send the slower it gets and the more the server has to work. As such there is a balance that has to be found that allows the game to run smoothly.

I'm sure you are familiar with the explore page now taking roughly 3 seconds to load, it was anywhere from 8 to 23 seconds before just to move. To fix this I removed a vast portion of the explore map which made a lot of SQL queries. A 3 second load time is still really slow with the suggested highest page load time being 2 seconds though.

Not only did this speed parts of the game up, but it took a lot of stress off the server itself which, in itself, also helps with the rest of the game loading as it freed up server resources.

Now lets say that I were to remove the recent block I added. Players would be able to multi click buttons as you suggest to increase the speed in which they can play and as you said it would help with leveling up faster.

Lets think about what this does exactly for a second.

Player A spams the East button 10 times so they can skip the page loading of the spaces in between. This is very convenient for them for sure, but what they are actually doing is forcing my server to execute 10 large scripts when it was designed to only do 1 script at a time. As you can imagine this would put a much, much larger load onto the server at one time. A larger load on the server means other players will experience delays in their actions slowing their game down as the server usage spikes.

Now lets say 2 people are multi clicking buttons in game for convenience, completely disregarding the other players who are sharing the server as well, this puts an even larger load on the server. Lets not stop at 2 though, imagine 10 players all multi clicking buttons in game or 100, would put a ridiculous amount of stress on the server, which is, again, something the game code wasn't designed for.

Since this was added the servers RAM and CPU usage has dropped drastically as it is now only doing what it was designed to do.

I hope you can resolve that issue so we can play this game smoothly even there is multi-clicking and also to avoid any delays and conflicts while skipping pages. Looking forward to update us regarding that, do you have other developers helping you?

Unfortunately no, it is just me working on it. I hired someone before who worked with me but he had to leave to take care of personal stuff for a while.

The only way to fix this is to get yet another even more expensive server and I can't afford this.
hero member
Activity: 2464
Merit: 594
Just keep in mind that these test runs involve perfectly focused, intense play. "real world" play rates are only a fraction of that in my experience. A person wants to feel some sense of advancement in a game like this; for myself I'd say that if I can't level up in a solid day of play, I start to feel like it's static and I'm not accomplishing very much. I hope there is something else coming that would compensate in creating a sense of progress within the game.

You are level 305 in game, this is not a low level and only 11 out of 2,060 players in game have actually reached level 300. This in itself is an accomplishment and something to be proud of. I sure don't have the patience to play to that level nor will I ever lol.

I'll try to explain my position a little better,

TLDR: I understand wanting the convenience of being able to skip pages, but it has a very negative effect on the server.

To begin, as this part will be the main part, MySQL software is very resource intensive, the more stuff it has to display or send the slower it gets and the more the server has to work. As such there is a balance that has to be found that allows the game to run smoothly.

I'm sure you are familiar with the explore page now taking roughly 3 seconds to load, it was anywhere from 8 to 23 seconds before just to move. To fix this I removed a vast portion of the explore map which made a lot of SQL queries. A 3 second load time is still really slow with the suggested highest page load time being 2 seconds though.

Not only did this speed parts of the game up, but it took a lot of stress off the server itself which, in itself, also helps with the rest of the game loading as it freed up server resources.

Now lets say that I were to remove the recent block I added. Players would be able to multi click buttons as you suggest to increase the speed in which they can play and as you said it would help with leveling up faster.

Lets think about what this does exactly for a second.

Player A spams the East button 10 times so they can skip the page loading of the spaces in between. This is very convenient for them for sure, but what they are actually doing is forcing my server to execute 10 large scripts when it was designed to only do 1 script at a time. As you can imagine this would put a much, much larger load onto the server at one time. A larger load on the server means other players will experience delays in their actions slowing their game down as the server usage spikes.

Now lets say 2 people are multi clicking buttons in game for convenience, completely disregarding the other players who are sharing the server as well, this puts an even larger load on the server. Lets not stop at 2 though, imagine 10 players all multi clicking buttons in game or 100, would put a ridiculous amount of stress on the server, which is, again, something the game code wasn't designed for.

Since this was added the servers RAM and CPU usage has dropped drastically as it is now only doing what it was designed to do.

I hope you can resolve that issue so we can play this game smoothly even there is multi-clicking and also to avoid any delays and conflicts while skipping pages. Looking forward to update us regarding that, do you have other developers helping you?
legendary
Activity: 1596
Merit: 1005
https://cryptodatabase.net
Just keep in mind that these test runs involve perfectly focused, intense play. "real world" play rates are only a fraction of that in my experience. A person wants to feel some sense of advancement in a game like this; for myself I'd say that if I can't level up in a solid day of play, I start to feel like it's static and I'm not accomplishing very much. I hope there is something else coming that would compensate in creating a sense of progress within the game.

You are level 305 in game, this is not a low level and only 11 out of 2,060 players in game have actually reached level 300. This in itself is an accomplishment and something to be proud of. I sure don't have the patience to play to that level nor will I ever lol.

I'll try to explain my position a little better,

TLDR: I understand wanting the convenience of being able to skip pages, but it has a very negative effect on the server.

To begin, as this part will be the main part, MySQL software is very resource intensive, the more stuff it has to display or send the slower it gets and the more the server has to work. As such there is a balance that has to be found that allows the game to run smoothly.

I'm sure you are familiar with the explore page now taking roughly 3 seconds to load, it was anywhere from 8 to 23 seconds before just to move. To fix this I removed a vast portion of the explore map which made a lot of SQL queries. A 3 second load time is still really slow with the suggested highest page load time being 2 seconds though.

Not only did this speed parts of the game up, but it took a lot of stress off the server itself which, in itself, also helps with the rest of the game loading as it freed up server resources.

Now lets say that I were to remove the recent block I added. Players would be able to multi click buttons as you suggest to increase the speed in which they can play and as you said it would help with leveling up faster.

Lets think about what this does exactly for a second.

Player A spams the East button 10 times so they can skip the page loading of the spaces in between. This is very convenient for them for sure, but what they are actually doing is forcing my server to execute 10 large scripts when it was designed to only do 1 script at a time. As you can imagine this would put a much, much larger load onto the server at one time. A larger load on the server means other players will experience delays in their actions slowing their game down as the server usage spikes.

Now lets say 2 people are multi clicking buttons in game for convenience, completely disregarding the other players who are sharing the server as well, this puts an even larger load on the server. Lets not stop at 2 though, imagine 10 players all multi clicking buttons in game or 100, would put a ridiculous amount of stress on the server, which is, again, something the game code wasn't designed for.

Since this was added the servers RAM and CPU usage has dropped drastically as it is now only doing what it was designed to do.
hero member
Activity: 2464
Merit: 594
I created a registration video which I'll be uploading to Youtube once it finishes compiling. This should give a closer look into how to register.

Update: https://youtu.be/BhBGY1NLNHY
Thank you so much for the update especially for the video tutorial registration, really much appreciated. I have successfully registered and start playing now hope someone could guide me at first  Smiley . It's long time ago since the last time I played using my laptop maybe a couple of years. Keep up the good work.
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