Financisto: Tournament Organization, available to Level 10+ players, allow you to *almost* run lotteries. I'm working on a more proper lottery mechanism though, which will also be available to high level players (to organize; anyone can play.) They will allow nearly as much creative customization as Tournaments do now.
Teppy
Teppy you are an awesome human.
Thanks for building so many levels to such a deep and wonderful world of gambling I have only briefly explored.
you can end up taking 1000 btc headshots at super-master level after losing some? amazing. the rabbit hole keeps going deeper. 1 day I hope to have many, many btcs after working very hard for years then after raising my kid have time to travel the world and put in many hours exploring your in-game world as well.
best of luck with this project I love watching it grow. will have to show up for a tourney sometime, there is always someone helpful in-game willing to show me.
Gotta say - the mentoring system they set up is genius. At first, it seemed too convoluted and ripe for abuse (it is "kind of" abused in that the wiki has little information on how the game mechanics work, but just enough to think you have a basic grasp on the game), but the people there taking on students are way more helpful than I was expecting. I recently purchased an account close to DT payout, and had an amazing guy for a mentor (Umuri) who worked hard at ensuring I could give the account back after achieving 100% with a tidy profit. Devs release almost no info on games, so high-level mentors generally end up being the first test subjects, and the ones which come out best seem to all keep spreadsheets open while they play to exactly figure out all the mechanisms and statistics. I was surprised I didn't see any mentors advertising for students based on how many MB of data they collected in Excel sheets.
Many of the games seem very simple and chance-based, but many games looking like chance games turn out to partially be skill games, and there are a lot of concealed PvP elements in chance/skill games, which allows for fairly deep gameplay wherever you don't expect it. It may also allow for a lot of knowledgeable (and hard-working) users to skim losses the uninformed and stubborn take. It may be very possible to "work" at DT as a player, both through mentoring and playing up the mostly-secret advantages only a handful are aware of. Of course, to get up to that point (both in DT level and "real" experience), look to lose ~250BTC.