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Topic: Facebook removes his "credits" and introduces local currencies - page 2. (Read 2847 times)

legendary
Activity: 1596
Merit: 1100
tl;dr...  (IMO) producing a virtual currency is hard, and the governments would prefer that we use fiat
legendary
Activity: 1078
Merit: 1003
I doubt they'll allow bitcoins but interesting nonetheless.

Actually scratch that, why focus on the negative right? I guess the good news is their experiment of digital currency failed which eliminates a Bitcoin's potential competitor.
full member
Activity: 210
Merit: 100
The 30% fee is probably enough to upset many people.

There are some lawsuits/cases against Facebook: http://stopfacebookcredits.com/
This may be another reason.


rjk
sr. member
Activity: 448
Merit: 250
1ngldh
Lol no im kinda mad i didnt save my code now that they brought the policy back to normal.
Why would you ever delete any source code? Why?
legendary
Activity: 980
Merit: 1003
I'm not just any shaman, I'm a Sha256man
I developed an MMO gaming engine that was an over head 2d flash game. It had zombies, survivors, shooting guns, lots of weapons, flame throwers, side missions, lag reduction algorithims, and anti hack check sums the game was open world with vast levels to explore.  Right when i was about release it facebook scraped the option to allow credit card and put in their policy that any one not using facebook credits would have their game removed so i made my own website to facilitate alt payments of course scince it wasnt on facebook any more no body was interested and all my beta testers dropped off and everyone lost interest. Lol no im kinda mad i didnt save my code now that they brought the policy back to normal. Maybe illl just use jmonkeyengine next time instead.
hero member
Activity: 731
Merit: 503
Libertas a calumnia
https://developers.facebook.com/blog/post/2012/06/19/introducing-subscriptions-and-local-currency-pricing/

Facebook admits that their credits was not working at all:
Quote
Since we introduced Credits in 2009, most games on Facebook have implemented their own virtual currencies, reducing the need for a platform-wide virtual currency. As a result, we are updating our payments product to support pricing in local currency (ex: US dollar, British pound and Japanese yen) instead of Credits.

I wonder if this is because of the strange "credits" issue (and thus be related to bitcoins too), or to avoid the 30% fee that facebook keeps...
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