Honestly, seems more risky than not. I've done some really rough math and the break even point on the different tiers of FUN are pretty long, and that's assuming it holds value consistently, ~
No, that's assuming you only looked at the interest bonus and forgot to include all the other benefits in your calculation.
I looked at WOF spins primarily, as that's what I see as the biggest perk of the program. The extra interest doesn't amount to much by comparison. Here's what I calculated:
At 5000 Fun tokens, the cost is currently 500k sats (it was more when I did my initial calcs too). After a month you get 3 extra WOF spins and it scales up to 6 daily WOF spins after a year. For the sake of simplicity, I'm just going to calculate 6 extra WOF spins from the start. WOF spins are generally worth 50 sats. Either you get 50 sats or 50 rp which given enough time you can convert to 50 sats if you make it to 100k rp. Sometimes you get more sats on a spin, but sometimes you get lottery tickets too which in all likelihood translate to 0. So
expecting 50 sats per spin is reasonable and I would say necessary when you're calculating time to recover investment.
At 6 extra spins a day, you're looking at 300 sats as the extra perk. On a 500k sat investment cost, that's 1667 days, or 4.56 years. And that's only if FUN holds the value you bought it at. Taken that as a given, it's not a compelling investment given the risks. I think you can get more perks at much higher investment costs, but honestly, that's even more risky in my view, so I calculated on what seemed like a reasonable test tier.
Happy to hear any input on where you think I've made an error in logic or if I'm missing something about the program.