I'll start the thread off and see where this goes
What is your opinion on gamergate whether it is for ethics and transparency that is misunderstood really an issue of corrupt journalism, or a feminist issue that has split the cauldron of gaming in a sense all over the place. (Or perhaps something else like purposeful misdirection)
Few articles to start it off
Summary Of The Gamergate Movement
http://www.clickhole.com/article/summary-gamergate-movement-we-will-immediately-cha-1241Female Supporters of Gamergate (7:00-8:00) (Then 9:00-10:10)
https://www.youtube.com/watch?v=Nnuiie9zttUGamergate Achievements
https://pixietalksgamergate.wordpress.com/gamergates-achievements-thus-far/https://medium.com/@fruzse/five-positive-things-about-gamergate-807869fb3014http://whatculture.com/gaming/10-biggest-victories-gamergate-achieved-far.phpGamergate Timeline
http://deadspin.com/the-future-of-the-culture-wars-is-here-and-its-gamerga-1646145844Anita Sarkeesian releases a video about the sexualization and use of women as props in games; she becomes involved as a matter of course; Sarkeesian is harassed and threatened to the point of filing a police report with the San Francisco Police Department and leaving her home due to the severity of the threats; Quinn produces logs of chatrooms and posts from Reddit and 4chan that show gamers planning to carry out hacks on her personal accounts and create fake accounts to "speak out" against harassment; the gaming industry circulates a petition speaking out against the harassment of Quinn and Sarkeesian that's eventually signed by thousands of industry members;
The Fine Young Capitalists, a fifth-column feminist group dedicated to "promoting women in gaming" with whom Quinn had previously feuded, re-engage her; groups from around the internet raise more than $70,000 for TFYC in a crowdfunding project; Adam Baldwin (yes, that Adam Baldwin) coins the term #Gamergate on Twitter; an ancillary hashtag, #notyourshield, is hatched by minorities, women, and LGBTQ gamers who agree with Gamergate and disagree with writers who they feel are misrepresenting them; Gamergate tweaks its outward image, deciding that it is now on a mission to expose broader corruption in video game journalism; and writers who have openly supported Quinn and Sarkeesian are harassed online, via email, and through repeated hack attempts, with Vox Media singled out in particular.
Eventually, several articles on the same basic topic were published. The general premise was that it is pointless to talk about "gamers" as a whole—the constituency is too vast—and further, that the core identity of a "gamer" had become dominated by the loudest and most unacceptable sort. The most openly prosecutorial was a Gamasutra op-ed by editor-at-large Leigh Alexander titled "'Gamers' don't have to be your audience. 'Gamers' are over." It argued that the only way to begin anew the project of defining the culture of gaming is to tear the whole thing down and build from scratch. It contained this passage:
'Games culture' is a petri dish of people who know so little about how human social interaction and professional life works that they can concoct online 'wars' about social justice or 'game journalism ethics,' straight-faced, and cause genuine human consequences. Because of video games.
This is when everything fell all the way down the shitter.