500 production with 30% = 350 profit
220 production with 30% = 154 x2(cuz tech 4 are each day) = 308 and require 1/2.5 materials to return in production(32 vs 80)
No, your calculations are wrong. Not 32 vs 80 but 32x2= 64 vs 80.
I've created spreadsheet to calculate hour rate of profit in some avarage resources (as you cannot compare meat and vegetables). I entered there all the figures and market prices to substruct original resoursec with correct rate. It showed me for example that level 5 iron is worse than level 2 vegetables (and even non-profitable at all with 30% taxes). And for meat hourly rate is about 7.04 res for Q5 and 6.45 res for Q4.
I have some questions answers to which I couldn't find in help.
- Why do you need to upgrade city hall?
- What every level of school allows you to produce?
- Will new fields appear if I start extending the town west or north-west or there is a border?
- I see that building work even without workers. When I create the police I can upgrade the house but I cannot upgrade or demolish the buildings. Are all buildings work correctly in this situation or just houses? What happens if I just demolish the police after my houses are upgraded? Will they still work?
The higher city hall levels allow you to recruit more workers at a time.
For the school, I haven't got past lvl 2, but 1st level is firefighter/police, 2nd is cook/doctor.
Don't know about the fields. From what it looks to me, they start us in a corner.
Your last question is not something I'm too familiar with. Some things require a worker/building to upgrade/demolish/repair, others it doesn't.