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Topic: How to attract users to the blockchain game ? (Read 232 times)

legendary
Activity: 3094
Merit: 1127
September 26, 2022, 05:49:28 PM
#21
You can start by allowing users to play and earn free without any form of investment or so. Just the way Sweatcoin did (although it is not a game project) but it has similar case with attracting new users to use the app and earn free coins.
The problem with many play to earn games is they are not user friendly,  required lots of investment to earn a meaningful reward and so on. You can make the game fun and use friendly, easily to earn in at least in the first month(s).
It does really need an investment before you could start up and this is the normal scheme on which these play to earn games which isnt something that shocking or surprising.Its true that you could really have that
temporary earning opportunities without having those investment but its hard to believe on when it comes to sustaining because people or players would keep on cashing out as much as they could.
which does basically means that it would really collapse and ending up on being a scam project on the time that it couldnt really able to give something into its players
thats why everything cant just run for free.This isnt a charity on the first place.
hero member
Activity: 2478
Merit: 695
SecureShift.io | Crypto-Exchange
September 26, 2022, 02:54:47 PM
#20
You can start by allowing users to play and earn free without any form of investment or so. Just the way Sweatcoin did (although it is not a game project) but it has similar case with attracting new users to use the app and earn free coins.
The problem with many play to earn games is they are not user friendly,  required lots of investment to earn a meaningful reward and so on. You can make the game fun and use friendly, easily to earn in at least in the first month(s).
full member
Activity: 324
Merit: 100
September 20, 2022, 03:17:05 PM
#19

Guys, I've read all of your posts, thank you for responding, this is a really important issue for me...If anyone has any suggestions or advice, I'd love to hear them
full member
Activity: 324
Merit: 100
September 20, 2022, 08:31:59 AM
#18
How to attract users to the blockchain game ?

Hi guys, need your help...
If anyone has any experience I would be glad to hear the opinion of each of you .

There is a game (PLE) metaverse (multiverse), which is at the stage of development, elaborated concept and documentation, investors are few.
 As it usually happens - the game needs users at an early stage ...
What are the options for developing a marketing plan, please share your experiences ...?


There is no way to get a project into the hands of players quickly other than hiring a professional marketing team, it will probably have to spend a lot of money on marketing if you want your project to be known to many people. But the main thing is you have to make sure your game really has potential and excels, because you know those P2E projects before they really aren't P2E but to me it's just a formality disguised investment, in my opinion it is click to earn not play to earn. P2E is going downhill so it is difficult to attract participants and we are still in a bear market. where people are not excited about new projects.
Completely agree with you that the market is not at its best, but on the other hand there is time to develop a game in full force and do not hurry anywhere, the attitude towards the many games now negative among participants. Unfortunately this badly affects the really promising games that are not for profit
full member
Activity: 324
Merit: 100
September 20, 2022, 07:50:51 AM
#17
Some top of my head — proper beginner's guide, p2e so player can still play despite having low player count, wide devices support, game should be lightweight on both device and Internet.
This is a blockchain type of game so cryptos are involved here and when there are cryptos, people have the ability to earn them. It can be by playing the game, staking, or mining inside it. I've seen some blockchain/play-to-earn games before which have all the features that I mentioned above but the only problem about them is that they are hard to understand or not user-friendly in other words so you are right when you say that a proper beginner's guide is important.

It's normal to have a low player count if the project is a starter but it will grow as long as it's being marketed well and all the great features are already there.

I learned from your post-some words like "proper guidance" thanks ... I'll write it down in my notebook
full member
Activity: 324
Merit: 100
September 20, 2022, 07:41:21 AM
#16
Real plan of white paper and road map should be the main concern and then when you think that you have it already, that's when you plan for your marketing.
The typical marketing is that you show how the game works, the good graphics, the close up shots and angles. That will be interesting to the eyes of the audience and will make us play it more because of the way it looks inside the game.
All these details are already available in the game, testing will soon be launched, but I, as one of the participants of this project, I would like to see a large community, with a steady growth in numbers, so I created this thread and study, absolutely all the advice ... Many thanks for the reply back
full member
Activity: 324
Merit: 100
September 20, 2022, 07:31:42 AM
#15
How to attract users to the blockchain game ?

Hi guys, need your help...
If anyone has any experience I would be glad to hear the opinion of each of you .

There is a game (PLE) metaverse (multiverse), which is at the stage of development, elaborated concept and documentation, investors are few.
 As it usually happens - the game needs users at an early stage ...
What are the options for developing a marketing plan, please share your experiences ...?



Usually people get hooked out on the time that they could earn some free coins if they do play out a particular game and if its play to earn then it wouldnt be that a challenged on hooking players but if its

something ends up on the category of being pay-to-win just like some other games then results would be different.When it comes to marketing then stick with the usual ways and of course
budget allocation is really just included on that ofcourse. Do you have any links at least about this game?

Url link? Sorry i cant able to search it up since when i do google it there are lots of results.
the point is that this is really a game of trust and tokenomics is not yet open to ordinary users and early explorers. I see not only disadvantages, but also advantages, because everything has its time and product development takes a lot of time. The links are in my signature
hero member
Activity: 2408
Merit: 584
September 18, 2022, 01:49:30 PM
#14
Some top of my head — proper beginner's guide, p2e so player can still play despite having low player count, wide devices support, game should be lightweight on both device and Internet.
This is a blockchain type of game so cryptos are involved here and when there are cryptos, people have the ability to earn them. It can be by playing the game, staking, or mining inside it. I've seen some blockchain/play-to-earn games before which have all the features that I mentioned above but the only problem about them is that they are hard to understand or not user-friendly in other words so you are right when you say that a proper beginner's guide is important.

It's normal to have a low player count if the project is a starter but it will grow as long as it's being marketed well and all the great features are already there.
sr. member
Activity: 658
Merit: 250
enterapp.io PRE-SALE IS LIVE
September 18, 2022, 09:02:41 AM
#13
What are the options for developing a marketing plan, please share your experiences ...?
Of course you have to increase the campaign against the project, and add a wallet on the game platform, so that the proceeds from the campaign participants can receive coins on the game platform. Not only that, the game must also be able to generate coins that can be transferred to the exchange.
sr. member
Activity: 1456
Merit: 280
BitByte Crypto: https://link3.to/bitbytecrypto
September 18, 2022, 08:43:15 AM
#12
<--snip-->

Alpha test usually done by the team itself without any help for the outside to limit the exposure of all the major bug and error in the game. Beta test is the most appropriate term on accepting the public to do the trial test with the team to determine more minor bugs that team didn’t encounter during Alpha test. Sometimes it’s still very hard to launch beta test especially if the game doesn’t give interest to the players.

Indeed, alpha test is usually done by the team itself. However, most projects are doing that with VCs and partners to boost the progress nowadays, that's why i suggested that. Talking about interest, they might need to focus on the story and gameplay which could increase it.  Cheesy
hero member
Activity: 1400
Merit: 623
September 18, 2022, 08:37:26 AM
#11
There is a game (PLE) metaverse (multiverse), which is at the stage of development, elaborated concept and documentation, investors are few.
 As it usually happens - the game needs users at an early stage ...
What are the options for developing a marketing plan, please share your experiences ...?

Launch alpha version with bug bounty or beta testing contest for the community. In the meantime, do collaboration with gamefi guild based projects to expand community which is the best option, IMHO. Also try to do partnership with well known VCs or crypto community to boost the launch of the project.

Alpha test usually done by the team itself without any help for the outside to limit the exposure of all the major bug and error in the game. Beta test is the most appropriate term on accepting the public to do the trial test with the team to determine more minor bugs that team didn’t encounter during Alpha test. Sometimes it’s still very hard to launch beta test especially if the game doesn’t give interest to the players.

Marketing on social media such as buying ads  to target crypto users is more effective than doing community participation if the project is just starting.
sr. member
Activity: 1456
Merit: 280
BitByte Crypto: https://link3.to/bitbytecrypto
September 18, 2022, 08:33:09 AM
#10
There is a game (PLE) metaverse (multiverse), which is at the stage of development, elaborated concept and documentation, investors are few.
 As it usually happens - the game needs users at an early stage ...
What are the options for developing a marketing plan, please share your experiences ...?

Launch alpha version with bug bounty or beta testing contest for the community. In the meantime, do collaboration with gamefi guild based projects to expand community which is the best option, IMHO. Also try to do partnership with well known VCs or crypto community to boost the launch of the project.
hero member
Activity: 1288
Merit: 564
Bitcoin makes the world go 🔃
September 18, 2022, 05:20:56 AM
#9
Launch a beta tester program to encourage early users to play your game and reward them base on there contribution on the testing. I participate tons of this event before and all I can say was the experience is great because tester will have an early access and at the same time earn tokens from the game itself.

You can partner on Kols that will do livestream during there test so that your game will be show case in the social media to attract more players to try it. Beta testing program is the best way to market and test your product at the same time.
hero member
Activity: 2114
Merit: 603
September 18, 2022, 05:14:33 AM
#8
You should have a team first if you have not got one. Human Resources is way way important in any business and it helps improve the ways to market. Whether it’s blockchain or not does not matter, it can go boom with perfect marketing strategy.

For a game you can start publishing it on digital platforms which allows user based testing services. They pay their users for doing so and you can get a survey back on how your games doing. Try to find those ways and you will be good to go.
hero member
Activity: 2520
Merit: 952
September 17, 2022, 10:15:49 PM
#7
Some top of my head — proper beginner's guide, p2e so player can still play despite having low player count, wide devices support, game should be lightweight on both device and Internet.
legendary
Activity: 2114
Merit: 1150
https://bitcoincleanup.com/
September 17, 2022, 09:55:19 PM
#6
With all the rug pulls and exit scams that had happened in the last two years, P2E gaming has now turned into a game of trust. If you want to attract both users and investors, you'll have to show that your game is for long-term and it's tied up to a real company (the more reputable the company, the better). Having an anonymous team of developers isn't going to help you that much. I'm not saying doxxed teams will be more trusted either since there have been some hired dudes  who pretend to be developers (fake).

Since most of the blockchain games now are almost similar, you can put more emphasis on longevity and legitimacy. Make sure you already have a plan on how to make the game sustainable. Don't be like those projects that went out because their reward pool got drained just weeks after launching.
copper member
Activity: 2856
Merit: 3071
https://bit.ly/387FXHi lightning theory
September 17, 2022, 09:23:54 PM
#5
What sort of game is it?

The best way to do this is decide if you want to handle everything yourselves or go through other areas to market what you have.

Don't market the game until it's been fully developed though as I think fewer people will care about speculating on your tokens and it won't be the midt optimal time to sell them.

It might be a good idea to experiment with advertising too once you have artwork sorted to try to see which websites are best.

Signatures might work well here too, I see a lot of altcoin projects running campaigns for a few weeks up to about 8 to get an audience for their token.

You could advertise before a full launch but you'd need something to keep people playing on the site and returning before the full game is completed like arcade style/mini games.
hero member
Activity: 3066
Merit: 629
Vave.com - Crypto Casino
September 17, 2022, 04:56:28 PM
#4
Real plan of white paper and road map should be the main concern and then when you think that you have it already, that's when you plan for your marketing.
The typical marketing is that you show how the game works, the good graphics, the close up shots and angles. That will be interesting to the eyes of the audience and will make us play it more because of the way it looks inside the game.
sr. member
Activity: 2422
Merit: 357
September 17, 2022, 04:49:22 PM
#3
Hire a good marketing team because it plays an important role in doing business and market side is not just about introducing the project to the public, marketing will stays as long as the project remains active and this is how you take care of your loyal investors.

Seriously, to attract players and investors it must be an entertaining game and of course a more rewarding game with a minimal investment. This might look not easy but it should work like this and also have a strong backup plan where you can assure that the game will run smoothly. P2E lose a lot of investors already, many lose their trust on this kind of project and that is a big challenge for you.
hero member
Activity: 2996
Merit: 609
September 17, 2022, 02:59:38 PM
#2
How to attract users to the blockchain game ?

Hi guys, need your help...
If anyone has any experience I would be glad to hear the opinion of each of you .

There is a game (PLE) metaverse (multiverse), which is at the stage of development, elaborated concept and documentation, investors are few.
 As it usually happens - the game needs users at an early stage ...
What are the options for developing a marketing plan, please share your experiences ...?



Usually people get hooked out on the time that they could earn some free coins if they do play out a particular game and if its play to earn then it wouldnt be that a challenged on hooking players but if its

something ends up on the category of being pay-to-win just like some other games then results would be different.When it comes to marketing then stick with the usual ways and of course
budget allocation is really just included on that ofcourse. Do you have any links at least about this game?

Url link? Sorry i cant able to search it up since when i do google it there are lots of results.
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