Firstly I'm not doubting that human mining and proof-of-play systems have this real value, and I perhaps shouldn't have even started talking about HYPER here because it isn't PoP and now you are really in attack mode because of this, but somebody else mentioned HYPER earlier in the thread and I just thought I'd add that I like it because the focus is on the game itself, and that the reason I haven't used PoP games like HUC is because the focus is on the proof and not the play, which doesn't look fun enough for me to want to spend my valuable time doing it.
You're right, this isn't a thread about HYPER, but HYPER has become the canonical example of "how not to do it." Understanding proof-of-play concepts isn't trivial, and often it is best to explain things by counter-example.
As for HUC, much of the development done by domob etc has been focused around game-play aspects. If you haven't played HUC under the new rules I'd urge you to check it out, you may find it has become much more fun now.
I am not trying to claim that HYPER is superior to HunterCoin or that their method is superior to proof of play, I am just expressing my opinion, and I think you would do better to spend your energy on presenting a positive case for HunterCoin rather than just criticizing HYPER and my personal preferences.
I'm not criticizing either, I'm just trying to understand both. I really see no appeal to HYPER and am a bit boggled by the fact that anyone would.
At best it is a misguided (probably even fatally flawed) endeavor and at worse it is an entirely unfair proposition. Why exactly would anyone have a preference for it? You've said things like the "focus" is on the game, but have not been able to explain what this means. I can go think about a nintendo cartridge for hours, will you pay me for that too? You've said it is about the games being fun, but the games involved are nothing to do with the coin. CS and Minecraft are probably very fun games, but that has nothing to do with any crypto currency as far as I am aware. I really just don't understand any of it!
Secondly it seems like it would be quite clear when trading that if you spend X you get Y. I suppose they could play the game themselves and give themselves lots of extra items and resources to sell
The whole point is that they can do such things without ever playing the games themselves. They can "win the game" without ever playing it in any sense, if they want to. Worse, they can do so without anyone even having any opportunity to know it has happened! Say what you will about trust, this ultimately comes down to simply being an irrational wager. I don't understand why anyone would ever make such a bet, and send their money into such a server.
- but that would flood the market and crash the price, and in any case they would probably be selling items in-game to people who wanted them anyway so why bother?
Yes, precisely this. People want the items so the server operators decide to flood the market simply because they can, at the expense of anyone who did something "silly" like investing time or money into obtaining the item while it was still rare. This is precisely the concern.
You are right that some trust is required, and I know that amongst some crypto devs eliminating trust is a core belief. I see that in many cases eliminating the need for trust is a really good thing, but personally I'm not a zealot about it - I actually don't mind trusting people sometimes (this is one of the reasons why I've mostly been interested in Ripple up to now, because it codifies and constrains trust relationships rather than seeking to eliminate them).
No crypto-currency eliminates trust. The idea is not to require unreasonable trust. Trusting that some random anon on the internet will not cheat at a game to take your money doesn't sound like a reasonable extension of trust, to me.
Not to mention that when you send your money into those servers, you are trusting those anons not only to not cheat you, but also to keep your assets safe and secured while they reside at their servers. We all know how well that tends to work out wrt cryptos. If you think this behavior is also reasonable then you must have missed that whole story about that mtgox place, or any of the many other cases.
If you think this is all reasonable (even advisable) behavior, I'd like to invite you to come play on my brand new pvp-for-BTC counterstrike server. I promise it doesn't cheat and bias in favor of certain players. I promise it won't get hacked by some shadowy figure who may or may not actually just be me absconding. I promise no harddrive will crash and lose all the wallet coins. No really, just trust me.
I refer you to my previous statements about PoS generated coins being used to fund games.
This would have to assume that they retain enough coins to stake enough coins to do their giveaways only of staked coins. Either way, you have a problem of eventual economic equilibrium in the distribution model, and it is unsustainable. You can't have your cake and eat it too, here. Either the devs hold onto the coins for staking and amass a relative fortune, or they give them away over a finite period and eventually run out. It doesn't seem to me that there is an outcome that doesn't lead to an eventual meltdown.
Bounties, community of gamers to appeal to.
What bounties? How does HYPER represent or establish any community of gamers? (It seems to me that the gaming community is already established in any such model.)
Speculative investment is speculative.
This just avoids the question with, at best, an answer depending solely upon circular logic. I ask what is purported to draw speculation, and you reply "speculation." I'm starting to see a pattern to your catch 22 reasoning process.
What are you speculating as the potentiality by which this coin earns an ROI, other than "other speculators might speculate on it?" This can't be held as the only reasoning for a speculative investment, as it is a truism for any asset.
I think perhaps games developers should be subjected to a proof of play algorithm, lol.
I don't even know what this means.