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Topic: HunterCoin / ChronoKings / MMOCoin - a game Within the Block Chain (Read 1757 times)

full member
Activity: 168
Merit: 100
si ma il wallet è rotto... tutti immaturi che vengono scartati

lascia stare il mining, se ne fanno molti di più in game, in una giornata sto a 400 e rotti

e senza sprecare corrente...
è relativo ^^
ho provato 3 volte e son morto appena ho premuto il tasto go.. non ho manco capito che è successo... inoltre non avendo moneta non posso creare un nuovo pg :-P
legendary
Activity: 3248
Merit: 1070
si ma il wallet è rotto... tutti immaturi che vengono scartati

lascia stare il mining, se ne fanno molti di più in game, in una giornata sto a 400 e rotti

e senza sprecare corrente...
hero member
Activity: 494
Merit: 500
bello e interessante, farò delle prove Smiley
full member
Activity: 168
Merit: 100
si ma il wallet è rotto... tutti immaturi che vengono scartati
staff
Activity: 4270
Merit: 1209
I support freedom of choice
legendary
Activity: 952
Merit: 1000
ma al momento è possibile giocare? non riesco a trovare dove scaricare i file  Undecided
legendary
Activity: 952
Merit: 1000
hero member
Activity: 490
Merit: 501
mi chiedo dove prenderanno i fondi necessari allo sviluppo.....
newbie
Activity: 11
Merit: 0
Dei fottuti geni! Cheesy
staff
Activity: 4270
Merit: 1209
I support freedom of choice
Interessante ... facciamo il clan?  Grin

https://bitcointalksearch.org/topic/ann-chrono-kings-a-gameworld-within-the-block-chain-262599
New Game/Coin…. Yes or No?

EtherCoin MMOCoin RPGCoin.. ?? we are not sure of a name yet… maybe it won’t even have the word coin in it

The Game/Coin:
This will be a decentralized MMORPG, using Bitcoin-style internal currency. The whole game will take place within the block chain using special transactions to denote player moves.

To achieve this, a modified fork of Namecoin will be used, probably using something other than SHA256. This coin cannot and will not be used as an alternative to Namecoin (you will not be able to even if you tried). Names will be used as characters/players within the virtual world.

Miners will receive 50% (not set) of the Block reward, the rest goes into the game.

Notes on basic game details (these are subject to change):

•   The game will be a decentralised tile based MMORPG, although it will be leaning towards a strategy based MMOG.
•   It will be FFA PVP ruleset (Free For All, Player Vs Player)
•   Sandbox, Persistent World.
•   Multiple Races (Orc, Elf, Human etc.)
•   4 Classes (for now)
  • Warrior
  • Rogue
  • Healer
  • Civilian
•   Built in Messaging System.
•   Spells/Attacks (probably limited to 3 each).
•   Characters can make one action per block. For example, move one square and/or cast an ability.
•   Between 30-60 second block time (move time).
•   There will be Harvest areas on the map which grow over time (this will be taken from block reward and/or character cost). These areas will need to be protected from rivals and raiding parties.
•   A single item which gives the player approximately 25% of the block reward per block - The Crown of Fortune (the Ultimate Item)…
•   Create walls (buildings), and destroy them.
•   Control as many characters as you wish (at a cost).
•   Receive a coin when you kill a player (this is taken from the cost of the “dead” character.. e.g. 1 coin).
•   The Map can expand infinitely based on the number of players alive in game.
•   Artefacts – These are rare items (only a few exist, and are never respawned). An example being the Ring of Regeneration, which will regenerate X health points per block.

Why? Fun, Experiment, Different.. Problems? Yes
We would appreciate any thoughts, positive or negative

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