As someone who has liked anime and gaming since I was young, I've always liked the concept of being able to trade in game currency for real currency and vice versa, mainly because of a couple of anime I watched that such a thing is possible and it will also mean that people can actually really earn money from games and being a full time gamer was an aspiration I had in the past lol.
Still the whole point of the post is that with crypto currency such a dream is not so futile anymore, I'm not sure if any project has fully integrated such but I've seen some close to that like Counter Fire with their ingame token supposedly a cryptocurrency but I don't know to what extent it reaches.
Anyway, I'd like you guys thoughts on this matter? Will it be possible to fully realize such a dream or will it just be another child's dream, I mean such a game will need a massive player base of over a billion for such a thing to be sustainable, so I'm doubting it's plausibility. Also, if any one of you guys has some info on that Counter Fire project please share, Tq.
Merging one's interest in gaming and cryptocurrency-the idea of trading coins for money within a game and living through such gaming-has long been the dream fostered by many anime and the booming digital economy. Advancement within cryptocurrency and blockchain does indeed bring such a dream closer to reality despite many obstacles that get in the way.
An interesting idea is already taking shape on many fronts: blockchain technology and cryptocurrency are finding their way into games, thereby enabling players to realize real-world value from in-game assets and tokens. Sometimes, this can be observed in "play-to-earn" events where people earn cryptocurrencies or NFTs, worth around the world. The factors that will contribute to their success include game popularity, economic growth, and regulatory considerations, among others.
One such opportunity is that you mentioned-Counter Fire. That is, inculcation of blockchain technology into games for allowing people to make money through gaming. These types of projects are relatively new, so their success rate can be different. The challenge is to make a challenging game that would attract a wide range of players while keeping the game economy both sustainable and balanced. As you noted, many such models do need quite a number of players for sustainability. Without these multiple players, the economy just cannot support meaningful exchange rates.
It is possible to make such a thing like a game which those economical characteristics you have mentioned, but it would require specific special conditions for such a game to be sustainable through time: it has to be a massive multiplayer game available to millions of people, without asking for extremely high PC specifications, it must be fun enough to hook people up to play it and it also needs to have a balanced in-game economy so people playing because of profit can continue to do so in the long term, while there still people spending money only for the sake of fun.
As we are talking about a game of huge magnitude, it would probably take some major company to have some stakes in it for it to move forward and come to fruition.
It should be a massively multiplayer game where millions of users can enter the game because such an economy needs to be thriving and dynamic. Fundamentally, the role of the players will underpin a healthy economy in the game and determine that the virtual currency is valued all over the world.
It should also be accessible to system requirements and not contain too general PC details that may restrict the number of possible listeners. This will amaze many types of players since they can be played using multiple devices.
Equally explanatory is the capability of the game to actually be engaging and entertaining, thus providing an engaging game which will keep the players invested, both in entertainment and in possible financial return, once it gets exciting and involving. A fun and engaging game will naturally have attracted and retained players.
The balance of the economy is the most important in the game. This means creating a scene where gains and spending are calculated to support a long-time participation. The economic system is to be designed in such a way that both economically oriented and hedonic players can master it for its smoothness to the satisfaction of all involved.