I've been away for the last few days with some personal things but it's time for a formal update to the roadmap which will cover Fall 2016 (Q4) of development. To answer a question asked on Slack, Jewels that are acquired through the Jewels Heroes Shop are being accumulated into a secondary development fund. To answer a subsequent question we expect Jewels that are acquired through Gambling will both be accumulated into the secondary development fund, but we will also be employing a burn mechanism which will use a verifiable burn address to allow those who are holding to benefit from the decreasing of the JWL supply in circulation.
Here is an updated road map from now till New Years.
- Heroes (now - January)
- Tournaments
- Cash Prizes (for some tournaments, not all)
- Elite PK (gear is factored)
- Skill PK (gear is irrelevant, skill based)
- Elite Team PK (gear is factored)
- Skill Team PK (gear is irrelevant, skill based)
- Class PK
- Gambling Games
- 3-reel Slots, 5-reel Slots (progressive Jackpot)
- Video Poker
- A Dice based Game
- Events
- King of the Hill (PvP)
- Soccer (PvP)
- Christmas Event (PvE)
- New Systems
- New composition system (continued to be epxanded)
- Marketplace (expanded as time goes on into Auction House)
- Mail System
- Raid System
- Mechanics
- Push/Pull skills
- Expansion
- New (Raid) Bosses
- New Quests / Events
- New Skills
- New Cosmetics / Visuals
- American (NA) Server Launched
- Tournaments
- Rebirth (primarily December - January)
- Initial Concept Paper Released
- Discuss Theme
- Pacing and Progression
- Classes and Design Philosophy
- Game Play Mechanics
- Video Logs / Discussion
- First of which expected October 28th, 2016
- Prototype Development Starts (end of December)
- Initial Concept Paper Released
To make a few things clear, the Jewels Marketplace and Heroes Mail System is expected to be done as part of the expansion. The Jewels market place will eventually be adapted into an Auction House and will adopt flexibility to work for both Heroes and Rebirth in the grand scheme of things. The dice game we have is not the traditional dice game you're use to playing on crypto-sites. It has the same underlying mechanics of using provably fair mathematics to generate a random value, however the actual game itself is themed around and existing dice game in Conquer. We believe this will be nostalgic for those playing Heroes and a breath of fresh air for those in crypto as this has been done a million times and there are plenty of websites you can use for this. If there is enough demand, we will develop the traditional crypto dice game that everyone is use to as well.
Things for Rebirth (ie the paper release) will be mainly made available in December, although vlogs will start at the end of October. The initial concept paper will not be the only design document we release on Rebirth as once we commit to other ideas we have on the table which will be discussed in vlogs we'll be adding them to our design document so likely there will be revisions made to this document released in the months to come (i.e. January/Februrary).
I will now be active and available on Slack again, so feel free to message and reach out to us there!
Just to be clear, despite myself being absent as Chris was still present and working and we're still on schedule with everything .