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Topic: 🎮🎮🎮KAMAGAMES TOKEN SALE | 100M Players | $57M Revenue 🎮🎮🎮 - page 71. (Read 36457 times)

jr. member
Activity: 392
Merit: 1
🔰FERRUM NETWORK🔰
Gaming Spotlight 2017 - the continued ascent of Mobile
According to a recent report, mobile game spending is at 2.3 times the spend of PC/Mac gaming and 3.6x home game consoles in 2017. Check out the key figures and how it relates to KamaGames here https://www.kamagames.io/news/GamingSpotlight
Undoubtedly the sphere of mobile games is now actively developing and will increasingly displace computer games. I'm glad that KamaGames is on the wave of what's happening
jr. member
Activity: 70
Merit: 1
Gaming Spotlight 2017 - the continued ascent of Mobile
According to a recent report, mobile game spending is at 2.3 times the spend of PC/Mac gaming and 3.6x home game consoles in 2017. Check out the key figures and how it relates to KamaGames here https://www.kamagames.io/news/GamingSpotlight

Both iOS and Google Play remain hugely important primary platforms for KamaGames, so the Company invests heavily in updates, new content, and exclusive extras, including multi-table tournaments and “Party” modes, which offer new twists on the classic game of poker.
This is a right strategy!
member
Activity: 280
Merit: 10
Did anybody hear how the conference in London, where Kamagames's CEO participated, has passed?  It was on 23-24th September. Hope everything was well and Kamagames team had proved that its token is the perfect application of blockchain technology to the real-and-profitable-business.

Unfortunately no, I also did not see any news about it on Kamagames medium. I think the team is very busy now attending many different conferences in Russia, UK, and in the rest of Europe.
Well I must that is really good to all of us because maybe after those conference in different countries Kamagames Team has progress a lot and made a lot of partnership from different companies which will be a really good for their projects because a lot of supporters will come too.
newbie
Activity: 112
Merit: 0
Gaming Spotlight 2017 - the continued ascent of Mobile
According to a recent report, mobile game spending is at 2.3 times the spend of PC/Mac gaming and 3.6x home game consoles in 2017. Check out the key figures and how it relates to KamaGames here https://www.kamagames.io/news/GamingSpotlight
jr. member
Activity: 175
Merit: 1
 Well done! KamaGames has received a number of accolades from around the world. The company was nominated for “Social Operator of the Year” in 2016 and 2017 at the EGR Operator Awards, received a nomination for “Innovation in Social Casino” at the 2018 EGR Marketing & Innovation Awards and a further two nominations for “Social Operator” and “Best Mobile Product” at the EGR North America Awards in 2018.

KamaGames has also won “Best Mobile Game Operator” at the 2017 SoftTech International awards
jr. member
Activity: 70
Merit: 1
Agree. And I most like the fact that Kamagames provide a Fair play. That is guaranteed and confirmed by the Random Number Generator(RNG) used by all of Kamagames games. All games have been formally certified as fair and in line with UK Gambling Commission standards!
jr. member
Activity: 166
Merit: 1
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...
I think that if Kama will not reaches the planned amount, then this will not be a big problem, because this project is already working successfully.
Yes, I agree. but seeing a good pre-sale I am optimistic that Kama will succeed ... at least half of hardcap. Moreover, the tokens can be traded directly. to the moon Wink Wink

I guess that the buyers would like the fact of not reaching a full amount of hard cap.  It will lead to low supply and KGT token's rarity. So the reaching only half of the hard cap would be a golden mean.
if Kama does not reach hardcap it does create scarcity but does not affect prices because market capitalization is very different and unpredictable. ICO projects that do not achieve softcap are very high risk, if Kama has a target of hardcap of 25 million tokens with a minimum sales of 15 million tokens sold and that will be profitable for investors. Cheesy Cheesy Wink
You should remember that past, current or future sales of kamagames cannot guaranty KGT token price in the future at anyway. It's impossible. But, we see that Kamagames's social casino games placed on many apps stores and have big audience. So we are in much more in a safe position than other token sales contributors where products exist only in wp.
member
Activity: 378
Merit: 11
Why KamaGames? With so many social casino operators vying for your attention, what makes KamaGames special? We’ve outlined 6 reasons why we’re number one!
Read more about https://www.kamagames.io/about/KamaGames

I would place this competitive advantage in the first paragraph.
Pokerist® Texas Holdem Poker — Pokerist has been the #1 grossing app in 101 countries on the App Store and in the Top 5 grossing apps in 45 countries on Google Play. It’s a stunning and slick game, with beautiful 3D graphics and fast-paced, fun gameplay.
newbie
Activity: 112
Merit: 0
Why KamaGames? With so many social casino operators vying for your attention, what makes KamaGames special? We’ve outlined 6 reasons why we’re number one!
Read more about https://www.kamagames.io/about/KamaGames
member
Activity: 266
Merit: 20
I really liked the media openness of Kama. But recently there are very few updates. Twitter fell silent. Give us more news about the project!

Here is the one of the best recent news: https://bitcointalksearch.org/topic/m.46260610
Also, I believe some marketing push-up is preparing by the Kamagames team. It could be Facebook ads, promotion in some reputable telegram groups and many other activities.
jr. member
Activity: 350
Merit: 1
🔰FERRUM NETWORK🔰
I really liked the media openness of Kama. But recently there are very few updates. Twitter fell silent. Give us more news about the project!
full member
Activity: 406
Merit: 100
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...
I think that if Kama will not reaches the planned amount, then this will not be a big problem, because this project is already working successfully.
Yes, I agree. but seeing a good pre-sale I am optimistic that Kama will succeed ... at least half of hardcap. Moreover, the tokens can be traded directly. to the moon Wink Wink

I guess that the buyers would like the fact of not reaching a full amount of hard cap.  It will lead to low supply and KGT token's rarity. So the reaching only half of the hard cap would be a golden mean.
if Kama does not reach hardcap it does create scarcity but does not affect prices because market capitalization is very different and unpredictable. ICO projects that do not achieve softcap are very high risk, if Kama has a target of hardcap of 25 million tokens with a minimum sales of 15 million tokens sold and that will be profitable for investors. Cheesy Cheesy Wink
Yes, I strongly agree that seeing the market will not be predictable and I am very confident that if Kamagame does not achieve hardcap, this project will still succeed  Wink
sr. member
Activity: 980
Merit: 252
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...
I think that if Kama will not reaches the planned amount, then this will not be a big problem, because this project is already working successfully.
Yes, I agree. but seeing a good pre-sale I am optimistic that Kama will succeed ... at least half of hardcap. Moreover, the tokens can be traded directly. to the moon Wink Wink

I guess that the buyers would like the fact of not reaching a full amount of hard cap.  It will lead to low supply and KGT token's rarity. So the reaching only half of the hard cap would be a golden mean.
if Kama does not reach hardcap it does create scarcity but does not affect prices because market capitalization is very different and unpredictable. ICO projects that do not achieve softcap are very high risk, if Kama has a target of hardcap of 25 million tokens with a minimum sales of 15 million tokens sold and that will be profitable for investors. Cheesy Cheesy Wink
member
Activity: 266
Merit: 15
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...
I think that if Kama will not reaches the planned amount, then this will not be a big problem, because this project is already working successfully.
Yes, I agree. but seeing a good pre-sale I am optimistic that Kama will succeed ... at least half of hardcap. Moreover, the tokens can be traded directly. to the moon Wink Wink
Well there's no question about the project of Kamagames. Even without token sale, they can still earn more the same as they stated.

Yes, they can earn the hard cap for 4-5 months (25M/57.5M. So, in fact, this token sales is a big marketing initiative aiming to spread awareness about Kamagames among crypto society.
full member
Activity: 434
Merit: 100
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...
I think that if Kama will not reaches the planned amount, then this will not be a big problem, because this project is already working successfully.
Yes, I agree. but seeing a good pre-sale I am optimistic that Kama will succeed ... at least half of hardcap. Moreover, the tokens can be traded directly. to the moon Wink Wink
Well there's no question about the project of Kamagames. Even without token sale, they can still earn more the same as they stated.
jr. member
Activity: 70
Merit: 1
Did anybody hear how the conference in London, where Kamagames's CEO participated, has passed?  It was on 23-24th September. Hope everything was well and Kamagames team had proved that its token is the perfect application of blockchain technology to the real-and-profitable-business.

Real and profitable business is how Kamagames differentiates from all others tokens sales!
KamaGames was founded in 2010 and currently employs over 250 permanent staff around the world, along with a large number of freelance and
contract/project staff.

The number of staff is important and shows that the Kamagames built a serious & mature business. But the most important is that the company has shown constant growth, for example, in 2016 the total gross revenue increased by 33%, and in 2017, by 63.4%. The company’s progress over the years has been immense, and it now has an estimated valuation of $500 million.

You're all right but the source of income (sales) are users!
Here are the Kamagames's results regarding users base:
● Total of 414,500 active users - an increase of 35.9%
● Number of online users reached 23,000 - an increase of 16%
● Average Revenue Per Paying User - an increase of 30%
● The number of users willing to pay for DLC content - an increase of 6%
● The level of players’ engagement with the app - an increase of 5%

Yes, KamaGames’ highly efficient business and marketing strategy generated lead to impressive results in 2016-2017.
So, the company’s astonishing past and present will influence the KamaGames Token’s value in any way.
jr. member
Activity: 70
Merit: 1
Did anybody hear how the conference in London, where Kamagames's CEO participated, has passed?  It was on 23-24th September. Hope everything was well and Kamagames team had proved that its token is the perfect application of blockchain technology to the real-and-profitable-business.

Real and profitable business is how Kamagames differentiates from all others tokens sales!
KamaGames was founded in 2010 and currently employs over 250 permanent staff around the world, along with a large number of freelance and
contract/project staff.

The number of staff is important and shows that the Kamagames built a serious & mature business. But the most important is that the company has shown constant growth, for example, in 2016 the total gross revenue increased by 33%, and in 2017, by 63.4%. The company’s progress over the years has been immense, and it now has an estimated valuation of $500 million.

You're all right but the source of income (sales) are users!
Here are the Kamagames's results regarding users base:
● Total of 414,500 active users - an increase of 35.9%
● Number of online users reached 23,000 - an increase of 16%
● Average Revenue Per Paying User - an increase of 30%
● The number of users willing to pay for DLC content - an increase of 6%
● The level of players’ engagement with the app - an increase of 5%
jr. member
Activity: 70
Merit: 2
Did anybody hear how the conference in London, where Kamagames's CEO participated, has passed?  It was on 23-24th September. Hope everything was well and Kamagames team had proved that its token is the perfect application of blockchain technology to the real-and-profitable-business.

Real and profitable business is how Kamagames differentiates from all others tokens sales!
KamaGames was founded in 2010 and currently employs over 250 permanent staff around the world, along with a large number of freelance and
contract/project staff.

The number of staff is important and shows that the Kamagames built a serious & mature business. But the most important is that the company has shown constant growth, for example, in 2016 the total gross revenue increased by 33%, and in 2017, by 63.4%. The company’s progress over the years has been immense, and it now has an estimated valuation of $500 million.
jr. member
Activity: 70
Merit: 1
Did anybody hear how the conference in London, where Kamagames's CEO participated, has passed?  It was on 23-24th September. Hope everything was well and Kamagames team had proved that its token is the perfect application of blockchain technology to the real-and-profitable-business.

Real and profitable business is how Kamagames differentiates from all others tokens sales!
KamaGames was founded in 2010 and currently employs over 250 permanent staff around the world, along with a large number of freelance and
contract/project staff.
member
Activity: 331
Merit: 12
Did anybody hear how the conference in London, where Kamagames's CEO participated, has passed?  It was on 23-24th September. Hope everything was well and Kamagames team had proved that its token is the perfect application of blockchain technology to the real-and-profitable-business.

Unfortunately no, I also did not see any news about it on Kamagames medium. I think the team is very busy now attending many different conferences in Russia, UK, and in the rest of Europe.
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