Did anybody hear how the conference in London, where Kamagames's CEO participated, has passed? It was on 23-24th September. Hope everything was well and Kamagames team had proved that its token is the perfect application of blockchain technology to the real-and-profitable-business.
Real and profitable business is how Kamagames differentiates from all others tokens sales!
KamaGames was founded in 2010 and currently employs over 250 permanent staff around the world, along with a large number of freelance and
contract/project staff.
The number of staff is important and shows that the Kamagames built a serious & mature business. But the most important is that the company has shown constant growth, for example, in 2016 the total gross revenue increased by 33%, and in 2017, by 63.4%. The company’s progress over the years has been immense, and it now has an estimated valuation of $500 million.
You're all right but the source of income (sales) are users!
Here are the Kamagames's results regarding users base:
● Total of 414,500 active users - an increase of 35.9%
● Number of online users reached 23,000 - an increase of 16%
● Average Revenue Per Paying User - an increase of 30%
● The number of users willing to pay for DLC content - an increase of 6%
● The level of players’ engagement with the app - an increase of 5%