Pages:
Author

Topic: 🎮🎮🎮KAMAGAMES TOKEN SALE | 100M Players | $57M Revenue 🎮🎮🎮 - page 88. (Read 36488 times)

jr. member
Activity: 70
Merit: 2
I wish to know how Apple and Google will be unhappy when they know that their commissions will suffer because people don't need to buy in-game chips of kamagames through their stores.  Instead they could buy KGT directly from Kamagames and then change them to chips.
i think that will not happen it is just the other way method of buying chips because many people are also now using a digital currency but at a certain point there is still people using through google and apple

Agree with you. The token sale is just one additional way to sell the Kamagames in-game chips. The more payment options people (clients) will have the better for the company and its users.
jr. member
Activity: 182
Merit: 1
I wish to know how Apple and Google will be unhappy when they know that their commissions will suffer because people don't need to buy in-game chips of kamagames through their stores.  Instead they could buy KGT directly from Kamagames and then change them to chips.
i think that will not happen it is just the other way method of buying chips because many people are also now using a digital currency but at a certain point there is still people using through google and apple
jr. member
Activity: 182
Merit: 1
I wish to know how Apple and Google will be unhappy when they know that their commissions will suffer because people don't need to buy in-game chips of kamagames through their stores.  Instead they could buy KGT directly from Kamagames and then change them to chips.

I am sure they (Apple and Google) will not even notice the commissions reduction caused by Kamagames token sale. Because:
1) The amount of hard cap is relatively small
2) Not every current player will participate in the token sale.
jr. member
Activity: 182
Merit: 1
This is the great and perfect project. I believe this project will be successful in the future, because they work real and transparent, also accompanied by teams who have experience in the field.
thats what i believe in too ans thatvwas already proven they have been successful before and theybare now trying new thing for their platform trying the new innovative use of digital currency into their games
member
Activity: 331
Merit: 12
I wish to know how Apple and Google will be unhappy when they know that their commissions will suffer because people don't need to buy in-game chips of kamagames through their stores.  Instead they could buy KGT directly from Kamagames and then change them to chips.
jr. member
Activity: 70
Merit: 1
KamaGames Tokens (KGT) will have a fixed exchange rate that increases on 25% per month for 3 years. The starting exchange rate is 1 KGT = 7,000,000 (7M) chips. Will this rate remain unchanged?
jr. member
Activity: 70
Merit: 1

what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.

Yeep, they are mentioning blockchain only as a technology that Kamagames is used to release KamaGames Tokens, store them safely and to exchange them for chips. That's it. But this makes the idea behind KGF clear and workable comparing to many other projects.

Actually, any casino games based on blockchain have many disadvantages. One of the main disadvantages is the slow speed of the transaction. This is unacceptable when the game is dynamic and multiplied as Poker. It's good that kamagames doesn't make stupid promises about casino built on blockchain.





I would also add that casino build on Blockchain means an open source code. This would make the Poker game vulnerable to malicious attacks and other problems.
jr. member
Activity: 70
Merit: 2

what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.

Yeep, they are mentioning blockchain only as a technology that Kamagames is used to release KamaGames Tokens, store them safely and to exchange them for chips. That's it. But this makes the idea behind KGF clear and workable comparing to many other projects.

Actually, any casino games based on blockchain have many disadvantages. One of the main disadvantages is the slow speed of the transaction. This is unacceptable when the game is dynamic and multiplied as Poker. It's good that kamagames doesn't make stupid promises about casino built on blockchain.


jr. member
Activity: 182
Merit: 1
I really like this ICO, a fairly large team, they have a lot of partners, and quite large companies. Very competently built work, in my opinion great prospects

All partners of Kamagames are titans in IT industry: Apple, Google, Samsung, Amazon, Microsoft, etc.
In addition, Kamagames had agreed with Huawei to place its Poker game on Huawei mobile store. So China is already in the pocket) 

You should add Facebook to that line of 'titans'. I am wondering how many people from bitcointalk will look at Kamagames, notice it and participate. As for me, Kamagames token sale is more interesting than Telegram ICO that was too speculative and hidden from masses.
jr. member
Activity: 70
Merit: 1
I really like this ICO, a fairly large team, they have a lot of partners, and quite large companies. Very competently built work, in my opinion great prospects

All partners of Kamagames are titans in IT industry: Apple, Google, Samsung, Amazon, Microsoft, etc.
In addition, Kamagames had agreed with Huawei to place its Poker game on Huawei mobile store. So China is already in the pocket) 

And this fact of partnering with monsters is great! For example, if Apple store audience is growing (and it's growing every year) then the in-game sales of chips of Kamgames (not directly) are growing too.

The same principle we can apply for Kamagames partnering with Facebook with the audience of 1 billion people!. And we should not forget about the Google Play store where kamagames Poker is also selling and got top ratings.
jr. member
Activity: 70
Merit: 2
I really like this ICO, a fairly large team, they have a lot of partners, and quite large companies. Very competently built work, in my opinion great prospects

All partners of Kamagames are titans in IT industry: Apple, Google, Samsung, Amazon, Microsoft, etc.
In addition, Kamagames had agreed with Huawei to place its Poker game on Huawei mobile store. So China is already in the pocket) 

And this fact of partnering with monsters is great! For example, if Apple store audience is growing (and it's growing every year) then the in-game sales of chips of Kamgames (not directly) are growing too.
jr. member
Activity: 175
Merit: 1
I really like this ICO, a fairly large team, they have a lot of partners, and quite large companies. Very competently built work, in my opinion great prospects

All partners of Kamagames are titans in IT industry: Apple, Google, Samsung, Amazon, Microsoft, etc.
In addition, Kamagames had agreed with Huawei to place its Poker game on Huawei mobile store. So China is already in the pocket) 
member
Activity: 331
Merit: 12
I really like this ICO, a fairly large team, they have a lot of partners, and quite large companies. Very competently built work, in my opinion great prospects

Completely agree with you. 250 professionals are working hard to make the best poker mobile game and get good sales results. Now anyone can join this success and participate in Kamagames tokens sale.
member
Activity: 331
Merit: 12
The combination of a cultural affinity for gambling and a lack of real-money options means that U.S. represents the great market for social casino games.
So it's a wise decision to allow US citizens to participate in KGT token sale.

in 2018, the mobile games market will generate $70.3 billion - 51% of the overall global games market.
At the same time, social casino revenue worldwide is estimated to reach $5.89 billion by 2022
The industry of gambling is currently one of the most rapidly growing areas. Now it is profitable to invest money in this direction.

Yes, Digital game revenues will make up 91% of the global market with a value of $125.3 billion. Mobile gaming will continue to be the largest segment
following 10 years of double-digit growth since the first iPhone was launched in 2007

This is a very positive trend for Kamagames! In total, mobile revenues will grow +25.5% year on year to reach $70.3
billion. Meanwhile, revenue of Kamagames had grown at +63%!
jr. member
Activity: 70
Merit: 1
The combination of a cultural affinity for gambling and a lack of real-money options means that U.S. represents the great market for social casino games.
So it's a wise decision to allow US citizens to participate in KGT token sale.

in 2018, the mobile games market will generate $70.3 billion - 51% of the overall global games market.
At the same time, social casino revenue worldwide is estimated to reach $5.89 billion by 2022
The industry of gambling is currently one of the most rapidly growing areas. Now it is profitable to invest money in this direction.

Yes, Digital game revenues will make up 91% of the global market with a value of $125.3 billion. Mobile gaming will continue to be the largest segment
following 10 years of double-digit growth since the first iPhone was launched in 2007
full member
Activity: 364
Merit: 100
Having read the technical document. This is the best time to take coin and investment for investors to buy these tokens.
jr. member
Activity: 70
Merit: 2
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...

Please tell us some more about the previous projects that had almost the same concept but no one achieved the soft cap.
Kamagames can easily purchase its all KGT issued by using its revenue cash inflow and close its hard cap.


I don't know any precedents when a company with more than USD 50 000 000 of annual revenue had launch its token sale and failed.
So Kamagames will 100% reach its hard cap and distribute all KGT.
jr. member
Activity: 166
Merit: 1
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...

Please tell us some more about the previous projects that had almost the same concept but no one achieved the soft cap.
Kamagames can easily purchase its all KGT issued by using its revenue cash inflow and close its hard cap.
full member
Activity: 364
Merit: 100
The combination of a cultural affinity for gambling and a lack of real-money options means that U.S. represents the great market for social casino games.
So it's a wise decision to allow US citizens to participate in KGT token sale.

in 2018, the mobile games market will generate $70.3 billion - 51% of the overall global games market.
At the same time, social casino revenue worldwide is estimated to reach $5.89 billion by 2022
The industry of gambling is currently one of the most rapidly growing areas. Now it is profitable to invest money in this direction.
jr. member
Activity: 70
Merit: 2
They can add more online games on their platform i appreciate the team and the community by helping each other to reach the hardcap
what i love about Kamagames they are here since the beginning not to mention cryptocurrency and blockchain.
If Kamagames reaches Hardcap it is a remarkable achievement, considering the previous project that had almost the same concept no one achieved the softcap, but I am optimistic, Kamagames as the No. 1 online poker platform ...

What are the other projects? Could you please give the names/links.

I am sure that there were not token sales (similar to Kamagames) which were launched by Zinga, King Digital Entertainment, Activision Blizzard, or by Electronic Arts.

Interesting comparison.
Zinga's revenue for 2017 had reached $861.4m - a year-on-year increase of 16%. Although Kamagames revenue was just $57.6m for the same period, its year-to-year growth was >60%!
Pages:
Jump to: