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Topic: Lightning Network ideal for in-game currency in MMO games? - page 2. (Read 472 times)

legendary
Activity: 1904
Merit: 1074
I think it will be really cool if in-game-currency uses bitcoin,
Instead of getting 500 Gold, gamers can get 500 Satoshi
Then items can be purchased with Satoshi
Then the millionaire in-game also become millionaire in reality lol!

The dream...

The problem is, if this becomes mainstream and all MMOs start to use Bitcoin, then the price will skyrocket and in the end 1

Satoshi might end up costing you $1. Yes, it will be good for investors/hoarders like us, but it will be pretty expensive for the

millions of gamers out there. The gamers hate us already, because we are buying all the GPUs for Crypto mining.  Roll Eyes
copper member
Activity: 2324
Merit: 2142
Slots Enthusiast & Expert
I think it will be really cool if in-game-currency uses bitcoin,
Instead of getting 500 Gold, gamers can get 500 Satoshi
Then items can be purchased with Satoshi
Then the millionaire in-game also become millionaire in reality lol!

The dream...
legendary
Activity: 3514
Merit: 1963
Leading Crypto Sports Betting & Casino Platform
I think these game developers are more focussed on "selling" their own game tokens than having to deal with Bitcoin and it's capped coins. Just imagine if you had the ability to create tokens, by just editing and configuring a few parameters in your own database.

You also do not have to worry about spam attacks and confirmation delays. Your main focus is just to protect your proprietary database and the generation of the game tokens.

The Payments are handled by Banks and PayPal, so you do not have to protect a wallet or cold storage. The tax implications are also easy, because the payment services are dealing with the complexity of currency conversion. You also deal with something that are already defined as a currency.

Is the LN capable of handling that kind of volume? Nobody knows, because it is still experimental technology.  Huh 

I think the largest volume MMO games have been seen to be suitable for Ethereum-based token transactions - and that's a lot less than the capacity of LN. Of course, Cryptokitties and now POWH are showing that on-chain transacting isn't going to be good for games who don't want to annoy players with delays and spiking fees.

You're right though, most MMORPGs now are reliant on the same in-game currency models (expanding them as the only way to attain customer loyalty). Player attrition is the focus of their attentions but if LN could be used to facilitate that, I don't see why games wouldn't want to implement it. They don't always have to deal with complicated US regulations too... there are quite willing markets in Latin America (2nd fastest growing gamer community).

You have brought up a very good point here. In a way, these game developers wants to force people to use their in-game currency or token, to prevent them from leaving. They need something that would keep people playing the same game and not jumping from one game to the next.

So, if they used Bitcoin as a "default" currency in all games, people will jump from the one game to the next and they might lose players.

I think it would be quite the opposite though, because a wider target market will attract more Bitcoiners to games that accept it as a in-game currency. < I personally like the convenience of using one currency for all my games >

You made a very cool statement there.  Wink
legendary
Activity: 1904
Merit: 1074
Now that the "expensive" part is solve there is still volatility left to handle. This businesses care more about getting their full cut done but when Bitcoin starts falling down from 20,000$ it looks like they it is not achievable for them. Remember they are still basing their games off the dollar and sometimes they are getting lesser after the payment is done. This is what other businesses have to risk if they want to accept cryptocurrencies as a mode of payment.

The in game earnings are the domain of the players, not the service provider. They'll always charge in dollars as that's what their outgoings are too.

But you're also right. I'm sure many a player would go squealing to them. That's why it makes more sense to create something from scratch by the players and for the players who understand what the deal is from the start.

If a corporate game included crypto they'd rapidly find themselves becoming some sort of exchange and that's a head ache no one needs.

Well using one Crypto currency that can be used on all the different MMORPGs might be a advantage for both the players

and the developers. The exchanges already exist for Bitcoin, so there are no new untested services needed. I think it would

be great to use my bitcoins in every MMORPGs I play. You can farm bitcoins in the one game and use them in other games,

where farming is not possible.  Smiley
legendary
Activity: 2590
Merit: 3014
Welt Am Draht
Now that the "expensive" part is solve there is still volatility left to handle. This businesses care more about getting their full cut done but when Bitcoin starts falling down from 20,000$ it looks like they it is not achievable for them. Remember they are still basing their games off the dollar and sometimes they are getting lesser after the payment is done. This is what other businesses have to risk if they want to accept cryptocurrencies as a mode of payment.

The in game earnings are the domain of the players, not the service provider. They'll always charge in dollars as that's what their outgoings are too.

But you're also right. I'm sure many a player would go squealing to them. That's why it makes more sense to create something from scratch by the players and for the players who understand what the deal is from the start.

If a corporate game included crypto they'd rapidly find themselves becoming some sort of exchange and that's a head ache no one needs.
legendary
Activity: 2968
Merit: 3684
Join the world-leading crypto sportsbook NOW!
Remember that before Steam was accepting Bitcoin as a mode of payment but there comes a time where they pull off Bitcoin in their system and that is because of expensive transactions as well as their volatility. Now that the "expensive" part is solve there is still volatility left to handle. This businesses care more about getting their full cut done but when Bitcoin starts falling down from 20,000$ it looks like they it is not achievable for them. Remember they are still basing their games off the dollar and sometimes they are getting lesser after the payment is done. This is what other businesses have to risk if they want to accept cryptocurrencies as a mode of payment.

Except that merchants like Steam didn't *really* accept Bitcoin. They merely used a third-party payment processor that accepted Bitcoin. Lots of merchants claim the same, but never actually see a single satoshi or even ever hold a Bitcoin wallet. They get everything fully settled in fiat - had they been accepting actual Bitcoins since 2016, they'd probably have been so rich just from holding BTC.

Like you said, though, they should be basing everything on BTC now if they really want to step away from fiat.
hero member
Activity: 1806
Merit: 672
Remember that before Steam was accepting Bitcoin as a mode of payment but there comes a time where they pull off Bitcoin in their system and that is because of expensive transactions as well as their volatility. Now that the "expensive" part is solve there is still volatility left to handle. This businesses care more about getting their full cut done but when Bitcoin starts falling down from 20,000$ it looks like they it is not achievable for them. Remember they are still basing their games off the dollar and sometimes they are getting lesser after the payment is done. This is what other businesses have to risk if they want to accept cryptocurrencies as a mode of payment.
legendary
Activity: 2968
Merit: 3684
Join the world-leading crypto sportsbook NOW!
I think these game developers are more focussed on "selling" their own game tokens than having to deal with Bitcoin and it's capped coins. Just imagine if you had the ability to create tokens, by just editing and configuring a few parameters in your own database.

You also do not have to worry about spam attacks and confirmation delays. Your main focus is just to protect your proprietary database and the generation of the game tokens.

The Payments are handled by Banks and PayPal, so you do not have to protect a wallet or cold storage. The tax implications are also easy, because the payment services are dealing with the complexity of currency conversion. You also deal with something that are already defined as a currency.

Is the LN capable of handling that kind of volume? Nobody knows, because it is still experimental technology.  Huh 

I think the largest volume MMO games have been seen to be suitable for Ethereum-based token transactions - and that's a lot less than the capacity of LN. Of course, Cryptokitties and now POWH are showing that on-chain transacting isn't going to be good for games who don't want to annoy players with delays and spiking fees.

You're right though, most MMORPGs now are reliant on the same in-game currency models (expanding them as the only way to attain customer loyalty). Player attrition is the focus of their attentions but if LN could be used to facilitate that, I don't see why games wouldn't want to implement it. They don't always have to deal with complicated US regulations too... there are quite willing markets in Latin America (2nd fastest growing gamer community).
legendary
Activity: 3514
Merit: 1963
Leading Crypto Sports Betting & Casino Platform
I think these game developers are more focussed on "selling" their own game tokens than having to deal with Bitcoin and it's capped coins. Just imagine if you had the ability to create tokens, by just editing and configuring a few parameters in your own database.

You also do not have to worry about spam attacks and confirmation delays. Your main focus is just to protect your proprietary database and the generation of the game tokens.

The Payments are handled by Banks and PayPal, so you do not have to protect a wallet or cold storage. The tax implications are also easy, because the payment services are dealing with the complexity of currency conversion. You also deal with something that are already defined as a currency.

Is the LN capable of handling that kind of volume? Nobody knows, because it is still experimental technology.  Huh 

legendary
Activity: 2590
Merit: 3014
Welt Am Draht
I think the LN is definetely a good way for realizing such a MMO currency system.

But i doubt wether this is what game publisher want.
They could simply use a centralized system (e.g. buy ingame currency with btc) to earn more from people who aren't even going to spend every last 'cent'.
It is definetely more lucrative for them to realize it that way than using a decentralized system.

At the current state the LN is not ready yet. It is still in beta and still has to be proven stable and secure before it is going to be used for 'mainstream' payments.

I could well imagine a game that did build itself around a decentralised currency becoming a monstrous success. It would instantly open itself up to a whole new breed of players and spawn a thriving in game economy that would morph into something truly transformative.

Current game developers are pretty dim to discount this as a selling point. Then again they could still act as gatekeepers and have undue influence over players and their ability to earn and trade. They'd wield far too much power.

We'll probably have to wait until there are open source and collectively hosted and maintained artificial environments before the potential is there, but when it is it's going to be amazing to witness.
full member
Activity: 532
Merit: 132
Do you think the Lightning Network is fast and cheap enough to be used as a in-game currency within some of these MMO

games? When will we see our first game with Lightning Network payments? The popular MMO games have millions of users

and millions of daily transactions. Do you think the LN is ready for that kind of adoption? The whole idea with the LN is to

remove the micro transactions and to do them off-chain and MMO games are a ideal target for that. What do you think?
Honestly, I think it will be a good idea because with this Lightning Network, people can make quick payments without waiting their transactions to be confirmed, I bet that sooner few new games will start to use the LN in-game.

Currently, i used bitrefill to recharge my phone using bitcoin, I am surprised that this site use the Lightning Network, I got my fund within few seconds, it's really amazing.
hero member
Activity: 714
Merit: 528
LN transactions are incredibly fast, from what I've seen it takes under one minute to get your transaction to be confirmed.
If this were implemented on MMO, the currency should arrive by the time the player closes their payment window.

2. The real question is finding developer who wants to implement LN on their online games and find out which online game community who would use Bitcoin in LN layer.
I doubt any AAA company would implement this on their games, unless its part of the game's theme (Watch Dog 3?)
It would take an indie developer whose willing to experiment with LN and implement it all-together.

3. IMO, I think LN isn't ready since there aren't any friendly LN wallet which can help user on unexpected cases such as can't find route and too low balance/fee where most user can't understand.
LN itself are still new, it is understandable that no friendly wallet exists, but as the technology matured, there will be LN Wallet popping out.
It just takes time.
legendary
Activity: 1624
Merit: 2481
I think the LN is definetely a good way for realizing such a MMO currency system.

But i doubt wether this is what game publisher want.
They could simply use a centralized system (e.g. buy ingame currency with btc) to earn more from people who aren't even going to spend every last 'cent'.
It is definetely more lucrative for them to realize it that way than using a decentralized system.

At the current state the LN is not ready yet. It is still in beta and still has to be proven stable and secure before it is going to be used for 'mainstream' payments.
legendary
Activity: 1904
Merit: 1074
Do you think the Lightning Network is fast and cheap enough to be used as a in-game currency within some of these MMO

games? When will we see our first game with Lightning Network payments? The popular MMO games have millions of users

and millions of daily transactions. Do you think the LN is ready for that kind of adoption? The whole idea with the LN is to

remove the micro transactions and to do them off-chain and MMO games are a ideal target for that. What do you think?
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