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Topic: [LIVE] CORPEDU ICO date set at 28.08. Pre-ICO SALE with 25% discount on! - page 2. (Read 1336 times)

sr. member
Activity: 266
Merit: 251
DIW - Security Decentralized,Life Revolutionized
Education - a very relevant thing, but in fact there are already a lot of different training systems, courses that somehow manage without crypto currency or use another. After all, your desire to create this coin is coordinated with the needs of educational institutions. If the goods for your money will not be sold, then why this money is needed?
full member
Activity: 126
Merit: 100
And there was news, that first corporate customers already joined usage of this altcoin!
full member
Activity: 126
Merit: 100
sr. member
Activity: 1204
Merit: 257
reserve indonesian translation if needed
full member
Activity: 126
Merit: 100
Update:
ICO is set up for 28.08, we finally saw interest we where looking for.

Till then there will be final week of pre-ICO sale with -25% in price!


World’s first ICO of B2B educational digital games ecosystem.
Invest in one of the fastest growing market in corporate world, get liquidity and price growth secured!

The last Pre-ICO 3nd phase is to begin on August 13, 2017 and will be open for up to 8 days.
Tokens will be offered with 25% discount at $2.5 each. Only small chunk of tokens will be offered: 70 000 tokens.


While so-called “self-paced education” market passed its zenith and entered a stagnation period, the Corporate education market is on its rise, with an estimated minimum of $35 billion in yearly revenues in digital tools alone.

Today those tools are mostly represented by video courses and interactive tests, but with industry maturity we find more and more games-based and simulation-based digital solutions in corporate universities and discussed at HR conferences. Those are the tools considered to be most efficient ones in nearest future.

Since 2015, the CT Influence Games team has been partnering with the largest CIS communications agency and some private investors developed and published a platform of Business Games Club to enable fast and quality production of such educational simulations. Later that platform became the base for http://simulate.company, B2B service platform. In 18 months the platform became profitable, allowing the CTIG team to start working on the technical details of new types of engines: including complex business financial simulators for integrated businesses (in the first order by our large international mining giant with 120 000 personnel) and strategic decisions making simulator based on Persona Quest (biographical quest game platform) findings.

Also, we worked on new functions and tools for the existing platform: Team cooperation mode (one of the most sought after options for Corporate Universities), SaaS way to work with content creation and publishing, machine learning integration to increase scenario creation capacity. All this attracted the attention of a large B2B business incubator and resulted in opening a branch company in Texas.

Most important of all, we saw a unique market opportunity niche: most corporates realizing now how efficient and expense saving are new digital tools of personnel training and testing. There is still no monopoly or even standards on the market. No platform or trendsetter. Partially Microsoft with LinkedIn and some other large players try to approach this market, but there is still plenty of room to become the new market forming authority. This gives us a good chance to utilize our existing experience and customer base to cut a good slice of this pie, and think of later merging with some other market leader.

Our goal is to invest the money raised at the ICO, not only to market some ready solutions, but to make them accepted worldwide (though today we have a solid 30% lead-to-customer conversion, meaning good quality of our product). To develop new tech solutions and create an ecosystem for serving complex corporate education needs. Moreover, we want to install CorpEdu blockchain tokens in the heart of this ecosystem to promote cross-industry cooperation, referrals and even ideas and tools sales/exchange.




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