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Tutorial of game.
First, pick up the energy for your mage. Red, blue, green energies are equivalent in their action. They have an effect on enemy health. The red mage possesses special magic - the fire, the blue - powerlessness, the green - disease. The fire damages health, the powerlessness damages mana and causes a curse (mana regeneration stops at 1 move), the disease increases damage from 3 major types of magic, the greater it is, the more damage this type of magic adds up with every hit. Special magic upgrade becomes available after 25 skill points reached. The mantle protects against three main types of magic. The amulet protects against three types of special magic. The mantle can be upgraded, the amulet can`t. In the Magic lab you can replenish mana pool, the maximum level of which is equal to the mana limit. The master has the maximum level of mana poll 2 times greater than the limit of mana. Here you can restore your health after the battle and make a reserve of mana to replenish during the battle. In the window Upgrade you make an upgrade wand and mantle that are worn on your magician. In the Inventory you can put the resulting thing on the mage or sell it. The wand, mantle, amulet, received during the battle with the monsters, can be paid for with mana. The mana is credited to mana pool.
In the Battle you can pick up an opponent. Battle with the monster is a training, you see the the monster features to fight. If this battle is won, your hero gains 1 skill point and 1 upgrade point, as well as the stick or mantle. The battle with the boss. You can not see the monster`s features, except his health. Boss monsters are stronger, they regenerate mana and cause physical damage to your mage. If you win, you get 2 skill points, 2 upgrade points, an amulet. Prize is placed in inventory with one free cell. The battle with the other mage starts after half the prize is paid out. If the prize is mana, it is taken from mana pool. As soon as the battle begins, half the prize will be debited from your account. The battle can be cancelled at the challenge stage. During the battle it is forbidden to leave this window, entering any other message except those generated by the keys will lead to a technical defeat. The time of one move is 120 seconds, if you failed to make a move - a technical defeat. During the battle you can restock mana, but you cannot restore the mage`s health. The mantle confronts the impact at 50% of its features. In the battle, you can call the Ghost Archer causing physical damage to your opponent. If you have 50 skill points, you can pick up 1 Ghost Archer, 100 - 2, etc. Each Ghost Archer eats your mage's mana - 5 mana for 1 move. Button Energy + shield. Your mage spends half the energy to strike, another half is spent on installing a magic shield. Hit and shield of the energy, in which the mage is specializing. This function is only available for the Master status. If the opponent strikes using the appropriate energy, the shield beats it off within the meaning of mantle in the 100 and pays it back at the attacker. After that, the shield is destroyed. To strike you need to know if there is enough mana to strike. A point of any magic requires 1 mana + 5 mana for each Ghost Archer, if the mana is not enough, and you press the button, your mage will not strike. View the current amount of mana only by pressing Character, then Back to battle.
In the Market you can buy the master status for 500 dogecoins, just enter the sign : then the wallet address, from which the transfer will be made. Our DOGECOIN address. Without the status of Master, you can not make purchases for gold. The status of the Master gives you double the mana pool limit, getting magic shield, getting back to the initial settings (except Master status and amount of gold). After the defeat, the Master gets 75% of health, not 0. Master can buy skill points and upgrade points for gold, 1 skill point is given along with 1 upgrade point. The Master can buy an amulet with higher performance, which provides protection against physical damage. To enter gold into the game you have to transfer 500 dogecoins + any number of dogecoins for the first time. 1 gold equals 1 dogecoin. After the status of the Master is bought, you can enter any amount of dogecoins. These messages can be entered in any window except the battle window.