this is an interesting idea.
I AM NOT GOING TO MAKE THIS COIN.
the idea is purely for sharing..REDLINE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
a racing currency with variable block times..
the higher the hash the faster the blocks.
IDLING, as we sit on the starting line, until block 100 when the real PoW begins.
the flag drops and we hit
FIRST gear, as hash and difficulty rise we shift through the gears until we hit
FOURTH gear, and push up into the
REDLINE
//
this is racing PoW style. block times our engine speed, and difficulty our total speed.
with block times changing from 10 minutes to 20 seconds depending on mining difficulty.
as mining increases we get faster and faster until we hit redline,a gear shift and we go up a gear,
the blocks get slower and then increase again with increased difficulty/hashrate.
PoW period will end at block 18,000
when will it end ? 1 week ? 5 days ? 4 days ?
PoS will have it's own racing style. The more coins staked the larger the rewards and the shorter the block time.
rewards varying from 1% coins to 5% coins per block.
//
at first as we idle at the starting line, blocks are relaxed at 10 minutes.
PoW gives low returns and difficulty increases and does little to influence times ..
then as we hit block 100, the race is on.
PROPOSED DIFFICULTY VS BLOCK TIMES
Proof of Work
IDLING -> block 100 10 minutes
GEARS
FIRST 0 - 2 GHS, 10 minutes - 2 minutes
2ND 2- 30 ghs, 8 minutes - 1 minutes
3RD 30 -60 ghs 8 minutes - 1 minutes
4TH 60 - 120ghs 8 minutes - 30 seconds
REDLINE 120 ghs -> 30 seconds - 20 seconds
Proof of Stake
DISCLAIMER : i know very little about network weighting so am unwilling to offer any figures here other than proposed block times.
as network weight increases, block time decreases.
90 - 45 seconds.
//
.. V1.2 .. NOTES ..
might be good to increase overall mining time by incorporating such as a "hill climb" after "the sprint"
all values as displayed are used for demonstration purposes, these figures have been generated spontaneously and may benefit from further consideration.
further research may be useful to decide on targeted hash rates for gear shifts. also whether a 5th gear may be useful.
ALSO whether set difficulties vs sliding difficulty ratio against block time would be better.
i.e. diff a= blocktime 60sec
diff b = blocktime 40sec
OR
an algorithmic response to changing difficulty
weighting of Coins Staked will be strongly effected by coins held on exchange.
further idea maybe to adapt tx fees against volume of transactions (block size), plausibly setting a global minimum with additions depending on last 5 avg block size.
this may result in problems for transactions that are delayed or manual that have mismatching fee value.
-
included images here are google search.
anime influence would be good for all artwork style.