Pages:
Author

Topic: [Seeking Funding] Crypto-Minecraft Server - BitCraft - page 5. (Read 12160 times)

hero member
Activity: 504
Merit: 500
sucker got hacked and screwed --Toad
So, any update on how things are going?
I've been researching ways to package the BitcoinJ lib into my jar file.

If I can't get it done the old way soon, I'll port everything over to a Maven project and use that.
full member
Activity: 141
Merit: 100
So, any update on how things are going?
hero member
Activity: 504
Merit: 500
sucker got hacked and screwed --Toad
Quote from: Vortex20000
I'm thinking of making only donors and veterans be able to sell to server shops, and everyone else has to sell to them at their prices.

Hm. Maybe that'd work, but all it'd take is one corrupted veteran/donor that sells items to server shops for people for you to be done for.

If you want my opinion, the best way of going about this while still keeping the server afloat is to do monthly events where you inject some money into the economy. Enough to keep it alive, but not so much that it puts the server under. I'd be one of those people who'd be happy to deposit into something like this, but I'm not sure how many people are out there like me.

How about only opening the server shops for a day or two a month? That way you inject money into the economy without it being abused. And then for the rest of the month, players can earn money by trading with the community?

Nice idea, I'll look into it.
full member
Activity: 141
Merit: 100
Quote from: Vortex20000
I'm thinking of making only donors and veterans be able to sell to server shops, and everyone else has to sell to them at their prices.

Hm. Maybe that'd work, but all it'd take is one corrupted veteran/donor that sells items to server shops for people for you to be done for.

If you want my opinion, the best way of going about this while still keeping the server afloat is to do monthly events where you inject some money into the economy. Enough to keep it alive, but not so much that it puts the server under. I'd be one of those people who'd be happy to deposit into something like this, but I'm not sure how many people are out there like me.

How about only opening the server shops for a day or two a month? That way you inject money into the economy without it being abused. And then for the rest of the month, players can earn money by trading with the community?
sr. member
Activity: 266
Merit: 250
Grow SMALL amount of BTC by earning it
Hey, when will the server be open to the public? Will you only release it when it's completely finished, or are you going to get some users for private pre-release testing? I'd be quite interested and willing to participate!  Wink

Agreed, I'd like to participate in any initial testing phases too Smiley
I can provide good constructive criticism!
sr. member
Activity: 308
Merit: 250
Hey, when will the server be open to the public? Will you only release it when it's completely finished, or are you going to get some users for private pre-release testing? I'd be quite interested and willing to participate!  Wink
hero member
Activity: 504
Merit: 500
sucker got hacked and screwed --Toad
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.

Well in theory you could do that by making an altcoin specifically for the server.
Right now it is based on in-game emeralds (quite hard to find, using anticheat plugin so users cannot find easily). Their value goes up and down by me running a check everyday at midnight GMT to select a random number from 1-100. If the number is <= 10 and the emeralds are currently rising in value, then the emeralds are made to start decreasing in value by a random slope. If the number is <= 10 and the emeralds are decreasing in value, then the emeralds are made to start increasing in value by a random slope. If the number is > 10, nothing happens.

Should make for an interesting market.

Interesting. Can't that be abused by people making massive villager farms though?

EDIT: Side note, if you are going to be using resources found in-game, the server will go down. Guaranteed. Dogecraft was a similar idea that initially gave value to diamonds. It got to the point where so many people were selling diamonds to the server that it just went under.

Point is, this concept is great if you want to make a faucet type system, but it is absolutely not sustainable.

interesting, there is so much thought behind this. I see what you mean by giving value to in game resources to sell back to the server. What would be a work around? Only being able to sell resources to other players? I feel like there would be no one buying anything if that was the case so im not sure

I'm thinking of making only donors and veterans be able to sell to server shops, and everyone else has to sell to them at their prices.

BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.
Why don't you just peg it to BTC. Makes a lot more sense.

Why do you say that?
sr. member
Activity: 336
Merit: 250
MTA, ACA
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.

Well in theory you could do that by making an altcoin specifically for the server.
Right now it is based on in-game emeralds (quite hard to find, using anticheat plugin so users cannot find easily). Their value goes up and down by me running a check everyday at midnight GMT to select a random number from 1-100. If the number is <= 10 and the emeralds are currently rising in value, then the emeralds are made to start decreasing in value by a random slope. If the number is <= 10 and the emeralds are decreasing in value, then the emeralds are made to start increasing in value by a random slope. If the number is > 10, nothing happens.

Should make for an interesting market.

Interesting. Can't that be abused by people making massive villager farms though?

EDIT: Side note, if you are going to be using resources found in-game, the server will go down. Guaranteed. Dogecraft was a similar idea that initially gave value to diamonds. It got to the point where so many people were selling diamonds to the server that it just went under.

Point is, this concept is great if you want to make a faucet type system, but it is absolutely not sustainable.

interesting, there is so much thought behind this. I see what you mean by giving value to in game resources to sell back to the server. What would be a work around? Only being able to sell resources to other players? I feel like there would be no one buying anything if that was the case so im not sure
newbie
Activity: 40
Merit: 0
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.
Why don't you just peg it to BTC. Makes a lot more sense.
hero member
Activity: 854
Merit: 658
rgbkey.github.io/pgp.txt
I'm very interested to see how this goes.
full member
Activity: 141
Merit: 100
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.

Well in theory you could do that by making an altcoin specifically for the server.
Right now it is based on in-game emeralds (quite hard to find, using anticheat plugin so users cannot find easily). Their value goes up and down by me running a check everyday at midnight GMT to select a random number from 1-100. If the number is <= 10 and the emeralds are currently rising in value, then the emeralds are made to start decreasing in value by a random slope. If the number is <= 10 and the emeralds are decreasing in value, then the emeralds are made to start increasing in value by a random slope. If the number is > 10, nothing happens.

Should make for an interesting market.

Interesting. Can't that be abused by people making massive villager farms though?

EDIT: Side note, if you are going to be using resources found in-game, the server will go down. Guaranteed. Dogecraft was a similar idea that initially gave value to diamonds. It got to the point where so many people were selling diamonds to the server that it just went under.

Point is, this concept is great if you want to make a faucet type system, but it is absolutely not sustainable.
hero member
Activity: 504
Merit: 500
sucker got hacked and screwed --Toad
Are there any updates on the plugin you're developing Vortex?
Any update on how the server is progressing?
I wish. I'm on holiday and I've got no access to any computer, only got my phone and iPad. It's not enough to debug/write Java code.

I'm learning PHP for some other projects while I'm on holiday, because since PHP is a server-side language I can run it on some online emulators.
sr. member
Activity: 266
Merit: 250
Grow SMALL amount of BTC by earning it
Are there any updates on the plugin you're developing Vortex?
hero member
Activity: 504
Merit: 500
sucker got hacked and screwed --Toad
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.

Well in theory you could do that by making an altcoin specifically for the server.
Right now it is based on in-game emeralds (quite hard to find, using anticheat plugin so users cannot find easily). Their value goes up and down by me running a check everyday at midnight GMT to select a random number from 1-100. If the number is <= 10 and the emeralds are currently rising in value, then the emeralds are made to start decreasing in value by a random slope. If the number is <= 10 and the emeralds are decreasing in value, then the emeralds are made to start increasing in value by a random slope. If the number is > 10, nothing happens.

Should make for an interesting market.
full member
Activity: 141
Merit: 100
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.

Well in theory you could do that by making an altcoin specifically for the server.
hero member
Activity: 504
Merit: 500
sucker got hacked and screwed --Toad
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
Am making something like a real, fluctuating currency. Also making a Reseller rank that can get this currency at a lower rate.
member
Activity: 179
Merit: 10
This is a great idea Smiley I love Minecraft.

full member
Activity: 141
Merit: 100
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).

Seconded! I love the idea of virtual economies using real money, and Minecraft seems like the perfect way of going about it. The concept of being able to start up a "business" in a Minecraft server and actually getting something out of it is very, very interesting to me.
hero member
Activity: 504
Merit: 500
sucker got hacked and screwed --Toad
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).
First I need to get this show on the road! Smiley
sr. member
Activity: 588
Merit: 354
BitQuest is doing this (check recent coindesk article), however, I'd prefer one where you can buy in. They are free to play but if you built an economy in-game where you could invest in ventures in game and profit from them virtually, you'd really be onto something.

Willing to invest BTC in this idea if needed (and of course under correct circumstances).
Pages:
Jump to: