this is a counterparty asset
this is to be used in an app as a point system
we have included here a guide to the game, the simplified version of the white paper
*the game is a social media network that allows the user to approve and disprove
photos we provide.
*liking or un-liking a photo does two totally different things.
* if you like or "approve" of the photo you are thinking that others will like it too and the idea is to be the first to a photo or a close second or third, but even if you are the 1000th to approve it you are still in the game. When you approve of it you show your approval by how much UUWUU or tokens you put into it. the first there gets percentages of reward higher than that of the second and same goes for the third, (less of a percentage than second and first) .
*unliking or disaproving of the photo is also a measure of how many tokens you use to show disaproval, except different from the UUWUU, this token (EEHEE) is set to destroy the photo.
* the photo can only be destroyed if it meets certain criteria, Which is where the game of it is; as the destroying of the picture is reward for the disapproves. The details to the disapproval token and for that matter all three tokens used in this game are as below.
so here is what you do
a. try to beat competitors to the golden first, second or third places
b. guess at how much approval it will get (aka how much reward there is for destroying the photo)
c. do both, yes at the same time if you desire.
there is a lot of strategy to this game so be ready for a challenge that is addicting.
any questions about the game feel free to email me (John E Fox)
below includes the details for the app.John Fox - founder
[email protected]Mission Statement:
This is just the beginning of great ideas to come. It should always be fun.
Goals:
Create an iOS application that is full of creativity, inspiration, and new ideas.
Achieve and aspire always to greater things.
The game should be a lot of fun and it is going to be a great way to share social media and compete with or against each other
Summary:
MAKE N’ TAKE is a cryptocurrency based contest game that utilizes the social networking to share and compete in a popularity contest of self made pictures, where winning is rewarded with digital money in the form of Counterparty assets (JINGO, EEHEE, and UUWUU), similar to bitcoins.
JINGO represents neutral points in the game, the entry fee token, EEHEE is negative points and UUWUU are positive points. Each however are worth money.
JINGO is the middle and the EEHEE/UUWUU are on opposing sides of the system (like a timeline).
in order to get EEHEE you purchase it with JINGO, same goes for UUWUU (need to be bought using JINGO). it is not allowed to trade EEHEE for UUWUU or visa versa. However the exchange is always open to exchanging one or the other freely with each other though bitcoins. there are no transaction fees in this game but there are to trade on the exchange. there is no reason for this rule but to add an extra element to the game.
you are at anytime always allowed to send the JINGO or EEHEE or UUWUU or all three/ any combination to the exchange to sell for bitcoins and keep as your own money.
JINGO represents cash for creativity, and is how you pay for the entry fee of the game.
UUWUU represents a symmetrical literal shape formed by its letters, but is called MAKING, this may be bought with the entry fee.
EEHEE is the opposing entity as it is an asymmetry formed with the letters. It is called TAKING, also may bought with the entry fee.
the idea is to promote or demote the pictures that are shared.
promoting a picture is done by spending UUWUU on the “like button” or promotion button. this is to say that you have a promotion placed in the picture’s popularity.
the more a picture is promoted the more the original promoters are rewarded and the promoters under them are rewarded with decreasing percentages of JINGO. the idea is first come first serve. the sooner you promote in a popular picture the more JINGO you will make.
you are allowed to promote or demote more than once however there is 15 minute space of time between promoting or demoting on the same picture again.
Promotion of a picture gives the promoter a pay out of the next promoters promotion. this is the order of payouts 1st promoter earns 25% of all the upcoming promoter promotions, 2cnd in line gets 16% of all the upcoming promoters promotions and 3rd in line receives 12%.
and an important detail will be that you can only earn up to twice your initial promotion each time another promotes.
so the fourth promoter will earn 1% of all next promotions and each promother after that will be earning the same 1% for the next promotions, this is all the while having the first three keeping their percentages of 25%, 16% and 12%. however once the percentage reaches 100% it will start to sap from all the previous promotions to make an additional percentage for that next promoter as equal to the remains of the 1% portions that should now have become something less than 1%. in other words the same percentage is now sapped from all promoters to create the next in line’s percentage.
demoting a picture will eventually destroy it. if the number of demoters is greater than 100 and twice that of the promoters the picture is destroyed. you want to destroy pictures to win “treasure”. the treasure is half of the amount of JINGO that went into promoting a coin.
example: if you bought say 400 UUWUU with 2000 JINGO, then 500 JINGO goes into a pot if you promote all of the 400 UUWUU into a promotion of a picture. the other 1500 JINGO is divided into the percentages that the promoters promoted, again not greater than 2 times what they promoted as individuals. so promotions will always have ¼ going to the pot. for the second promoter the 25% of the promoted JINGO resulting from using UUWUU will be given to the first promoter as pay. then the 3rd in line will pay 25% to the first in line and 16% to the second, still ¼ will be put into the pot. the third will then receive a 12% of all the next promoters promoting. but the fourth promoter is going to pay the first three there 25%, 16% and 12% in addition to ¼ in the pot to earn 1% of the next promoted promotions. the fifth does the same for his or her 1% and this continues until there are 25 total initial promoters as 25%, (and ¼ in the pot), 16%, 12%, 1%, 1%, 1%... 1% for the 25th promoter. then exactly an equal percentage to the depreciated 1 percents will be made for the next promoter to earn for the next promotions made. this is to say that now the 25% is a 24.96% and the 16% now a 15.96% and the 12% a 11.96% along with all the 1% promoters having now a .96% so that the 26th promoter receives a pay out of .96% of the next promotion made. this pattern will repeat for as many times as there are promoters that promote the picture before it is destroyed, reaches 150 promotions or the life span for the picture runs out.
there is a life span of 72 hours for every picture before it expires if it is not destroyed or if it doesn’t reach 150 promotions before hand.
if there are 150 promotions and it is not destroyed the picture is saved to all the promoters score cards (a picture library and number score) that allows the promoters to keep the pictures as trophies, and a number representing rank in the social network.
if the picture is destroyed the promoters receive a score but a lesser score than if 150 promotions is achieved.
also if destroyed the demoters earn score and they now keep the destroyed card in their library as trophies. if the picture is not destroyed the demoters will only receive a score of less value than if the picture was destroyed.
This coin brought to you by
John E. Fox