Pages:
Author

Topic: Master Warlords - a Bitcoin Skill Based War Game (Read 548 times)

newbie
Activity: 17
Merit: 5
i tough the lack of fun was the main problem for the project to not becoming interesting for the community, but i have noticed some very good polished, developed and full of fun crypto games such as War Field still not accepted by the players, every time i login into War Field i see the servers empty !

It seems that FUN GAMING + CYTPTO seems not what the community is interested (As opposite of expectations), and that discourages me from further development of such project.
legendary
Activity: 3080
Merit: 1353
i am willing to sell the whole game (full scripts (server and client side made in c# and Unity) + 3d objects + all the media related to the game + plus the domain www.masterwarlords.com
Anyone interested please reply with a price quote.




Quite surprised to see you willing to sell this game. I thought we gave you enough input to somewhat improved it. Why don't you work on it's marketing first before letting it go? And since you haven't established the game itself so it's going to be very difficult to make a sales pitch, just saying. Just follow @Vod's advise, at this point this is the most viable solution.
legendary
Activity: 2828
Merit: 3487
Join the world-leading crypto sportsbook NOW!
Didn't see this earlier but Vod's point stands. You won't find anyone wanting to buy it. You do have a basic idea that's not half bad. You just need to pretty it up, definitely. And that's not necessarily graphics. Some of your most dedicated gamers might invest a lot more time if you also hire a writer or writers to draft up a long story line, several campaigns, and then allow users to submit their own campaigns and story lines. I'm sure you could code that in, and reward completion with some rare graphic, skin or in-game item or boost. Seriously, that takes away the boredom of grinding for a bit and adds hours of gameplay.

Might even do it myself if the price is right and the game feels good (can't see it right now). But couldn't create an account. Error message: "Can't store data".
sr. member
Activity: 2002
Merit: 269
If there is an industry or a niche where Bitcoin can conquer this is the gaming industry, it is a billion dollar industry if we can tap this industry we can make a huge demand on Bitcoin and cryptocurrency, I remember Digibyte used to have a reward system for gamers, Crypto developers should explore this niche.
newbie
Activity: 28
Merit: 0

Faireum development team and employees are working tirelessly to bring this blockchain into completion by harnessing all it takes to beat the flaws of other blockchain gambling platform. The best is yet to be seen in gambling platform, take a good look at Faireum then you'll see👍
hero member
Activity: 2856
Merit: 769
I suggest teaming up with a designer ( like ibminer for example) and offer them a share of the sale price.  Smiley
A worthy suggestion to be followed. Grin and who knows if someone will agree into the terms.

There are currently a huge demand for games that generate "Bitcoin" income.   Wink
Not really a huge demand but most players will always prefer to get Bitcoin and other top alts than on shitty tokens. hehe


Its too early to surrender and give up to this project imho.
newbie
Activity: 4
Merit: 0
Gaming and gambling will be much better by building a blockchain that has a great deal of traditions with custom features to meet Web based Betting necessities. Faireum, a new blockchain project will show a stage that has a high level of trust, without borders, secure, fast speed for blockchain-controlled web betting. It also go as far as lessening operational costs of electronic and reduces scam and fraudulent activities. Take a quick look at this gaming platform
legendary
Activity: 3430
Merit: 1957
Leading Crypto Sports Betting & Casino Platform
i am willing to sell the whole game (full scripts (server and client side made in c# and Unity) + 3d objects + all the media related to the game + plus the domain www.masterwarlords.com
Anyone interested please reply with a price quote.

Why do you want to sell it? You have only started with this project and you already selling it? I managed to run the game in a new browser and I think it has a lot of potential.

Start a survey and ask the people to give inputs on the game and what they want in the game and then get a team together to implement those changes. Also create Banners for the game and launch a small signature campaign to create awareness and interest in the game.

There are currently a huge demand for games that generate "Bitcoin" income.   Wink
Vod
legendary
Activity: 3668
Merit: 3010
Licking my boob since 1970
and that's the main issue, lack of advertising and marketing, maybe someone willing to partnership by his advertising abilities or some budget rather than buying it.

I think you are going about it the wrong way...

No one on this forum will want to buy it, since a lot of us can program the same ourselves.

What we can't do (left brained) is make it look pretty - that is what we will pay for. 

I suggest teaming up with a designer ( like ibminer for example) and offer them a share of the sale price.  Smiley
newbie
Activity: 17
Merit: 5
and that's the main issue, lack of advertising and marketing, maybe someone willing to partnership by his advertising abilities or some budget rather than buying it.
hero member
Activity: 2856
Merit: 769
Are the graphics in that video rendered in 3D? It kinda lags and that isn't a very good experience for someone playing with their money. I like the tutorial very much. You see even though you claim it's a skill based game but eventually, the one with a lot of bitcoins will always have an upper hand to buy premium stuff if I understood the tutorial correctly.
Always the main thing for those who have funds where they do always have the edge compared to those who dont mind on buying premium items.

i am willing to sell the whole game (full scripts (server and client side made in c# and Unity) + 3d objects + all the media related to the game + plus the domain www.masterwarlords.com
Anyone interested please reply with a price quote.


Why sell? it turns out that no one got interested to this game, maybe you do lack on advertising this game or simply lack of marketing.
newbie
Activity: 17
Merit: 5
i am willing to sell the whole game (full scripts (server and client side made in c# and Unity) + 3d objects + all the media related to the game + plus the domain www.masterwarlords.com
Anyone interested please reply with a price quote.


newbie
Activity: 17
Merit: 5
You guessed right , the lag because the battle is in real 3D mode, when you actually play you will have smoother and better quality experience (provided your graphics card is not too old). regarding the second issue; When attacking someone for bitcoin (Credits), the system chooses an opponent equal (-5% +5%) to your army strength, thus the richer players won't have the upper hand. They only will have the opportunity to fight for higher stakes, because the amount of credits they could win or lose depends on the army strength.
legendary
Activity: 1750
Merit: 1115
Providing AI/ChatGpt Services - PM!
Are the graphics in that video rendered in 3D? It kinda lags and that isn't a very good experience for someone playing with their money. I like the tutorial very much. You see even though you claim it's a skill based game but eventually, the one with a lot of bitcoins will always have an upper hand to buy premium stuff if I understood the tutorial correctly.
newbie
Activity: 17
Merit: 5
Good point,
User input is crucial against other human players (for xp or credits). while playing against a computer players means that you are playing against auto generated computer player who has his attributes "ALMOST" equal to your units in the range of (Easy: -4 +2, Medium -2 +2, Hard -1 +4)
sr. member
Activity: 742
Merit: 395
I am alive but in hibernation.
You upgrade your army units using xp points (Not credits), you can earn xp points by fighting computer or even human players (Attack for XP). When attacking a human player to gain credits the system chooses a random opponent which is (in the range of +5% -5%) equal to your army. Therefore you can't choose who to attack. You have to choose what attribute of each unit type to upgrade to have an efficient army.

I played the game (few days back). I always win with the computer in easy mode and lost with the medium and hard level.
It is only choosing the opponent , then one click and the result is displayed.
where is the actual gameplay where user inputs are crucial it does not look to me you are taking any user inputs during the play.
newbie
Activity: 17
Merit: 5
Thanks for the feedback, i will take that into consideration in the upcoming releases.
legendary
Activity: 3080
Merit: 1353
Why can't you choose who to attack?

2 reasons:
- Avoid money laundering criminal activity.
- If the player attacks someones army after examining his opponent's forces he will an unfair advantage over an army which is passive on the server and waits to be attacked, therefore the system calculates the strength of both armies with different mixtures and executes the battle. That means , the player has to decide what attributes of each type to upgrade in order to have an efficient army that could be successful against others armies of the same strength.

Isn't it the objective in the first place? try to scan the battlefield with the potential to attack and win? That's why you really need to guard your armies so that you're not going to be attack or chances of you being attack by someone is lessen? If someone has a army which is just passive then you can't do anything about it (or other its' their strategy). Anyways, goodluck though, I'm just sharing my thoughts because I used to play this kind of games before.
newbie
Activity: 17
Merit: 5
Why can't you choose who to attack?

2 reasons:
- Avoid money laundering criminal activity.
- If the player attacks someones army after examining his opponent's forces he will an unfair advantage over an army which is passive on the server and waits to be attacked, therefore the system calculates the strength of both armies with different mixtures and executes the battle. That means , the player has to decide what attributes of each type to upgrade in order to have an efficient army that could be successful against others armies of the same strength.
legendary
Activity: 3080
Merit: 1353
You upgrade your army units using xp points (Not credits), you can earn xp points by fighting computer or even human players (Attack for XP). When attacking a human player to gain credits the system chooses a random opponent which is (in the range of +5% -5%) equal to your army. Therefore you can't choose who to attack. You have to choose what attribute of each unit type to upgrade to have an efficient army.

Why can't you choose who to attack?

Might be a good idea though. to added spy. A player will simply scan the battlefield and will go spy someone to see if he can attack it. At least the player will be given a chance who he chooses to attack. So someone will really need to monitor his account and try to upgrade so that the chances of being attack by a large or small army is slim.
Pages:
Jump to: