One thing I have always been interested in is a game with a real and completely closed economy. An economy that grows and changes according to how the players play and what events transpire within the game world. I always thought an in-game crypto would provide a great basis for that. You could code the coin to the specifications that you need for the game without worrying so much about real-world needs.
But, of course, for the crypto to have real value outside the game, which is what you're looking for, there has to be some link to the outside world. And I'm not sure what that does to the in-game economy that I'm talking about.
I had thought of maybe pegging creation of new coins to in-game activities like crafting. I'm specifically thinking of 'mining' in game terms (mining a resource like gold) and linking that with the 'mining' of actual cryptocoins. Or rewarding exploration of new lands in a procedurally-generated style game with newly minted coins. Thus the economy grows according to player activities and market conditions in-game.
These ideas may not be very helpful for you. Just some thoughts on a really interesting project. I'll keep an eye on your progress, I'd be interested to help out as a beta tester or in any other capacity.
Great idea, good luck!
These are very nice ideas. We would surely think more on this and see if something like this or near to this can be implemented.
We would be making a slack or something community soon and start sharing our current plans and progress.
Do keep looking in here in few weeks from now.
Regards.