Pages:
Author

Topic: (M)MORPG with a Bitcoin currency - page 2. (Read 2282 times)

newbie
Activity: 13
Merit: 0
December 26, 2011, 04:56:56 PM
#9
This sounds like a very unique idea! and I personally really like it, I also came across your blog after doing a Google search for your programming language Chii (it looks amazing by the way!).

In my humble opinion it sounds perfectly possible, my only concern would be the security of the "central bank" of bitcoins that are shared out when people kill monsters or sell things, but I am sure there's ways to secure that further.

I wish you best of luck with this, it sounds like a very cool idea.
legendary
Activity: 1148
Merit: 1008
If you want to walk on water, get out of the boat
December 26, 2011, 03:50:24 PM
#8
Monsters? So a wow clone?

Something like eve online would be more compatible with bitcoin in my opinion
newbie
Activity: 33
Merit: 0
December 26, 2011, 09:44:37 AM
#7
Well, one thing is for sure: writing a server for an online game with all features that Ragnarok has definitely isn't impossible for a single person, as long as it doesn't have to support 10k+ simultaneous players. I'm sure that beyond/near that threshold, it would take more than just brainlessly writing the game logic like I did in the past, but I'm not sure it would be *that* hard either (never did that, so I can't say; only suppose).

With that many players online, I could certainly afford more coders, right?

Please bear in mind that I'm not aiming for a massively multiplayer online game upfront, just an online game with the gameplay of an MMO (Ragnarok), because I think that's fun.

I'm not saying this is easy. I'm saying this is not impossible, and that I did similar things before, when I was absurdly less capable than now.

Now, let's forget how hard it would be to *implement* this, and think how hard it would be to actually put a real currency in an MMORPG? I think this is much harder than actually implementing an online game.
member
Activity: 117
Merit: 10
December 26, 2011, 07:53:53 AM
#6
Great idea. Very difficult to implement. Even if you are an amazing coder you will need a lot of help to do this project i think
legendary
Activity: 1652
Merit: 1128
December 26, 2011, 07:40:52 AM
#5
An MMO as your first major project?  I think you are underestimating what it would actually take to make and maintain a persistent game world.  And how do you plan to pay the artists, modelers, content designers, coders(surely you don't think you can code an entire mmo w/netcode from scratch by yourself)?
hero member
Activity: 602
Merit: 502
December 26, 2011, 06:29:28 AM
#4
nice Smiley

newbie
Activity: 33
Merit: 0
December 26, 2011, 04:40:31 AM
#3
The game would be open-source software, and we won't do like big companies that put too much power on the hands of the clients because they can afford crap like nProtect, HackShield, etc. That would be silly.

Of course, those companies do this for a reason, and that is reduced processing on the servers and less network usage. This means we would need better servers and the players would need better internet connections, unless we can develop really clever network protocols.
vip
Activity: 302
Merit: 253
December 26, 2011, 04:28:42 AM
#2
I think you better be damn sure your game doesn't have any dupe methods/exploits before you go allowing BTC to be generated directly to external wallets.
newbie
Activity: 33
Merit: 0
December 26, 2011, 04:21:15 AM
#1
-- If a moderator sees this, could this be moved to a more appropriate board? --

Guys, I just had the most insane, but also most exciting idea of my life. I figure other people have also thought about that, and discussed it in some other threads, but I'm really considering to put this into practice.

My key ideas for the game:

  • Monsters should have a chance of dropping BTC.
  • When you acquire BTC in-game, it is automatically transferred to your wallet.
  • The BTC that monsters drop can come from different sources, such as monthly payments, items sold by NPC's, in-game fees over maintaining guilds, entering special areas, etc.
  • Money for keeping the server up can come from BTC in the game itself, unless the market is suffering a crash and BTC aren't worth much; in this case, the server would have to be kept up only by monthly payments and donations.
  • People should get mad at bots, since they're effectively stealing their money (not their wallets, but the money they put into the game, which makes up for monster drops, etc.). The community could elect and pay game masters to keep the servers free from bots.

The catch is that I'm sharing this idea with you, but this is still a personal project. I'm going to make this in a programming language called Chii I'm developing myself, and the game style is going to be your usual Korean cute shit like Ragnarok.

If you can draw, paint, model in 3D, or is a developer insane enough to trust somebody who says is making a new programming language and would like to help, or simply keep in touch, let me know. I generally can't move things forward if I don't have somebody to discuss. Also, I can't do art yet, so I would need somebody to do that for me.

Otherwise you may think the idea is good but I'm overengineering with this Chii thing, or you simply hate anime and would like to make something like World of Warcraft, we can still help each other in defining the limits, pitfalls, and difficulties of developing an online game economy based on BTC. I think there's room for more than one game Grin

By the way, before you get started with the usual "but you have no idea how hard it is to make an online game", yes, I do have. I have developed my first online game when I was 10, and I did not use any synchronization framework like RakNet to do that. I really did it all by hand using a standard TCP/IP library Wink It obviously wouldn't scale (I didn't even know what this meant back then), but it did work, and I'm sure I can do better today (although I would *probably* use a synchronization framework today).
Pages:
Jump to: