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Topic: MultiPlayer Tank Game (Bitcoin Integration) Suggestions On Monetization - page 2. (Read 2800 times)

legendary
Activity: 3024
Merit: 2148
Hi, long time mmo gamer here.

It's hard to tell what will be the best monetization strategy for your game without knowing all details about it, but I'll give you some directions.

You can make a stretegy similiar to LoL where you can gain ingame currency for purchasing new items (in your case it will be new tanks and mods for them) for each game, but also can purchase it for BTC. This way free players will feel themselves on the same ground as those who spend, because buying items won't give you any edge, just allows you to access that content faster. And than you can make cosmetic content like skins, announcers, banners, avatars, etc. distributable only for BTC.
full member
Activity: 210
Merit: 100
Finally someone came up doing this type of game with crypto. I really want this and for sure I'll play. I suggest you to have free play with rewards so that users won't need to deposit first before playing. Maybe limited time or life if you want to, then after that players can decide whether they will continue playing with fee. Other option is having free play all the way and also a pvp battle which is with fee where you can choose whom you want to play with (like with your family or friends). In regards with payment, I think faucethub is good.

Oh it's you ExtraMileGames, I didn't notice earlier.

I think it would be a fun idea to not have a normal faucet, but instead this free-to-play mode where u get small amounts for shooting others' tanks. This way new players can try out the game and see how it works before depositing. That also works as a new kind of faucet.
hero member
Activity: 1372
Merit: 647
Finally someone came up doing this type of game with crypto. I really want this and for sure I'll play. I suggest you to have free play with rewards so that users won't need to deposit first before playing. Maybe limited time or life if you want to, then after that players can decide whether they will continue playing with fee. Other option is having free play all the way and also a pvp battle which is with fee where you can choose whom you want to play with (like with your family or friends). In regards with payment, I think faucethub is good.

Oh it's you ExtraMileGames, I didn't notice earlier.
member
Activity: 84
Merit: 10
You could either make it so that people can buy in-game currency with bitcoins, and use those bought coins to upgrade their tank or whatever. Another option is to make so that you cant upgrade anything, and you buy in with a fixed amount of bitcoins (for example, buyin 0,001BTC) and when you shoot enemy tank, you get their buy-in: this would create it an interesteing structure.

One option is also having that buy-in to each game, and splitting it in different sections: For example:

Buy-in to the game is 0,001BTC, 2 teams, game more is capture the flag. 5 Players on each team for example.
When you shoot enemy tank, you get a certain amount of bounty (lets say, 10% of their buy-in)
Out of the total prize pool of 0,01BTC, 20% could go to capturing the flag: if you capture the enemies' flag and bring it to your base, you get a bounty for it.

Easiest option would probably just be making it with no teams: Free-For-All battle mode. Player can shoot anyone in the field, and will get a bounty for doing so. The game makers (you, I guess) would make money by taking a % of the game buy-ins.

Thanks a lot. Yes currently that is what we are aiming at for initially when we go public.

Players would have a buy in and you will have 3 lives. After deducting a small amount for developers and game maintanene ,  Each time you die 1/3 Of your buy in would be thrown at the place you die.. So others can collect it up. So more you kill and collect before dying .. more you will be rewarded.

Also you would be able to use bitcoin to buy up upgrades to your tank , but those will only be available depending on your experience in game.
Also it would have a higher buy in to use that tank in game . Killing and upgraded tank would throw up more bitcoins on ground when you die.
That would make it fair to people who do not have that upgraded tanks and give an incentive to kill the advanced big tank initially.
full member
Activity: 210
Merit: 100
You could either make it so that people can buy in-game currency with bitcoins, and use those bought coins to upgrade their tank or whatever. Another option is to make so that you cant upgrade anything, and you buy in with a fixed amount of bitcoins (for example, buyin 0,001BTC) and when you shoot enemy tank, you get their buy-in: this would create it an interesteing structure.

One option is also having that buy-in to each game, and splitting it in different sections: For example:

Buy-in to the game is 0,001BTC, 2 teams, game more is capture the flag. 5 Players on each team for example.
When you shoot enemy tank, you get a certain amount of bounty (lets say, 10% of their buy-in)
Out of the total prize pool of 0,01BTC, 20% could go to capturing the flag: if you capture the enemies' flag and bring it to your base, you get a bounty for it.

Easiest option would probably just be making it with no teams: Free-For-All battle mode. Player can shoot anyone in the field, and will get a bounty for doing so. The game makers (you, I guess) would make money by taking a % of the game buy-ins.
member
Activity: 84
Merit: 10
Hello ,
We are currently Developing a Multiplayer Mobile + Web Game for Crypto Community.



You can also find a GamePlay
Initial Game Play: https://www.youtube.com/watch?v=Js_7yK-kCb4


Suggestions Needed :

1. How to Monetize this ? Multiplayer Games have Server Costs.


Current Options:

1.  There would be a faucet type Game Mode where you can enter for free and earn small amounts of satoshi by killing other players.
     (It would be limited by maximum players that can play at a time.)
     (We will have to see what rates can we sustain as that would depend on the income from purchases?)

2. Buy items which are purchasable by in-game currency too .

3. Buy special items like new tanks (Skins) and Tank Accessories.

4. We will have a entry mode where you enter by paying a fee and you can get a percentage of fee of the people you kill.
The fee you paid while let you choose an additional skill before entering the game (increased Fire Damage OR incerased Health OR increased Fire Rate)So you kill 10      tanks ... you make back nearly like 10 times of your entry fee. You obviously would be able to play as long as you can live. So once in it's on you how much you score.


From the current discussion it is best to have a in-game virtual currency instead of going through blockchain and confirmations for all purchases.

How would you people consider Minting out an altcoin for the virtual currency ?
We are giving hard thought on how would the payments and transactions happen. We have seen through current alternatives (As gamecredits) but they don't quite serve the purpose as we would want to.


What features are must. What Bitcoin Payment and integration options you suggest in view that XAPO has added a lot of fees.

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