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Topic: New tokens based in MMO business simulation - page 2. (Read 699 times)

full member
Activity: 224
Merit: 100
October 20, 2017, 11:35:18 AM
#7
0.1$ is more reliable
1$ for a token is way too expensive in most of the cases

member
Activity: 154
Merit: 10
October 20, 2017, 11:24:12 AM
#6
Tell me please, are there any general recommendations regarding the starting price of the token? Which price is better than $ 1 or $ 0.1? and why?
member
Activity: 154
Merit: 10
October 16, 2017, 01:30:24 AM
#5
Thank you very much, Mike!
What are the main factors that need to be considered for the growth of the stock market value of VCoin?
What exchanges are better for placing new tokens?
How difficult and expensive is the procedure for placing a new token on exchanges?
Would you personally invest in ICO the described project?
hero member
Activity: 966
Merit: 535
October 15, 2017, 06:19:34 PM
#4
I think it is a great idea. There was one about a town and you could buy houses and sell them and find items and commodities and sell them. You got dividends for owning certain property. The game never came together and never paid out. Not a scam just bit very good execution. Maybe you can do better. Make a game where you use POS coins and as you posted stake you can build and add new things to the city. Do that!!
member
Activity: 154
Merit: 10
October 15, 2017, 03:27:19 PM
#3
Thank you very much for your answer, BTCMILLIONAIRE!

1. Yes you are right, I did not say so. The project assumes that the player can start playing absolutely free of charge, and for his success in building a virtual business he can earn a certain amount of game currency XXXX. In order not to be confused, let's call them, for example, "VIRTS". Accordingly, without any initial investment, a player can earn 50-70 VIRTS in the game.
- In order to form and withdraw from the game 1 VCoin, he needs to earn in the game 100 VIRTS. Only after that the player can exchange game money for crypto currency

2. Yes, the total number of tokens is limited. For example, 10,000,000 VCoin

3. Of course, we plan to bring a token to the stock exchanges, this is mandatory.

4. As regards partners, I'll try to explain my idea in more detail. For example, there is some kind of friendly service from the sphere of e-learning - simformer.com. This service sells educational solutions on the open B2C market, which cost 200 USD. After launching VCoin, Simformer starts accepting for payment not only the usual currency, but also VCoin. Accordingly, the user can buy the product Simformer not only for 200 USD, but also for 2VCoin. After that, the user can use the product Simformer himself, or can simply resell it to any marketplace (for example, Amason) for fiat money. If Simformer sells its products to VCoin at a discount of 50% on its stock price, it is beneficial for the user, because he can resell the product with a good mark-up for himself, but at a competitive price relative to the market price of the product.

hero member
Activity: 1358
Merit: 834
October 15, 2017, 02:44:41 PM
#2
Sounds like an interesting concept. But you would be more successful if players could start from scratch without having to make any investments. That would increase the liquidity of your tokens by attracting more players (who will hope to be able to earn some money while playing).

If you introduced some sorts of transaction fees or a "tax" that would be distributed among token holders, or alternatively keep the total token supply limited, ICO participants would be able to expect profits, which in turn could attract investors.

As far as partner services go, it would probably be easier to just let the token be tradeable on an exchange, since you wouldn't have to deal with regulatory measures in that way. If you start buying tokens for money you will most likely have to deal with financial institutions and KYC policies. If the tokens are tradeable though, that could be avoided.
member
Activity: 154
Merit: 10
October 15, 2017, 11:35:44 AM
#1
Hello, friends! I would be very grateful to the community for any constructive criticism of the idea and any questions

Given:
1. Powerful multi-user business simulator https://virtonomics.com, quite a well-known economic game in which players build and develop their virtual businesses. (For people far from economic games, this is something like a multi-user Civilization, only about business and the economy).
2. The game has existed for a long time, there is a stable constant audience and a constant inflow of a new one. Those. the product is in fact there, and it is very trustful, authoritative and well-known in its niche
3. Based on the engine of this economic game, we create a special game server in which players developing their virtual business will be able to earn some special game currency XXXX
4. Earned currency XXXX players can withdraw from the game in the form of a specially created new crypto currency (let's name it, for example VCoin, realized on the basis of the etherium).
5. In order to earn this special game currency XXXX, which is subsequently converted to VCoin and is withdrawn from the game, you must first purchase certain game assets (a kind of virtual mining farm) that will allow you to earn the game currency XXXX. Also the number of XXXX produced depends on the success of your virtual business. After earning in the game 100 gaming coins XXXX, the player can convert them to VCoin and withdraw from the game.
6. VCoin can be bought (and sold accordingly) on crypto-exchanges, in a special game marketplace or or you can get in the game
7. VCoin turns on crypto-exchanges
8. On VCoin, immediately at the time of the project launch, you can buy with a very large discount (for example, 50-70%) a certain set of products and services from the "real life", which are now sold only for fiat money. Accordingly, you can either use these services yourself, or you can resell to anyone at a price less than the vendor sells them on the market, and accordingly, for you this is a clear way to exchange VCoin for fiat money
9. Storage of all the most valuable information - about the ownership of the players of the main valuable gaming "extractive" assets, about transactions with them, and about the earned game currency of XXXX, conversions and transactions VCoin is rendered in a blockchain

Accordingly, several questions:

1. Would it be interesting for you to try such a new way of mining a new crypto currency - not by burning electricity and buying a lot of video cards, but by an intellectual game that requires 1-2 hours per day from you and very affordable investments ($ 10-100) in purchase of game "mining" assets?
2. Would it be interesting to participate in ICO and buy tokens of such a new crypto currency?
3. Is it interesting to be able to withdraw the earned crypto currency into fiat money through the resale (or self-use) of partner services

I will be glad to any questions and constructive criticism of the above-described concept, they will help us to finalize the project
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