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Topic: [PRE-Alpha]✅✅ The future of MMORPG's🔥🌍✅🔥✅Claim your LAND🔥✅Become the ELITE🌍 - page 5. (Read 1438 times)

newbie
Activity: 2
Merit: 0
what is being done to improve the experience on VR?
newbie
Activity: 2
Merit: 0
 Smiley saludos yo trabajo con bitcoin estoy minando con diferentes paginas y navegador, me gustaria de los juegos para conseguir bitcoin. sería mas entretenido.
newbie
Activity: 3
Merit: 0
this is really amazing.. Smiley such an amazing graphics ♥️
jr. member
Activity: 129
Merit: 1
"Attention, these are from our game but might not reflect the quality or the final outlook of the game"
While that may be true those environments were not developed by you. The Future city screenshots are from a asset pack on the unity asset store.  https://assetstore.unity.com/packages/3d/environments/sci-fi/scifi-neon-city-118580
And while I can't find anything like the grass lands environment I would not be surprised if that was stolen as well.

Why are you being dishonest? Is there nothing developed at the moment that you can show?
Investors beware.

Probably worth pointing out that like 99% of games are using at least some of the same assets. This is 100% normal in game development. Especially if the game is being developed on any of the open-source engines, like Unity. Also true for anything really. It's like you think this forum is anything more than a template.

That is true, haha
also popular among small indie's and we are a small indie company ^^
newbie
Activity: 1
Merit: 0
Lo que podrás hacer en Future city será glorioso!
WOW ES INCREIBLE ESTE FORO HE APRENDIDO Y E INTERACTUADO CON LA PANTALLA PARA DESCUBRIR COMO SERA LA TIERRA EN EL FUTURO ES INCREIBLE MARAVILLOSO Y TAMBIEN GRACIAS HE APRENDIDO DEMASIADO GRACIAS MUY BUENA PARTE Y LECCION DEL FUTURO Y DE LA TEGNOLOGIA CONN XBOX GRACIAS  Cheesy Shocked Cool
newbie
Activity: 1
Merit: 0
Wow nice cool game.. Future City sounds very dark... But some kinda awesome.
newbie
Activity: 1
Merit: 0
I think it's a good idea, however you need more work ... this type of game are interesting, but I think you have to give it some time to develop and have some maturity.
newbie
Activity: 1
Merit: 0
Hi group, I am working on a blockchain game that will have a lot of features and will be kinda revolutionary for people and will be pretty popular I believe and I am very excited to finally be able to announce it.
brand new
Activity: 0
Merit: 0
Can we expect a long support and constant patches?
sr. member
Activity: 504
Merit: 250
Can we expect a long support and constant patches?

I'm not part of the team...

However, I am a game developer.

I'm curious, how long do you think a game should "survive" and how often do you think a game should patch?

In my experience, as the owner of a game for almost 7 years. Weekly patches are nearly impossible (without a large enough team and/or significant money) and after 7 years it starts to become very difficult to justify adding new things. Eventually, it starts to make more sense to add a new game. Doesn't it?

Paid DLCs are an option, but heavily frowned on by the gaming community. Lootboxes are a good way to earn money, but unethical.

Anyway, my point here is to ask you what you think "long support" and "constant patches" means?

This is the reason why it is economical to create a new game rather than try to maintain the old game.
I believe the "long support" that he's talking about is the unfading effort of the dev team to address issues encountered throughout its lifespan.
A team can only fulfil certain things especially if it has very small number of people working on this project.
However, updates once in a while is very much appreciated.

There will always be people that complain you don't update enough, even if you maintain weekly updates. Depending on how your updates are, people will complain you update too often because of their internet connection, bandwidth limitations, etc.

That's the issue in a nutshell tbh. It's the same on every aspect. Grind, shop mechanics, progression, etc. Some people want to be able to see endgame quickly, some people want a challenge to get there.

"It's lifespan" is what I'm talking about. What is an acceptable lifespan for a game? If I log into a 6-year-old Call of Duty, it has fewer people online than my shitty game does. Partially because they release a new game every year, partially because I don't. Either way, you can't make everyone happy.
hero member
Activity: 2744
Merit: 588
Can we expect a long support and constant patches?

I'm not part of the team...

However, I am a game developer.

I'm curious, how long do you think a game should "survive" and how often do you think a game should patch?

In my experience, as the owner of a game for almost 7 years. Weekly patches are nearly impossible (without a large enough team and/or significant money) and after 7 years it starts to become very difficult to justify adding new things. Eventually, it starts to make more sense to add a new game. Doesn't it?

Paid DLCs are an option, but heavily frowned on by the gaming community. Lootboxes are a good way to earn money, but unethical.

Anyway, my point here is to ask you what you think "long support" and "constant patches" means?

This is the reason why it is economical to create a new game rather than try to maintain the old game.
I believe the "long support" that he's talking about is the unfading effort of the dev team to address issues encountered throughout its lifespan.
A team can only fulfil certain things especially if it has very small number of people working on this project.
However, updates once in a while is very much appreciated.
sr. member
Activity: 504
Merit: 250
Can we expect a long support and constant patches?

I'm not part of the team...

However, I am a game developer.

I'm curious, how long do you think a game should "survive" and how often do you think a game should patch?

In my experience, as the owner of a game for almost 7 years. Weekly patches are nearly impossible (without a large enough team and/or significant money) and after 7 years it starts to become very difficult to justify adding new things. Eventually, it starts to make more sense to add a new game. Doesn't it?

Paid DLCs are an option, but heavily frowned on by the gaming community. Lootboxes are a good way to earn money, but unethical.

Anyway, my point here is to ask you what you think "long support" and "constant patches" means?
sr. member
Activity: 504
Merit: 250
"Attention, these are from our game but might not reflect the quality or the final outlook of the game"
While that may be true those environments were not developed by you. The Future city screenshots are from a asset pack on the unity asset store.  https://assetstore.unity.com/packages/3d/environments/sci-fi/scifi-neon-city-118580
And while I can't find anything like the grass lands environment I would not be surprised if that was stolen as well.

Why are you being dishonest? Is there nothing developed at the moment that you can show?
Investors beware.

Probably worth pointing out that like 99% of games are using at least some of the same assets. This is 100% normal in game development. Especially if the game is being developed on any of the open-source engines, like Unity. Also true for anything really. It's like you think this forum is anything more than a template.
newbie
Activity: 2
Merit: 0
me parece muy interesante, nunca he usado uno pero me gusta toda la información
sr. member
Activity: 535
Merit: 267
Is there a video of your game ?

There is a teaser being made by media professionals as we speak.

Okay !

I'm waiting for it  Smiley
newbie
Activity: 3
Merit: 0
It is really amazing to see how these amazing ideas are coming out and how all our surroundings are changing. Really unbelievable things are happening
newbie
Activity: 1
Merit: 0
This game looks interesting and concept look really good. I will definitely check this out. Smiley Smiley
newbie
Activity: 1
Merit: 0
OK, sounds interesting, I will def check this out!
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