Yes, we are clearly inspired by Spells of Genesis, and yes, there is no doubt, we clearly aim to migrate as soon as possible whole database on a counterparty/blockchain environment. We're currently testing a couple of solutions, but we clearly need to hire more staff. But if you read our whitepaper you sure noticed our project is something different.
We do not offer a single game, we're offering a modular platform, several (low resources demanding) subservers for each different card game may be attached to a main unit. Each subserver (single game) manage 4 layers:
1)"Boosters (or starters) minting" to emulate booster packs you may buy in a game shop.
2)"your unique collection" of each game a developer/company may publish.
3)"deck building tools" to create or import/export decks list, with an integrated, configurable, legality check before each match.
4)"a peer to peer live market, no fees" to trade 24/7 cards at best possible price with other players.
A lot of "1-4 player table instances" may be attached to a single suberver, (we will provide enough). As soon server is well estabilished we will provide instructions to players so they may host their own tables if all instances are busy (with their own rules, automatic money bets, legality checks..) . We will provide a currency (and a convertible in-game token for instant transactions and bets management). 50% of CGC funds we collect with in-game boosters sale go back to players trough bonuses/tournaments, 20% of BTC funds we collect will be used to purchase CGC on exchanges, sustaining price and financing whatever activity players/investors/collectors may demand (e.g. tournaments prizes/burn money/bonus for a complete, registered, collection.
Please do not see "Card Games Coin project" as a "game": it's more like a modular, highly configurable, "implementation of a card game engine".
I mean, we may even create "Bitcointalk Card Game" and implement it as a sub-server of CGC Project.
Magic The Gathering has been choosen as first server as example to show investors the true potential of the software, that game requires a lot of coding for hand/deck/gamefield user interactions and as you will see in our video previews it already has almost 24,000 cards and dozens of editions already implemented inside..
Also MTG has a huge market cap, rarest cards are worth a lot of money, this won't hurt. Give a look at our whitepaper if you're interested.