If these were treated like trading cards back in the 1950s like you said, with people trading them amongst themselves out of passion for the NFTs themselves and not like trading cards from the 1980s-now, then I'd support this.
Well, that's the thing, there is indeed a lot of this going on. A good example is the Rare Pepe community, along with some other classic bitcoin NFT collections. Its fun to collect Rare Pepes. It just is. A lot of them are massively expensive or hard to get, but every once in a while I score a decent buy. The best way to get them is through trades with other collectors. There is a booming, good-spirited community of NFT collectors -- like I said, they just don't make a lot of noise and they don't make for riveting content.
In general, I believe anything that can be done without a blockchain should be done without a blockchain. That includes digital items in games, and it includes forums.
Actually games was one of the great use cases I forgot about. There's some decent blockchain games in the works where in-game items owned by players are all NFTs. There's been a disconnect between videogame developer talent, blockchain talent, and marketing talent, where if one element is skewed too much the game fails. Most videogames fail, most altcoins fail, and most NFTs will fail as well, its just the nature of business and technological evolution. But that doesn't mean that someday a game won't get the balance right.
Decentraland, for instance, is shaping up to be really cool. I thoroughly enjoy wandering around in there, and they now have a VR-compatible build which is extra cool because it makes for a totally immersive experience.
I always thought Magic the Gathering would be ripe for blockchainization. Its just a matter of coding the game rules and making NFTs of all the cards... they would probably make a killing. I'd buy a pack for sure, so long as it wasn't ludicrously expensive.
There is some comfort in knowing that if you own a game item on-chain, it can never be taken away from you (unless you're hacked, of course) -- but more importantly, the developers can never remove it from your inventory.
Yeah sure, there's been a lot of bad NFT games made so far and some spectacular failures, but pointing to those instances as proof that the whole thing is dumb or useless is a self-serving exercise. Its akin to looking at early failures in solar power or electric vehicles as proof that the technology can never become viable. Bitcoin would have failed had it not been heavily worked upon by a dedicated group of individuals, all united by their passion to see it succeed.
BTW Loyce, not sure if you were aware of this, but everybody who gets married gets a marriage certificate...