For those who are hunting for airdrops, I think they will apply the same criteria as the previous L2s and can increase their volume to have a better chance of competing against active spammers. I see that people's massive FOMO about opportunities is vague and sometimes just a tool for developers to take advantage of the hype about a certain trend for profit. Scroll is also a project that I spend a lot of time reading about, but I actually don't prioritize using it much. Whether it's from the testnet stage or the mainnet stage, I speculate that the criteria for awarding rewards will not be an attractive enough guide.
And in the last few days, I accidentally read some user complaints about their frustration when spending a lot of different fees to participate in activities, but everything is still quite vague. There are many projects that are expected, not only Scroll and they are also dependent on market trends, developers can only argue everything with exaggeration and be sure that they will deliver laughter for users. This blood-sucking game makes me feel that perhaps people need to be more conscious about deciding whether to continue participating in the campaigns that are spreading through different social channels.
If the project is not vague about airdrop, then that airdrop will certainly gonna be worth peanuts. Historically all big airdrops came unannounced.
Regarding farming and losing fees and project not giving airdrop — I understand the frustration but it's just way it is, either don't farm and be genuine in you using projects so if something comes it'll be unexpected surprise otherwise you wouldn't care as there was no expectation in first place.
There are farmers, who farm all potential ones, and if they make it big in one it recoups all other loses.