It might just be me, and granted I'm a coder by trade, but SD's older site design was easier for me to understand, and that's the one I based diceoncrack on. There are *many* things that are wrong with our design, and some are even functional, but we can only dedicate so much time to this pet project. Until it pays off like SD and we can justify employing people to dedicate serious effort, I'd rather spend all my free time making sure the core works as solidly as possible and the UI is fully functional.
Just my 2 satoshis on the matter.
Absolutely sir. Wrapping a turd in pretty box with a bow is not gonna win ya any prizes either. The ground work must be solid. I have worked a bit on interfaces and know what a pain it can be. I can not pretend to imagine what is actually going on behind that and I am quick to assume that is all in place.
Please folks nothing malicious was meant by this thread. Just learning. Maybe I can pick up some of your guys mistakes before I make them. If I ever decide to dive in.