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Topic: Video Game Altcoin General - page 2. (Read 1200 times)

full member
Activity: 141
Merit: 100
ZOHEM | DECENTRALISED USER BEHAVIOUR DATA PROTOCOL
May 12, 2017, 02:33:25 PM
#2

 This only happens if it returns a company more benefit than just managing things themselves. World of Warcraft has no problem coming up with its own
method for sell in-world extras. There are many potential negatives scaring companies away- for example what if they were using a eth-based coin with its contract system to handle things, but they wrote the contract poorly and wound up broke? It has to be super simple to implement, bulletproof, generate more additional funds than it costs to create and maintain, AND not add inconvenience layers to the consumer.
legendary
Activity: 1526
Merit: 1034
May 12, 2017, 09:17:42 AM
#1
I'm sure there are a lot of people out there, alongside myself, who see the huge potential upside in altcoins as mechanisms of video games and virtual economies. Wanted to put together a thread to talk/speculate about individual currencies as well as the industry as a whole.

The coins I am personally familiar with/have held include:

GAME- global video game currency solution
MobileGO- Asset on top of GAME that provides same goal within mobile gaming markets
BitCrystals- currency for Spells of Genesis
HunterCoin- currency mined through a blockchain-based mmo
Nexium- Currency for a MOBA game
Chimaera- System used to register online games and currencies on a decentralized gaming platform (pre-alpha)
Rarepepeprty- Counterparty assets representing stock in upcoming Pepecash-based game, pepe.party

What do you guys think of any or all of these coins? Are there others out there which I'm missing out on?
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