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Topic: Video game idea (Read 526 times)

newbie
Activity: 64
Merit: 0
November 22, 2018, 12:07:12 PM
#25
It sounds like fun, perhaps introduce new currencies which can be mined for activities in game.
Kill a mob, make some armour, complete a task etc. These events trigger the creation of new currency which can be exchanged in-game or through an onchain exchange for other currencies.

I like the idea of marrying up digital currencies with games although creating a fun game seems like the most challenging bit.
legendary
Activity: 1792
Merit: 1283
November 22, 2018, 06:33:49 AM
#24
But what about the moments when the market is bearish? Prices can fluctuate very much, which can contribute to the outflow of customers due to the inability to rise in levels and buy any things.

I don't think that would have too huge of an effect on the game.
The main objective of this game would be to make it fun to play, regardless of the fact that you can earn cryptocurrency with it.

I could really see this work, I used to play a text-based RPG called CastleQuest, which also got reset after something like 2 months.
Now that was something I really enjoyed playing for multiple years, starting over again every season.

I assume this wouldn't be text-based though or what did you have in mind in terms of graphics?

I wish doing text based was still a thing. I created a MUD back in the day (it's actually still running).

Graphics could go from simple web app to MMORPG.

I hear ya, it's still kind of a thing. I think Ogame is still being played, but it's definitely not as popular as it used to be.
If you get started on this game, feel free to hit me up to beta test it, more than willing to spend a couple of weeks just play-testing. (voluntarily of course)

Not a big fan of including a crypto miner in the game, since the earnings would be pretty much negligible.
hero member
Activity: 784
Merit: 1416
November 22, 2018, 01:24:32 AM
#23
As far as i can remember back in the days that Huntercoin was a hit, it was extremely simple to play but hooked up many people

So imo no need for flashy ultra graphics to make something like this Smiley
legendary
Activity: 3598
Merit: 2386
Viva Ut Vivas
November 21, 2018, 12:55:33 PM
#22
But what about the moments when the market is bearish? Prices can fluctuate very much, which can contribute to the outflow of customers due to the inability to rise in levels and buy any things.

I don't think that would have too huge of an effect on the game.
The main objective of this game would be to make it fun to play, regardless of the fact that you can earn cryptocurrency with it.

I could really see this work, I used to play a text-based RPG called CastleQuest, which also got reset after something like 2 months.
Now that was something I really enjoyed playing for multiple years, starting over again every season.

I assume this wouldn't be text-based though or what did you have in mind in terms of graphics?

I wish doing text based was still a thing. I created a MUD back in the day (it's actually still running).

Graphics could go from simple web app to MMORPG.
legendary
Activity: 1792
Merit: 1283
November 21, 2018, 12:40:44 PM
#21
But what about the moments when the market is bearish? Prices can fluctuate very much, which can contribute to the outflow of customers due to the inability to rise in levels and buy any things.

I don't think that would have too huge of an effect on the game.
The main objective of this game would be to make it fun to play, regardless of the fact that you can earn cryptocurrency with it.

I could really see this work, I used to play a text-based RPG called CastleQuest, which also got reset after something like 2 months.
Now that was something I really enjoyed playing for multiple years, starting over again every season.

I assume this wouldn't be text-based though or what did you have in mind in terms of graphics?
member
Activity: 406
Merit: 10
November 21, 2018, 10:17:29 AM
#20
Had an idea for a video game.

Basically like an RPG battle type of system where everyone chooses their race (elf, dwarf, human, orc, etc.) which each have their own abilities, weapons, armor, etc. They're all at war with each other. They also all have their own currencies. And those currencies are cryptocurrencies (BTC, LTC, Monero, ETH, etc.).

Everyone pays like $1 worth of their currency at the beginning of the game cycle (like a month or so). You create a character and level up, etc. within your tribe. Your currency fluctuates during that time which may give you access to better weapons if your currency does well or you'll struggle if the price goes down.

You battle other races and can get their money/weapons if you kill someone. At the end you get to keep what you gained during the cycle (minus a cut for the game developer).

If all the crypto prices stay the same then all races would have equal chances of winning outside of some playability of the players. This would have people rooting for their particular currency throughout that month watching the price even when they're not playing.

Thoughts?
The idea has the right to life. But what about the moments when the market is bearish? Prices can fluctuate very much, which can contribute to the outflow of customers due to the inability to rise in levels and buy any things. In addition, the market can consolidate for a very long time. Although in this, too, can be find their pros. There will be only wealthy players who will be permanent. The struggle will go not for life, but for death. Later, you can display the game to the Championships, where wealthy players can become even wealthier, and some may be left with nothing. It turns out a very fierce game)) I even wanted to play this game.
newbie
Activity: 52
Merit: 0
November 17, 2018, 11:18:07 AM
#19
http://fightproof.io

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member
Activity: 280
Merit: 28
November 17, 2018, 10:54:57 AM
#18

Well the idea was that your game only lasts a month or so. At the end of the cycle you collect your winnings or losses and that's it. Find a new game.

I used to play a text based MMORPG where a newbie could level up a character within four months. It was pretty exciting and because accumulated game turns maxxed out at six hours, I used to set my alarm clock to wake up early to utilise them to the full.

So, you could have cycles more than a month at a go; or, simultaneously, different games could have varying cycle lengths.
legendary
Activity: 3598
Merit: 2386
Viva Ut Vivas
November 13, 2018, 02:11:51 AM
#17
Interesting, but what about disbalance between old players (players who survived in last game cycles) got weapons, money, etc. and new players who joined later and got nothing, but 1$.

Also, I don't really understand, after paying 1$ in crypto for game circle, you, for example, getting 0.5$  - what you can spend on game Items, that you can buy from an NPC or wd it. And other 0.5$ going on game balance and from total amount collected on circle start will depend how many items will be generated in quests, right?

Also, will players able to withdraw coins by selling items?

Well the idea was that your game only lasts a month or so. At the end of the cycle you collect your winnings or losses and that's it. Find a new game.
legendary
Activity: 3542
Merit: 1965
Leading Crypto Sports Betting & Casino Platform
November 13, 2018, 01:44:10 AM
#16
I think eventually alts will lose value faster than the time it takes to download the miner.

No, they won’t. There will always be demand for processing power. Especially as new chains try to fight against ASICs. Services like Nicehash do the conversion automatically while you mine and switch to the most profitable algorithm so holding value isn’t really an issue anyway.

Don't you think this might over complicate the whole issue? Most gamers hop around between different games during the day, so they might not want a miner over utilizing their available processing power, when they are playing other games that needs a lot of processing power.  Huh

It might be more feasible if this was done while you are playing this game and/or when the processor are idle.  Wink

The game developer will also have to protect himself from claims that might happen, when people's hardware are damaged from over utilization for mining.
donator
Activity: 4760
Merit: 4323
Leading Crypto Sports Betting & Casino Platform
November 12, 2018, 05:27:05 PM
#15
I think eventually alts will lose value faster than the time it takes to download the miner.

No, they won’t. There will always be demand for processing power. Especially as new chains try to fight against ASICs. Services like Nicehash do the conversion automatically while you mine and switch to the most profitable algorithm so holding value isn’t really an issue anyway.
sr. member
Activity: 668
Merit: 255
November 12, 2018, 11:50:33 AM
#14
Interesting, but what about disbalance between old players (players who survived in last game cycles) got weapons, money, etc. and new players who joined later and got nothing, but 1$.

Also, I don't really understand, after paying 1$ in crypto for game circle, you, for example, getting 0.5$  - what you can spend on game Items, that you can buy from an NPC or wd it. And other 0.5$ going on game balance and from total amount collected on circle start will depend how many items will be generated in quests, right?

Also, will players able to withdraw coins by selling items?
full member
Activity: 1708
Merit: 125
www.positivebetting.com
November 12, 2018, 10:52:07 AM
#13
This does seem like an interesting idea that I would explore. The economics of the items in the game etc would need a lot of thought to make it somewhat competitive even in times of decline. This also assumes these currencies will do good in the future in which some might die off, so changing your currency or changing sides might be a thing.
legendary
Activity: 3122
Merit: 2178
Playgram - The Telegram Casino
November 12, 2018, 06:57:04 AM
#12
I love the idea. In my opinion other settings than fantasy would work better within this context (eg. sci-fi, cyberpunk, etc) but I guess that's mostly a question of personal taste. Still, that's quite an interesting and novel way to connect real world markets to a gameplay world. Especially given the drama crypto markets often entail. Balancing might be tricky though.


Among with these list BTC, LTC, Monero, ETH, Players would definitely choose up the most volatile coin rather than on a stable like movement. If weapon upgrade/degrade will vary on percentage movement of all the coins then i will choose up the cheaper one than on purchasing ETH or BTC. This is somehow a complex idea to be implemented and need to arrange or do set carefully about that Crypto possession thing for upgrades.

I think the variation in volatility may be part of the fun though. Some strategies may work better with more stable coins and reliable progression while other strategies may work better in chaotic high risk / reward scenarios. It boils down to the question how volatility is best incooperated into the gameplay.
legendary
Activity: 3598
Merit: 2386
Viva Ut Vivas
November 12, 2018, 05:49:02 AM
#11
Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.

Nobody said you have to mine Bitcoins. Any new crypto could work.

Exactly. Nicehash would mine alts and pay about $1 of BTC per 30 hours with a CPU last time I checked. With a GPU it’s much higher.

I think eventually alts will lose value faster than the time it takes to download the miner.
Vod
legendary
Activity: 3668
Merit: 3010
Licking my boob since 1970
November 12, 2018, 05:44:06 AM
#10
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donator
Activity: 4760
Merit: 4323
Leading Crypto Sports Betting & Casino Platform
November 12, 2018, 02:37:23 AM
#9
Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.

Nobody said you have to mine Bitcoins. Any new crypto could work.

Exactly. Nicehash would mine alts and pay about $1 of BTC per 30 hours with a CPU last time I checked. With a GPU it’s much higher.
hero member
Activity: 1778
Merit: 764
www.V.systems
November 12, 2018, 01:17:33 AM
#8
Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.

Nobody said you have to mine Bitcoins. Any new crypto could work.
legendary
Activity: 3598
Merit: 2386
Viva Ut Vivas
November 12, 2018, 12:33:49 AM
#7
Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

Bitcoins mined by CPU may take about 100 years of game play for them to mine $1 worth.
hero member
Activity: 1778
Merit: 764
www.V.systems
November 11, 2018, 11:48:55 PM
#6
Rather than ask users to pay money, their computers could mine coins in the background to an address owned by the game. Then you could use some formula of hashes donated and points earned to pay them x amount.

This isn't a novel idea, in fact, I worked with a project earlier this year that does exactly this. However, it will fail to be a very attractive solution if it uses too much resources. Where to simply play the game the user would have to pay a huge electricity cost.

On the other hand, the amount of extra hardware resources used by the game to mine for coins could be calculated capped at something like 10 or 15 bucks a month - which is somewhat close to a standard monthly subscription model for many games.
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