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CAmount GetBlockValue(int nHeight, const CAmount &nFees) {
int64_t nSubsidy = 50 * COIN;
int halvings = nHeight / Params().SubsidyHalvingInterval();
// Force block reward to zero when right shift is undefined.
if (halvings >= 64)
return nFees;
// Subsidy is cut in half every 210,000 blocks which will occur approximately every 4 years.
nSubsidy >>= halvings;
return nSubsidy + nFees;
}
CAmount GetBlockValue(int nHeight, const CAmount &nFees) {
int nHalvingInterval = Params().SubsidyHalvingInterval();
int nHalvings = nHeight / nHalvingInterval;
// Force block reward to zero when right shift is undefined.
if (nHalvings >= 64)
return nFees;
// Subsidy is cut in half every 210000 blocks which will occur approximately every 4 years.
int64_t nSubsidy = COIN * 50 >> nHalvings;
int nMaxIntervalHeight = nHalvingInterval - 1;
int nSubinterval = nHeight * 2 / nHalvingInterval % 2;
// Subsidy decreases linearily, beginning with 4/3, ending with 2/3 of the nominal value.
nSubsidy *= (nMaxIntervalHeight * 2 - nHeight % nHalvingInterval) * 2;
nSubsidy -= nSubinterval;
nSubsidy /= nMaxIntervalHeight * 3;
nSubsidy += nSubinterval;
return nSubsidy + nFees;
}
CAmount GetBlockValue(int nHeight, const CAmount &nFees) {
int nHalvingInterval = Params().SubsidyHalvingInterval();
int nHalvings = nHeight / nHalvingInterval;
// Force block reward to zero when right shift is undefined.
if (nHalvings >= 64)
return nFees;
// Subsidy is cut in half every 210000 blocks which will occur approximately every 4 years.
int64_t nSubsidy = COIN * 50 >> nHalvings;
// Smoothened subsidy commences after the second halving, i.e. at block 420000.
if (nHalvings >= 2) {
int nMaxIntervalHeight = nHalvingInterval - 1;
int nSubinterval = nHeight * 2 / nHalvingInterval % 2;
// Subsidy decreases linearily, beginning with 4/3, ending with 2/3 of the nominal value.
nSubsidy *= (nMaxIntervalHeight * 2 - nHeight % nHalvingInterval) * 2;
nSubsidy -= nSubinterval;
nSubsidy /= nMaxIntervalHeight * 3;
nSubsidy += nSubinterval;
}
return nSubsidy + nFees;
}
CAmount GetBlockValue(int nHeight, const CAmount &nFees) {
int64_t nSubsidy = 50 * COIN;
int halvings = nHeight / Params().SubsidyHalvingInterval();
// Force block reward to zero when right shift is undefined.
if (halvings >= 64)
return nFees;
// Subsidy is cut in half every 210,000 blocks which will occur approximately every 4 years.
nSubsidy >>= halvings;
return nSubsidy + nFees;
}
CAmount GetBlockValue(int nHeight, const CAmount &nFees) {
int nHalvingInterval = Params().SubsidyHalvingInterval();
int nHalvings = nHeight / nHalvingInterval;
// Force subsidy to zero when right shift is undefined.
if (nHalvings >= 64)
return nFees;
// Subsidy is cut in half every 210000 blocks which will occur approximately every 4 years.
int64_t nSubsidy = COIN * 50 >> nHalvings;
// Subsidy decreases linearily, beginning with 4/3, ending with 2/3 of the nominal value.
nSubsidy *= nHalvingInterval * 4 - nHeight % nHalvingInterval * 2 - 1;
nSubsidy += nHeight * 2 / nHalvingInterval % 2 * (nHalvingInterval * 3 - 1);
nSubsidy /= nHalvingInterval * 3;
return nSubsidy + nFees;
}
CAmount GetBlockValue(int nHeight, const CAmount &nFees) {
int nHalvingInterval = Params().SubsidyHalvingInterval();
int nHalvings = nHeight / nHalvingInterval;
// Force subsidy to zero when right shift is undefined.
if (nHalvings >= 64)
return nFees;
// Subsidy is cut in half every 210000 blocks which will occur approximately every 4 years.
int64_t nSubsidy = COIN * 50 >> nHalvings;
// Smoothened subsidy commences after the second halving, i.e. at block 420000.
if (nHalvings >= 2) {
// Subsidy decreases linearily, beginning with 4/3, ending with 2/3 of the nominal value.
nSubsidy *= nHalvingInterval * 4 - nHeight % nHalvingInterval * 2 - 1;
nSubsidy += nHeight * 2 / nHalvingInterval % 2 * (nHalvingInterval * 3 - 1);
nSubsidy /= nHalvingInterval * 3;
}
return nSubsidy + nFees;
}