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Topic: Why is BTC not used in Games? - page 2. (Read 6011 times)

full member
Activity: 196
Merit: 100
July 03, 2013, 06:03:45 AM
#14
... and I don't mean dice, poker, roulette and all this stuff in which BTC is used a lot. I mean real games. At least in Germany it's legal to play online for money, when not luck but skill decides wheter you win or loose ... So, BTC could be the universal curency for the Gamer-Universe, and I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?

MMORPGs will not open an "escape" like transfer money to another MMORPG, that's the whole point of MMORPGs, isn't it?
They want to lock you in every possible way and I am sure some people keep playing/paying because they don't want to lose their PGs/STATs

http://www.wikihow.com/Overcome-an-MMORPG-Addiction
full member
Activity: 364
Merit: 100
July 03, 2013, 05:56:47 AM
#13
The thing is, when it comes to these things what you're essentially paying for is cheats this is why you don't see games developers putting them in anymore like they used to, they'd much rather you pay tons of money for them and now they've even had the balls to make you pay for tiny bits of content that would otherwise have ended up in a big expansion pack.

Come on, it must be not too difficult to prevent cheating. How about making an import-limit?
Great thing! I hope ...
full member
Activity: 130
Merit: 100
July 03, 2013, 05:51:42 AM
#12
Most games prefer to have the monopoly on money creation. They cannot create bitcoin!
full member
Activity: 141
Merit: 100
legendary
Activity: 2156
Merit: 1131
July 03, 2013, 05:30:03 AM
#10
... I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?

You can do it since 2002 with d2jsp.org


I used to exchange my money between many mmorpg and make profit.
legendary
Activity: 1540
Merit: 1000
July 02, 2013, 03:00:38 PM
#9
There's no need for it at all, if the developers are really that desperate for it then they should make separate versions, one with micro-transactions one without but I remember people getting into arguments with me about this saying that if they did that then no one would play the free version and that's because micro-transactions suck Smiley. The thing is, when it comes to these things what you're essentially paying for is cheats this is why you don't see games developers putting them in anymore like they used to, they'd much rather you pay tons of money for them and now they've even had the balls to make you pay for tiny bits of content that would otherwise have ended up in a big expansion pack.

The only time I think you could truly get away with micro-transactions and such is if you were running something like Second Life to cover the costs of having stuff uploaded and things like that but there really has to be better way of doing this sort of thing.
full member
Activity: 364
Merit: 100
July 02, 2013, 02:13:40 PM
#8
They already have that sort of thing, it's called micro-transactions, they're also a fantastic way to completely ruin and butcher a game, I've seen many great game ideas completely ruined for this type of system.

Ruined by powergamers? I also thought about this. But is this not prevendible? Maybe the developers make a limit to import?
legendary
Activity: 1540
Merit: 1000
July 02, 2013, 12:11:27 PM
#7
Quote
As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc. 

They already have that sort of thing, it's called micro-transactions, they're also a fantastic way to completely ruin and butcher a game, I've seen many great game ideas completely ruined for this type of system.
sr. member
Activity: 280
Merit: 250
July 02, 2013, 05:53:46 AM
#6
No massive games? I am not in the gamer-scene, but as I heard, there has been a mass of online-multiplayer games, don't know the names, but I think this industry had made big steps the last years ...

The same reason every government prefers to have their own sort of money, to profit from it.

But do developers have any profit from the currency inside their game? I don't think so. With BTC they could.

As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc.

What do you think this will do to the BTC economy?


Depends, but if the coins they create are somehow linked to the real world, they will at least have a cheap loan, and if the in-game economy tanks, they can walk away without paying back. Same as gift cards, it is a form of money representing a loan to the company, and some gift cards are never redeemed.
full member
Activity: 364
Merit: 100
July 02, 2013, 03:40:25 AM
#5
No massive games? I am not in the gamer-scene, but as I heard, there has been a mass of online-multiplayer games, don't know the names, but I think this industry had made big steps the last years ...

The same reason every government prefers to have their own sort of money, to profit from it.

But do developers have any profit from the currency inside their game? I don't think so. With BTC they could.

As I thouught about it, my idea was, that you pay say 1$ for entrance, and you get 90 % of it in Satoshis - a lot of money to play. And you can transfere it to other games, little ones for smartphones, big ones for Wow, Starcraft, etc.

What do you think this will do to the BTC economy?
sr. member
Activity: 280
Merit: 250
July 01, 2013, 05:41:34 PM
#4
The same reason every government prefers to have their own sort of money, to profit from it.
legendary
Activity: 2926
Merit: 1386
July 01, 2013, 05:34:30 PM
#3
Probably because not many massive games have started being developed during the last 4 years since Bitcoin, such that the developers can sustain costs with this income.
But this could be done right now, in many cases.

 For example, take COD Black Ops Zombie, original Kino.

0.25BTC to play, four players, last one standing wins the pot.

Yes, I know you meant built into the point system of the game, but there are other ways.
legendary
Activity: 1442
Merit: 1005
July 01, 2013, 04:14:21 PM
#2
Probably because not many massive games have started being developed during the last 4 years since Bitcoin, such that the developers can sustain costs with this income.
full member
Activity: 364
Merit: 100
July 01, 2013, 10:41:07 AM
#1
... and I don't mean dice, poker, roulette and all this stuff in which BTC is used a lot. I mean real games. At least in Germany it's legal to play online for money, when not luck but skill decides wheter you win or loose ... So, BTC could be the universal curency for the Gamer-Universe, and I think it would be extremely cool to transfer the money you found in World of Warcraft to some other Online-Role-Game - also the providers could earn via provision - so: why is this not?
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