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Topic: Your advice needed - updated (Read 2890 times)

sr. member
Activity: 742
Merit: 250
April 26, 2017, 10:32:27 AM
I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.

Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.

The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.

Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.

How do you think is this battle system rather good? Maybe you have some suggestions?
I have read through your ideas. Generally, this is temporary because the initial steps are not easy. If possible, add modes the player will be involved in the battle,automatic mode is good, it will help players not have to use many operations but I think would be more interesting if the player is directly involved. Ships should have different upgrades and levels and the number of ships may increase 3-4 items. However it will be slightly difficult, that's just my opinion, you can refer

Well, to start I need make a first simple game and after that I will develop it with more details.
After couple of weeks of my another job I will start code this.
Thank you for listening to my opinion. That's what I mean, the simple will do first, then will add. Let's first create, design the basic steps initially to have the foundation. Then from that platform, you can build a more complete plan with more details. Make it more complete and eye catching through the updates. The graphics of the game also contribute in part, if possible let's design 3D it will attract more users I will wait the day you launch this game Cheesy Grin
newbie
Activity: 58
Merit: 0
April 26, 2017, 10:15:54 AM
I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.

Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.

The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.

Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.

How do you think is this battle system rather good? Maybe you have some suggestions?
I have read through your ideas. Generally, this is temporary because the initial steps are not easy. If possible, add modes the player will be involved in the battle,automatic mode is good, it will help players not have to use many operations but I think would be more interesting if the player is directly involved. Ships should have different upgrades and levels and the number of ships may increase 3-4 items. However it will be slightly difficult, that's just my opinion, you can refer

Well, to start I need make a first simple game and after that I will develop it with more details.
After couple of weeks of my another job I will start code this.
sr. member
Activity: 742
Merit: 250
April 26, 2017, 09:52:40 AM
I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.

Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.

The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.

Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.

How do you think is this battle system rather good? Maybe you have some suggestions?
I have read through your ideas. Generally, this is temporary because the initial steps are not easy. If possible, add modes the player will be involved in the battle,automatic mode is good, it will help players not have to use many operations but I think would be more interesting if the player is directly involved. Ships should have different upgrades and levels and the number of ships may increase 3-4 items. However it will be slightly difficult, that's just my opinion, you can refer
hero member
Activity: 854
Merit: 500
April 23, 2017, 10:08:18 AM
Greetings!

UPD: I read a lot of your answers and chosen to make the space game first.

Here I will post some ideas about the game for discuss, and game will be created in interactive mode. If you want, you can say what would you like to see in a game and you will see it.

Also while I am making a game, you can give me some advices and I can add something else (not only on single space game).

If there are any artists or 3d-designers on BitcoinTalk, please p. m. me I can give you some tasks to draw (images or small animation). You can help me for free or for some reward in BTC.

Original post:
Quote
I am creating sites and I am good in Maths. I already have an experience in creating games with HASH SUM verifications (games, where result is predefined and you cannot be cheated).
I have two ideas to create.

I plan to make a lottery game with a possibility to win a Lexus GX 460 (or BTC Equal sum for choice) and with a clear hash sum verification.

Or I can add a new Space game, where you will be able to upgrade your ship, collect trash from a space and extract some good resources from trash. Also later will be added an ability to fight with other ships and winner will get resources, loser will lose his ship.

What is better to add, how do you think?

Or if you can suggest any other Idea, I will review it and create too. I want to discuss some of the ideas of games to make a decision what to create.

yes you may do it. but think of the other ideas that will make your online game be popular enoughso that many people will be interested on it. and they will be enjoying investing and earning some free bitcoins on it. you have many rivals in the market you should know that, you need to think a very unique strategies for your output become famous or become known as a legit site and be heard by a lot of people in town.
sr. member
Activity: 588
Merit: 351
April 23, 2017, 07:06:05 AM
It would be also cool to make a service which will allow you to bet money on your team before play in official DOTA 2 or CS. But I do not know how to realize it, and not sure if it's legal with a steam company.

there are a lot of places that you can gamble on your favorite teams in Dota2 or CS:GO games but none of them are affiliated with Steam or Valve. they are all third parties. there are casinos that work with bitcoin even, but there are more working with fiat and even more working with in game items (like the cosmetic items you use in Dota2 like the AntiMage weapon or Pudge's hook).
there is also GosuGamers which is one of the biggest gaming related website that I remember it had something called "branches" in dota2 page that you could gamble them (they had no value) and then they added item betting.
as I said I don't know how legal any of these are, but they are happening.

Maybe you are worried if it would be illegal since you are making a new version or your own version of betting site? well there are so many sites out there, just like what @Pursuer said that are not affiliated or related to Steam or Valve. Most of those sites make their own version of E-sport betting site and adding some unique styles to prevent plagiarism or copyright issues. Some sports book offers different while the other is different, and i think that is not prohibited because its beyond the reach of Steam or Valve, and its also your own site so you have the choice to make a difference.
legendary
Activity: 1638
Merit: 1163
Where is my ring of blades...
April 23, 2017, 02:07:30 AM
It would be also cool to make a service which will allow you to bet money on your team before play in official DOTA 2 or CS. But I do not know how to realize it, and not sure if it's legal with a steam company.

there are a lot of places that you can gamble on your favorite teams in Dota2 or CS:GO games but none of them are affiliated with Steam or Valve. they are all third parties. there are casinos that work with bitcoin even, but there are more working with fiat and even more working with in game items (like the cosmetic items you use in Dota2 like the AntiMage weapon or Pudge's hook).
there is also GosuGamers which is one of the biggest gaming related website that I remember it had something called "branches" in dota2 page that you could gamble them (they had no value) and then they added item betting.
as I said I don't know how legal any of these are, but they are happening.
newbie
Activity: 58
Merit: 0
April 23, 2017, 12:23:38 AM
I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.
-snipped
This would be nice if those battles would be shown on images because it does really give the chills on firing another ship with laser guns and also i would like to know if how those ships gonna be upgraded? You will need to buy or something? If thats the thing then those have money have really the advantage since they can purchase advance guns or whatsoever.

Animations and special effect will greatly make players hooked to the game, it would be better if it is not a turn base game since.

I think power is not the decisive thing here, luck and intelligence always help you win. Think of the story in fact, if you're an agile guy, you can win over some formidable but stupid guy. For gambling the same is true, the tactics will work. Conversely, if you have a lot of money, but you do not know how to use it, it will not be your money.

Oh well this is the main problem of most games, obviously the one with advance weaponry and defence have bigger possibility to win.  But it would be best if the game is not pay to win.  It should be play to win instead.


It would be also cool to make a service which will allow you to bet money on your team before play in official DOTA 2 or CS. But I do not know how to realize it, and not sure if it's legal with a steam company.
legendary
Activity: 3010
Merit: 1280
Get $2100 deposit bonuses & 60 FS
April 22, 2017, 02:39:20 PM
I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.
-snipped
This would be nice if those battles would be shown on images because it does really give the chills on firing another ship with laser guns and also i would like to know if how those ships gonna be upgraded? You will need to buy or something? If thats the thing then those have money have really the advantage since they can purchase advance guns or whatsoever.

Animations and special effect will greatly make players hooked to the game, it would be better if it is not a turn base game since.

I think power is not the decisive thing here, luck and intelligence always help you win. Think of the story in fact, if you're an agile guy, you can win over some formidable but stupid guy. For gambling the same is true, the tactics will work. Conversely, if you have a lot of money, but you do not know how to use it, it will not be your money.

Oh well this is the main problem of most games, obviously the one with advance weaponry and defence have bigger possibility to win.  But it would be best if the game is not pay to win.  It should be play to win instead.
sr. member
Activity: 770
Merit: 254
April 22, 2017, 02:12:50 PM
#99
Greetings!

UPD: I read a lot of your answers and chosen to make the space game first.

Here I will post some ideas about the game for discuss, and game will be created in interactive mode. If you want, you can say what would you like to see in a game and you will see it.

Also while I am making a game, you can give me some advices and I can add something else (not only on single space game).

If there are any artists or 3d-designers on BitcoinTalk, please p. m. me I can give you some tasks to draw (images or small animation). You can help me for free or for some reward in BTC.

Original post:
Quote
I am creating sites and I am good in Maths. I already have an experience in creating games with HASH SUM verifications (games, where result is predefined and you cannot be cheated).
I have two ideas to create.

I plan to make a lottery game with a possibility to win a Lexus GX 460 (or BTC Equal sum for choice) and with a clear hash sum verification.

Or I can add a new Space game, where you will be able to upgrade your ship, collect trash from a space and extract some good resources from trash. Also later will be added an ability to fight with other ships and winner will get resources, loser will lose his ship.

What is better to add, how do you think?

Or if you can suggest any other Idea, I will review it and create too. I want to discuss some of the ideas of games to make a decision what to create.
I think you should go with game. Implement marketplace so people can buy and sell equipment, resources etc. If your game become popular than implement lottery, don't do it before because no one will play game.
hero member
Activity: 854
Merit: 500
April 22, 2017, 12:32:01 PM
#98
Hmm, what I think about this is that how can you make this fair for everyone? How can you make this into some kind of gambling game where you have to have some sort of way to make everything be based off chance. Maybe instead of a gambling game, you could make a real game based on your idea. There aren't many games that are based off bitcoins.

If stronger player will always beat weak one, it's not good. There will be a chance for weaker player to beat a strong one. But this chance will not be really big.


I think power is not the decisive thing here, luck and intelligence always help you win. Think of the story in fact, if you're an agile guy, you can win over some formidable but stupid guy. For gambling the same is true, the tactics will work. Conversely, if you have a lot of money, but you do not know how to use it, it will not be your money.
hero member
Activity: 1400
Merit: 571
April 22, 2017, 10:32:44 AM
#97
Also while I am making a game, you can give me some advices and I can add something else (not only on single space game).

Please bring on something new, which has not yet been implemented before. For example, Pokemon Go type game where bitcoin can be won.

There is already one, if I'm not mistaken, it is a Ponzi site out there where you are going to collect pokemons and you are going to battle it with somebody or to the A.I on their site (I'm not sure, correct me if I'm wrong), but is not a 3D game, so if OP will going to put this Pokémon Go in his gambling site, then, maybe, it will become popular in the gambling world.

But it is still depends on OP though if he is going to put this up on his site, though, a really unique game would really do, and not the existing one.
legendary
Activity: 2590
Merit: 1022
Leading Crypto Sports Betting & Casino Platform
April 22, 2017, 09:04:08 AM
#96
that's interesting i like this kind of game, but you didn't answer to my question about the pure gamble or skill, there is any meaning behind how a ship get hit? i mean can you maneuver the ship or it's only enterily on the ship to survive based on its specifications?

You will not be able to drive the ship real-time, otherwise I will have to do full 3d online space simulator, which is not the point for me now.

Your abilities to hit will depend on your ship's characteristics and on a random events. It's like battles in MOO2 in automatic mode.

oh ok that's was my worry, well i guess will make for a more easy game, when can we expect a release for this game, any ETA?
newbie
Activity: 58
Merit: 0
April 22, 2017, 08:01:26 AM
#95
that's interesting i like this kind of game, but you didn't answer to my question about the pure gamble or skill, there is any meaning behind how a ship get hit? i mean can you maneuver the ship or it's only enterily on the ship to survive based on its specifications?

You will not be able to drive the ship real-time, otherwise I will have to do full 3d online space simulator, which is not the point for me now.

Your abilities to hit will depend on your ship's characteristics and on a random events. It's like battles in MOO2 in automatic mode.
legendary
Activity: 2590
Merit: 1022
Leading Crypto Sports Betting & Casino Platform
April 22, 2017, 05:57:51 AM
#94
if this is a naval combat where you can bet or maybe i earn point to convert in bitcoin if i destroy the opponent ship? it sounds interesting indeed, but on what is based the fact that one ship miss the shot and the other not, is it all random, or require some skill? i prefer if it is not all about luck, i also like that you want to keep it simple at first, but you can add upgrade and more weapons later, would make things more interesting

Yes, if you will destroy an enemy ship you will be able to gain some parts from his ship and cell it for Bitcoins. If you will destroy an upgraded ship you will receive more. But upgraded ship is hardly to destroy.
You will be able to add some equipment on your ship, different guns, shields.
Will your gun miss or not it depends not only on a luck, but also on the dodge rate of your enemy ship, accuracy of your gun, your current battle's random accuracy bonus and skill of your pilot.

But firstly I think the game will be very simple, to start it faster. After that I will add some new elements.
Firstly ships will just collect garbage without battles.



that's interesting i like this kind of game, but you didn't answer to my question about the pure gamble or skill, there is any meaning behind how a ship get hit? i mean can you maneuver the ship or it's only enterily on the ship to survive based on its specifications?
newbie
Activity: 58
Merit: 0
April 21, 2017, 09:28:24 AM
#93
Hmm, what I think about this is that how can you make this fair for everyone? How can you make this into some kind of gambling game where you have to have some sort of way to make everything be based off chance. Maybe instead of a gambling game, you could make a real game based on your idea. There aren't many games that are based off bitcoins.

If stronger player will always beat weak one, it's not good. There will be a chance for weaker player to beat a strong one. But this chance will not be really big.

newbie
Activity: 58
Merit: 0
April 21, 2017, 09:26:05 AM
#92
if this is a naval combat where you can bet or maybe i earn point to convert in bitcoin if i destroy the opponent ship? it sounds interesting indeed, but on what is based the fact that one ship miss the shot and the other not, is it all random, or require some skill? i prefer if it is not all about luck, i also like that you want to keep it simple at first, but you can add upgrade and more weapons later, would make things more interesting

Yes, if you will destroy an enemy ship you will be able to gain some parts from his ship and cell it for Bitcoins. If you will destroy an upgraded ship you will receive more. But upgraded ship is hardly to destroy.
You will be able to add some equipment on your ship, different guns, shields.
Will your gun miss or not it depends not only on a luck, but also on the dodge rate of your enemy ship, accuracy of your gun, your current battle's random accuracy bonus and skill of your pilot.

But firstly I think the game will be very simple, to start it faster. After that I will add some new elements.
Firstly ships will just collect garbage without battles.


Are you going to implement some sort of pay to win system where you can just buy better gear (ships, guns)? Or will it be totally free?
If it's completely free, I can't imagine that you're going to be able to pay out a lot of Bitcoin, probably more like what faucets pay out...

Yes, users will buy new gears, guns and ships for BTC, and other users who will beat them will receive this BTC.
If your ship laser gun chance not to miss is 60%, you can buy advanced anti-missing system and it will be 80% etc.
But firstly I will repair exciting games on my site... Zero edge for me now ) Heh.
legendary
Activity: 1792
Merit: 1283
April 21, 2017, 09:00:05 AM
#91
if this is a naval combat where you can bet or maybe i earn point to convert in bitcoin if i destroy the opponent ship? it sounds interesting indeed, but on what is based the fact that one ship miss the shot and the other not, is it all random, or require some skill? i prefer if it is not all about luck, i also like that you want to keep it simple at first, but you can add upgrade and more weapons later, would make things more interesting

Yes, if you will destroy an enemy ship you will be able to gain some parts from his ship and cell it for Bitcoins. If you will destroy an upgraded ship you will receive more. But upgraded ship is hardly to destroy.
You will be able to add some equipment on your ship, different guns, shields.
Will your gun miss or not it depends not only on a luck, but also on the dodge rate of your enemy ship, accuracy of your gun, your current battle's random accuracy bonus and skill of your pilot.

But firstly I think the game will be very simple, to start it faster. After that I will add some new elements.
Firstly ships will just collect garbage without battles.


Are you going to implement some sort of pay to win system where you can just buy better gear (ships, guns)? Or will it be totally free?
If it's completely free, I can't imagine that you're going to be able to pay out a lot of Bitcoin, probably more like what faucets pay out...
hero member
Activity: 756
Merit: 505
April 21, 2017, 08:48:33 AM
#90
if this is a naval combat where you can bet or maybe i earn point to convert in bitcoin if i destroy the opponent ship? it sounds interesting indeed, but on what is based the fact that one ship miss the shot and the other not, is it all random, or require some skill? i prefer if it is not all about luck, i also like that you want to keep it simple at first, but you can add upgrade and more weapons later, would make things more interesting

Yes, if you will destroy an enemy ship you will be able to gain some parts from his ship and cell it for Bitcoins. If you will destroy an upgraded ship you will receive more. But upgraded ship is hardly to destroy.
You will be able to add some equipment on your ship, different guns, shields.
Will your gun miss or not it depends not only on a luck, but also on the dodge rate of your enemy ship, accuracy of your gun, your current battle's random accuracy bonus and skill of your pilot.

But firstly I think the game will be very simple, to start it faster. After that I will add some new elements.
Firstly ships will just collect garbage without battles.



Hmm, what I think about this is that how can you make this fair for everyone? How can you make this into some kind of gambling game where you have to have some sort of way to make everything be based off chance. Maybe instead of a gambling game, you could make a real game based on your idea. There aren't many games that are based off bitcoins.
newbie
Activity: 58
Merit: 0
April 20, 2017, 12:10:35 PM
#89
if this is a naval combat where you can bet or maybe i earn point to convert in bitcoin if i destroy the opponent ship? it sounds interesting indeed, but on what is based the fact that one ship miss the shot and the other not, is it all random, or require some skill? i prefer if it is not all about luck, i also like that you want to keep it simple at first, but you can add upgrade and more weapons later, would make things more interesting

Yes, if you will destroy an enemy ship you will be able to gain some parts from his ship and cell it for Bitcoins. If you will destroy an upgraded ship you will receive more. But upgraded ship is hardly to destroy.
You will be able to add some equipment on your ship, different guns, shields.
Will your gun miss or not it depends not only on a luck, but also on the dodge rate of your enemy ship, accuracy of your gun, your current battle's random accuracy bonus and skill of your pilot.

But firstly I think the game will be very simple, to start it faster. After that I will add some new elements.
Firstly ships will just collect garbage without battles.

legendary
Activity: 2590
Merit: 1022
Leading Crypto Sports Betting & Casino Platform
April 20, 2017, 11:57:57 AM
#88
I have already asked, but nobody answered, so, I am repeating:

The Battle system will be automatic. Ships will have weapons. Weapons have damage, accuracy and shooting speed.
The basic weapon will be a laser gun.
It will have 8-14 points of damage, 60% accuracy and 0.6 sec for shoot.

Firstly there will be 2 types of ships. 20 and 85 points of health. 85% and 50% of dodging.

The sample of the battles mechanic:
Ship 1 make a shot with laser gun 1 and damaged ship 2 for 8 points.
Ship 2 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 2 and missed.
Ship 1 make a shot with laser gun 1 and missed.
Ship 2 make a shot with laser gun 1 and damaged ship 1 for 10 points.
Ship 2 make a shot with laser gun 2 and damaged ship 1 for 13 points.
Ship 1 destroyed.

Well, if it will be simple to draw, then battles will be shown in images, if not, in text mode.

How do you think is this battle system rather good? Maybe you have some suggestions?

if this is a naval combat where you can bet or maybe i earn point to convert in bitcoin if i destroy the opponent ship? it sounds interesting indeed, but on what is based the fact that one ship miss the shot and the other not, is it all random, or require some skill? i prefer if it is not all about luck, i also like that you want to keep it simple at first, but you can add upgrade and more weapons later, would make things more interesting
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