However partially this can be blamed to those producers of goods creating low quality items that have to be replaced all the time in order to increase their profits, as it could be entirely possible to create much better goods for a higher price but that you may never have to replace over your life, decreasing our usage of resources and the overall wealth spent on those products, but since this will play against those producers they refuse to do this.
Yeah, you can't really bank on most goods being "lifetime" quality in current economy. It's not only about resource usage - it's also about workforce employment and distribution channels already created. Would basically lead to a huge flop regarding workforce and a lot of unemployed.
Basic idea is: imagine right now you gotta remake the same 30 items every month(demand and supply). It takes 1 worker to make 1 item 1 day. So if you suddenly switch to only needing to remake the item 10 times due to it having higher quality and lasting longer. Well, now to keep same 1 worker occupied he needs to spend at least 3x more time creating said item, otherwise his position is most likely going to get shut down. And you can transfer all of those issues to transportation(delivering of said item), marketing it to people (Good example would be amazon model, you have companies like Weby Corp that do listing creation/optimization and advertising companies), etc.
One of the folks I know had a theory that overall lifetime of tech had to go down for the economy to be able to support production of said tech, since if you'd be able to buy a PC and have it work for 20 years, then you simply wouldn't have cash flow to improve parts as fast as we did. That's why in 90s buying PC would last you a good 5-7 years, and those days PCs are obsolete after like 2-3. Progress in improving is just too fast, since competition is high and cash flow is insane.