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Topic: A new MMORPG with cryptointegration, collecting ideas - page 2. (Read 3375 times)

newbie
Activity: 33
Merit: 0

  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.


How do you plan to do this?
In every game currency generation undergoes hyperinflation, even with a lot of sinks
Do you mean as a premium currency that you cant get by playing the game outside of trading , and have a normal currency below it?

We have thought a few ways yes. Secondly yes there would be two currencies. A normal currency centralized and a premium currency which would be crypto.
We are welcoming any ideas related to managing crypto and the way it should be in game.
staff
Activity: 3136
Merit: 570
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This is a very good project, I like playing MMORPG style games since I was young, so it would be very interesting if there is a game that is designed and build around using crypto-currencies as the in game money. It would be good if there is an auction house for weapons, shields and gears.

Players can farm items for different classes while playing the game, and sell them away for crypto-currencies if that item is not suited for use with that specific class hero, and the website can charge some admin fees for every sales of items on the in game auction house to pay for server maintenance and developer fees.
legendary
Activity: 2464
Merit: 1145

  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.


How do you plan to do this?
In every game currency generation undergoes hyperinflation, even with a lot of sinks
Do you mean as a premium currency that you cant get by playing the game outside of trading , and have a normal currency below it?
newbie
Activity: 40
Merit: 0
How about being able to build mines in-game which generate the actual currency?
We could call it proof-of-achievement.
If you have mines, your game-client will also actively process and encrypt transactions.
The more in-game mines the more client-processing will happen, this should be scaled by being able to add external hardware (cloud miners and asics etc.) which could all be managed from within the game.
hero member
Activity: 1190
Merit: 525
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I always imagined to see a MMORPG with nice graphics, sober colors/textures/characters/items... I mean more like real life and not crazy huge flaming swords with japanese cartoon characters with their heads bigger than their body, this kind of unreal thing.

Also many skills to train like RuneScape, where one skill is necessary to evolve the next one. With many skills there are many items and stuff to be created by the members, they could sell it, move a solid economy in game, what makes much sense with the Cryptointegration system you want to do. If the game is good there will be people paying to play and other people making profit from the game (if they are really skilled on it).

Good luck with your project, I hope you find the ideas you are looking for.
hero member
Activity: 798
Merit: 506
For the beginning, do not run this game with "bitcoin" intentional.
As we know players will keep playing if they get a great experience in your game. We will know about it a month later after the game launched.
The thing is; it's only works for gamers, and that's why all stuff inside the game should be more attractive than any other MMORPG games which people usually could trade with fiat currency or using PayPal.
sr. member
Activity: 434
Merit: 251
physics, mathematics and engineering
I would like to say that is nice idea.
Do you have prototype now? or demo/betta version..
If you show this to us it's will be better than text only.
May be do you have pictures?

We try to publish a alpha in ~ 1 month.

I am really a huge fan of universes with much content (Tolkien universe, Warhammer 40k, ...). I will create as much content as possible (backgroundstory for each race available,...).
The story will be dynamic and with huge effects. For exapmle everyone starts as human and depending on his behavior and choices he will convert to another race (do not worry this fits to the content).

For now we focus on making a alpha, after that beta, then publish whole game and then we will have time to think about keeping the players  Cheesy One thing we agreed on is listening to the players what content shall be created. So if anyone has suggestions pls let us know.

One of the games which I was really impressed with (in terms of rich content) was this little gem called King of Dragons Pass. It was a boardgame style RPG, but with very intricate stories and "creation myths"... if you spent the hours required to read them, you'd have a better understanding of what worked culturally and socially in the game (it didn't practise what we'd consider as norms in our society). The style was wonderfully maintained throughout the game. The music worked. Even the 2d hand-drawn art was extremely complementary.

I played the PC version when it came out in the late 90s/early 2000s. It was considered a flop at the time, couldn't compete with the age of FPS and action-oriented RPG. But a few years back, they re-released the version for iOS and it was a huge hit. Updated only a few stories, but ported the entire game over and charged I think $5 for the game? Made them a lot of money... not bad for a game over 10 years old!

My point is... there's an entire generation of people who love a good story, now getting on with age. You might find them a huge part of your game if you build good content. And more importantly, that content has to be synonymous with your brand. It has to be consistent. Can't be sci-fi one time and suddenly horror fantasy, and then medieval when the writers change.

Sorry for being long-winded!

Your suggestions are appreciated  Wink
sr. member
Activity: 1330
Merit: 258
I would like to say that is nice idea.
Do you have prototype now? or demo/betta version..
If you show this to us it's will be better than text only.
May be do you have pictures?
legendary
Activity: 2968
Merit: 3684
Join the world-leading crypto sportsbook NOW!
I am really a huge fan of universes with much content (Tolkien universe, Warhammer 40k, ...). I will create as much content as possible (backgroundstory for each race available,...).
The story will be dynamic and with huge effects. For exapmle everyone starts as human and depending on his behavior and choices he will convert to another race (do not worry this fits to the content).

For now we focus on making a alpha, after that beta, then publish whole game and then we will have time to think about keeping the players  Cheesy One thing we agreed on is listening to the players what content shall be created. So if anyone has suggestions pls let us know.

One of the games which I was really impressed with (in terms of rich content) was this little gem called King of Dragons Pass. It was a boardgame style RPG, but with very intricate stories and "creation myths"... if you spent the hours required to read them, you'd have a better understanding of what worked culturally and socially in the game (it didn't practise what we'd consider as norms in our society). The style was wonderfully maintained throughout the game. The music worked. Even the 2d hand-drawn art was extremely complementary.

I played the PC version when it came out in the late 90s/early 2000s. It was considered a flop at the time, couldn't compete with the age of FPS and action-oriented RPG. But a few years back, they re-released the version for iOS and it was a huge hit. Updated only a few stories, but ported the entire game over and charged I think $5 for the game? Made them a lot of money... not bad for a game over 10 years old!

My point is... there's an entire generation of people who love a good story, now getting on with age. You might find them a huge part of your game if you build good content. And more importantly, that content has to be synonymous with your brand. It has to be consistent. Can't be sci-fi one time and suddenly horror fantasy, and then medieval when the writers change.

Sorry for being long-winded!
newbie
Activity: 33
Merit: 0
Oh wow. Not to burst your bubble, but if this is your first time developing a game. You should not start with a MMORPG. It would take years to even develop alpha... You should read a bunch of game dev horror stories about how they were over their heads when choosing such a big project.
Hello.
No this is not our first time. Thanks for warning.
Smiley
newbie
Activity: 4
Merit: 0
Oh wow. Not to burst your bubble, but if this is your first time developing a game. You should not start with a MMORPG. It would take years to even develop alpha... You should read a bunch of game dev horror stories about how they were over their heads when choosing such a big project.
legendary
Activity: 3542
Merit: 1965
Leading Crypto Sports Betting & Casino Platform
Have you considered the legal implications yet? A lot of countries has not accepted Crypto currencies as legal tender/currency. In the USA for example, Bitcoin is seen as a commodity, not a currency. To bypass this problem, game developers has been creating their own in-game currencies. < example : Crystals > and they sell bundles of these crystals to gamers. < These Crystals can be bought and paid for with several payment options : CC / Money transfers / Bitcoin etc. >

Do not exclude other payment options that are regulated by governments or you will get trouble. If you want to go the legal route, let people pay for these Crystals via Payment processors. < governments wants paper trails, then they are happy >

Good luck with your project, looking forward to see the results.
sr. member
Activity: 434
Merit: 251
physics, mathematics and engineering
Another aspect that would help with longevity is content. It takes quite a bit of time to build background - most new ventures and almost all new games have a very loose universe that they just patch stories on. It works for a while but tend to end up as meaningless noise, fillers for whatever new quest or adventure. I'm not saying you have to create an entire Tolkien compendium of literature, but it helps to have a solid "creation story" for your world that would already set out overarching themes for latter content.

Do you have an idea on how you would continue to generate and build on your story?

I am really a huge fan of universes with much content (Tolkien universe, Warhammer 40k, ...). I will create as much content as possible (backgroundstory for each race available,...).
The story will be dynamic and with huge effects. For exapmle everyone starts as human and depending on his behavior and choices he will convert to another race (do not worry this fits to the content).

For now we focus on making a alpha, after that beta, then publish whole game and then we will have time to think about keeping the players  Cheesy One thing we agreed on is listening to the players what content shall be created. So if anyone has suggestions pls let us know.
hero member
Activity: 3108
Merit: 577
Leading Crypto Sports Betting & Casino Platform
And I would begin releasing screenshots and small videos soon.
Will wait on this thing and I'm more an image person and looks on the things if that is interesting together with the story of the game that you are now developing. Make those videos attracting so every MMORPG enthusiasts and gamers will have to take a look at your game and will try it for sure. Best of luck arkan and user365!
newbie
Activity: 33
Merit: 0
Another aspect that would help with longevity is content. It takes quite a bit of time to build background - most new ventures and almost all new games have a very loose universe that they just patch stories on. It works for a while but tend to end up as meaningless noise, fillers for whatever new quest or adventure. I'm not saying you have to create an entire Tolkien compendium of literature, but it helps to have a solid "creation story" for your world that would already set out overarching themes for latter content.

Do you have an idea on how you would continue to generate and build on your story?

User365 would be working on story part. He would probably start writing a wiki soon. And I would begin releasing screenshots and small videos soon.

One thing I feel like mentioning we intend to make this game inclined equally or more towards strategy and puzzle solving and decision making.
The game would be more about how your decisions taken at every point in game shapes your character and the kingdom you own.

While the game would have some kill slash action we would not focus on that too largely (eg. attack effects , graphics.. etc) .This is simply because we in current form would be lacking enough funds for creating those shiny and bright special fighting effects . This may change in future though.

We are seriously looking for any suggestions regarding revenue generation ideas. More we can generate easier to support the game and give back to players.
So do throw anything that comes to your mind about that.

Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL
legendary
Activity: 2968
Merit: 3684
Join the world-leading crypto sportsbook NOW!
Another aspect that would help with longevity is content. It takes quite a bit of time to build background - most new ventures and almost all new games have a very loose universe that they just patch stories on. It works for a while but tend to end up as meaningless noise, fillers for whatever new quest or adventure. I'm not saying you have to create an entire Tolkien compendium of literature, but it helps to have a solid "creation story" for your world that would already set out overarching themes for latter content.

Do you have an idea on how you would continue to generate and build on your story?
full member
Activity: 279
Merit: 132
Beefcake!!!
If you are pretty new at games you may want to start with a simple game, depending on your budget, team size, etc.

For example, the game call Realm of the Mad God was supposedly made very quickly for some contest (I read that somewhere don't quote me on it). It uses 8 bit retro graphics and is a ton of fun.  I think you could integrate some of your ideas into a game like this.

Also there have been a handful of games that used in game currency that could be bought/sold for real money, such as in Second Life (never played it but I think it was possible). In this type of game users create content, maybe a skin or in game item or whatever, and can sell it to other players.  AFAIK games like this never used an actual crypto currecy but it also seems similar to your idea.

No idea what your team looks like, but I can do music and sound effects.  PM if interested.  Also keep it updated, I am interested to see how this evolves.
full member
Activity: 210
Merit: 101
You should make it where items in the game are collectible, by only making a certain amount of each item it will give the items more value and you can make some items Ultra Rare, some Rare, Some common etc. kinda like Magic The Gathering. That would be dope and would give the items more value. Just an idea.
full member
Activity: 201
Merit: 100
Its a really interesting and exciting idea, I love it Tongue

How would one acquire the in game currency? Would it be mineable or pre mined and distributed in game through quests or missions?

Im hyped for the alpha Tongue

full member
Activity: 924
Merit: 148

I would too want some real politics kicking in the game.Players forming alliances , betraying in alliances, revenge, Helping a friend, Asking something in return for an alliance etc. User365 will look into this and incorporate some of these features some how I believe. Smiley

Some ingame relations are definetely good. But if you want to make a roleplay world I wouldn't reccoment to put mutch attension to this aspect. Once I've seen players making alliances (even if they were playing on different factions) just because there was a chance to do it but not a because whole game was focused on it.
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