Pages:
Author

Topic: A new MMORPG with cryptointegration, collecting ideas - page 3. (Read 3311 times)

sr. member
Activity: 434
Merit: 251
physics, mathematics and engineering
Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?

We are testing up base concepts with 2.5D and 3D. We are aiming an alpha at end of next month. Smiley
Nice! What do you expect the alpha to have ready for testing out?

Alpha would include:
- Playable game, very simple, with not much content
- Concept of the story, races, map, world (not in playable version)
full member
Activity: 202
Merit: 101
Find out who you are and do it on purpose
I've come across a few Minecraft servers that give rewards in BTC, LTC, DOGE & DGB.

If thats what you mean  Smiley

Otherwise the closests thing to own economy would Entropia or Eve online

full member
Activity: 184
Merit: 100
Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?

We are testing up base concepts with 2.5D and 3D. We are aiming an alpha at end of next month. Smiley
Nice! What do you expect the alpha to have ready for testing out?
newbie
Activity: 33
Merit: 0
Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?

We are testing up base concepts with 2.5D and 3D. We are aiming an alpha at end of next month. Smiley
full member
Activity: 184
Merit: 100
Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.

Thank you, will check when I get home!

Do you have any estimate on when you'll have a beta or anything like that?
newbie
Activity: 33
Merit: 0
Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?

Sent you our Ryver/Salck invite link.
Anyone can feel free to join here.
https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL

Empty as of now. We would soon posting up things in there though.
newbie
Activity: 33
Merit: 0
Greetings OP and partner! I have always been deeply interested in RPGs, from my D&D days of pen and paper RPGs, so keep a look for projects like these (I commented on both your threads, so am happy to see you band together).

It's great to see the ideas you have, but I would strongly suggest you decide on the foundations of your game before you head into the technical details... something very long term that describes your vision for 1,3, 5 years. Questions like "Who will my players be and how long do I want them to play?", "What will the motivation be, crypto rewards or a fulfilling experience?".

I say this because I yearn for the sort of games I used to play with friends... where our interest an engagement ensured longevity, rather than a monetary reward system. Don't get me wrong, I think monetisation (or crypto-isation?) is good - both for operational costs and to keep a regular flow of new (if temporary) players.

I suggested earlier resets - this is important, but with lasting rewards that carry over without giving players an edge from earlier resets. Another great system established in the game Utopia was the randomising of guilds. You started every reset scattered randomly over "islands"... and with about 20 players (states) on one island. Somehow, because of proximity, you had to band together, agree to vote on a monarch to form a kingdom. Kingdoms had slight advantages in war, economy, depending on the popular support of their populations.

This prevented the creation of superkingdoms from each reset. Those who really liked each other formed natural alliances. People betrayed their own kingdoms. People were free to change their votes, free to buy votes, free to blackmail votes with intra-island war.

That simple level of politics and user engagement was enough, and can be more complex. But I never really saw anything quite like it since.

I would too want some real politics kicking in the game.Players forming alliances , betraying in alliances, revenge, Helping a friend, Asking something in return for an alliance etc. User365 will look into this and incorporate some of these features some how I believe. Smiley
full member
Activity: 184
Merit: 100
Since it's difficult and labour intensive to create a great game, I would probably prefer a really well made 2d game over a sloppy 3d game. Not sure what your resources are, but that could be a point to consider.

It seems as if graphics have taken too much importance in modern gaming, which has been taking away from good stories, well thought through worlds, mechanics and just general content.

Either way, I'm interested. Is there a newsletter to subscribe to or any other way to keep track of this easily?
legendary
Activity: 2856
Merit: 3548
Join the world-leading crypto sportsbook NOW!
Greetings OP and partner! I have always been deeply interested in RPGs, from my D&D days of pen and paper RPGs, so keep a look for projects like these (I commented on both your threads, so am happy to see you band together).

It's great to see the ideas you have, but I would strongly suggest you decide on the foundations of your game before you head into the technical details... something very long term that describes your vision for 1,3, 5 years. Questions like "Who will my players be and how long do I want them to play?", "What will the motivation be, crypto rewards or a fulfilling experience?".

I say this because I yearn for the sort of games I used to play with friends... where our interest an engagement ensured longevity, rather than a monetary reward system. Don't get me wrong, I think monetisation (or crypto-isation?) is good - both for operational costs and to keep a regular flow of new (if temporary) players.

I suggested earlier resets - this is important, but with lasting rewards that carry over without giving players an edge from earlier resets. Another great system established in the game Utopia was the randomising of guilds. You started every reset scattered randomly over "islands"... and with about 20 players (states) on one island. Somehow, because of proximity, you had to band together, agree to vote on a monarch to form a kingdom. Kingdoms had slight advantages in war, economy, depending on the popular support of their populations.

This prevented the creation of superkingdoms from each reset. Those who really liked each other formed natural alliances. People betrayed their own kingdoms. People were free to change their votes, free to buy votes, free to blackmail votes with intra-island war.

That simple level of politics and user engagement was enough, and can be more complex. But I never really saw anything quite like it since.
sr. member
Activity: 434
Merit: 251
physics, mathematics and engineering

  • There would be a main world, where main story takes place, but if you continue to play, a player can own his own city, and recruit other players as his knights (guild system)

Is that something like garrisons from WoW? Like a guild garrison?


The idea is not complete, till now, but basic idea would be cities built and ruled by players. The city belongs to a faction (there will be ~5 to 7, humans, demons, ...) and if another city does not belong to the same faction you can attack it. Around the city there is land, which can be claimed and produces resources (of course you can conquer the land). A city belongs to one player, which has many other players living in his city and fighting together (like guild master and members). We will implement something to prevent that everyone builds his own city.
full member
Activity: 924
Merit: 148

  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.


Sup mate! I still doubt about this point. it might be a "local" currency for your ingame world but it will hardly succeed outside. At least untill you will have thousands of ppl stable online most of the time. Anyway as a mature MMORPG nerd I'll try to keep an eye on your project and shitpost on your threads Smiley Also if you will ever need any extra view from the side or anything else then just let me know.


  • There would be a main world, where main story takes place, but if you continue to play, a player can own his own city, and recruit other players as his knights (guild system)

Is that something like garrisons from WoW? Like a guild garrison?
hero member
Activity: 2996
Merit: 600
Good to know that you found a partner for now though I'm not familiar with arkan games. It's good that you have the same idea and interest for building your own game. Please keep us updated here, this game is good for the crypto community that wants to have a game that's integrated to crypto currency. You are having fun while you are earning, this is interesting project. Good luck to you guys.
sr. member
Activity: 434
Merit: 251
physics, mathematics and engineering
Basically I was always interested in a game which has a real economy and a cryptocoin.

I have already created a thread about that a while ago (https://bitcointalksearch.org/topic/idea-for-a-game-1891013) and I don´t want to post everything I wrote there, here again.
Now I have found a partner (https://bitcointalksearch.org/user/arkangames-1136926) which is as excited as I am about this idea and has his own thread about this (https://bitcointalksearch.org/topic/mmorpg-development-crypto-integration-options-2168623)

Basics on the game which we imagine:
  • A MMORPG
  • Engine is unity
  • We have basic concept about story and game mechanism (like it will be medival with magic, story,...)
  • The game should have a cryptointegration, this means that the ingame currency is a cryptocoin which can be traded ingame for stuff, between players and also outside the game.
  • There would be a main world, where main story takes place, but if you continue to play, a player can own his own city, and recruit other players as his knights (guild system)
  • Dynamic story: Your choices affect your entire gameplay, f.e. depending on your playstile you will become a different character and race. (everyone starts as human, if you are into pvp and don´t show mercy in the story you will become a daemon, and so on)

We want the game to be liked by the community, therefore we would like to give everyone the opportunity to share his ideas Smiley
Ideas would be, how do you like it: 2d,3d, graphicstyle,...

If you want to help us even more, you can join here: https://aravalgames.ryver.com/application/signup/members/IpfpYsipNI5vBvL
Pages:
Jump to: