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Topic: [ANN] - page 7. (Read 779 times)

newbie
Activity: 25
Merit: 0
June 20, 2018, 05:25:33 PM
#17
ok. i have to admit this is a interesting twist of an use case in crypto world. this can go to moon

That is very kind of you.  We've already spent close to a year on the project and believe its going to do a lot for the game industry Smiley
newbie
Activity: 25
Merit: 0
June 20, 2018, 05:17:03 PM
#16
Whoa! Super interesting project! What country is your company and ICO registered in?

Thanks! Based in Berkeley CA.  Not sure about ICO.  Raised some equity and we are focused on building the protocol and partnering with game publishers.  We have an active telegram community, you can check it out here to stay updated: https://t.me/lootrewards
newbie
Activity: 25
Merit: 0
June 20, 2018, 05:15:51 PM
#15
Wow, this gameplay looks amazing. You've put a lot of efford to buil it. Well done!
hero member
Activity: 994
Merit: 504
June 20, 2018, 05:14:15 PM
#14
ok. i have to admit this is a interesting twist of an use case in crypto world. this can go to moon
newbie
Activity: 25
Merit: 0
June 20, 2018, 04:55:04 PM
#13
let me get this...you say that you can integrate all those games into your platform? league of legends is a huge game. Shocked

Some games, like Dungeon Defenders 2, will integrate our protocol directly in their game.  We have an official partnership with the company behind DD2 for this.

There is no official partnership with Riot or LoL, but we can leverage their open API so players can win Loot win they play LoL (for example): https://developer.riotgames.com/

Dungeon Defenders 2 is a very popular game. How much could one expect to earn per hour of gameplay?

This depends on a few factors:

1) The game publisher / developer opens the node on the network.  The amount of Loot that can be generated in their games is based on what parameters they have defined when setting up the node.  How big the node is, how much existing Loot they have spent and a number of other factors.

2) Once all of that is defined, its up to your skill as a player.  If you are better than all of the other players engaging in the same activity, you could do quite well.  If your performance is poor, you will still get some Loot, but not near as much as the top performers.

Say I'm very average, and playing DD2. In the 50th percentile for loot. How much per hour? I think this is the most important question as to whether people will use the platform or not. Honestly I'm not expecting much, even $.25/hr would be very worth it considering you'd be playing the game for free otherwise.

No idea in dollars.  Loot is its own thing entirely.  Players are going to want it because it gives them the ability to purchase in game items, content and anything else the publisher / developer decides to implement.  Loot works a lot like experience points too, so the more of it you have, the more access you unlock.  Of course if you do not want to "grind" for Loot, you can buy it from other players or publishers - just like standard non-crypto virtual systems in games.
newbie
Activity: 193
Merit: 0
June 20, 2018, 04:49:32 PM
#12
Whoa! Super interesting project! What country is your company and ICO registered in?
full member
Activity: 588
Merit: 100
June 20, 2018, 04:45:25 PM
#11
let me get this...you say that you can integrate all those games into your platform? league of legends is a huge game. Shocked

Some games, like Dungeon Defenders 2, will integrate our protocol directly in their game.  We have an official partnership with the company behind DD2 for this.

There is no official partnership with Riot or LoL, but we can leverage their open API so players can win Loot win they play LoL (for example): https://developer.riotgames.com/

Dungeon Defenders 2 is a very popular game. How much could one expect to earn per hour of gameplay?

This depends on a few factors:

1) The game publisher / developer opens the node on the network.  The amount of Loot that can be generated in their games is based on what parameters they have defined when setting up the node.  How big the node is, how much existing Loot they have spent and a number of other factors.

2) Once all of that is defined, its up to your skill as a player.  If you are better than all of the other players engaging in the same activity, you could do quite well.  If your performance is poor, you will still get some Loot, but not near as much as the top performers.

Say I'm very average, and playing DD2. In the 50th percentile for loot. How much per hour? I think this is the most important question as to whether people will use the platform or not. Honestly I'm not expecting much, even $.25/hr would be very worth it considering you'd be playing the game for free otherwise.
newbie
Activity: 25
Merit: 0
June 20, 2018, 04:33:25 PM
#10
let me get this...you say that you can integrate all those games into your platform? league of legends is a huge game. Shocked

Some games, like Dungeon Defenders 2, will integrate our protocol directly in their game.  We have an official partnership with the company behind DD2 for this.

There is no official partnership with Riot or LoL, but we can leverage their open API so players can win Loot win they play LoL (for example): https://developer.riotgames.com/

Dungeon Defenders 2 is a very popular game. How much could one expect to earn per hour of gameplay?

This depends on a few factors:

1) The game publisher / developer opens the node on the network.  The amount of Loot that can be generated in their games is based on what parameters they have defined when setting up the node.  How big the node is, how much existing Loot they have spent and a number of other factors.

2) Once all of that is defined, its up to your skill as a player.  If you are better than all of the other players engaging in the same activity, you could do quite well.  If your performance is poor, you will still get some Loot, but not near as much as the top performers.
full member
Activity: 588
Merit: 100
June 20, 2018, 04:12:55 PM
#9
let me get this...you say that you can integrate all those games into your platform? league of legends is a huge game. Shocked

Some games, like Dungeon Defenders 2, will integrate our protocol directly in their game.  We have an official partnership with the company behind DD2 for this.

There is no official partnership with Riot or LoL, but we can leverage their open API so players can win Loot win they play LoL (for example): https://developer.riotgames.com/

Dungeon Defenders 2 is a very popular game. How much could one expect to earn per hour of gameplay?
newbie
Activity: 25
Merit: 0
June 20, 2018, 04:09:55 PM
#8
let me get this...you say that you can integrate all those games into your platform? league of legends is a huge game. Shocked

Some games, like Dungeon Defenders 2, will integrate our protocol directly in their game.  We have an official partnership with the company behind DD2 for this.

There is no official partnership with Riot or LoL, but we can leverage their open API so players can win Loot win they play LoL (for example): https://developer.riotgames.com/
sr. member
Activity: 490
Merit: 250
June 20, 2018, 03:45:19 PM
#7
let me get this...you say that you can integrate all those games into your platform? league of legends is a huge game. Shocked
full member
Activity: 644
Merit: 101
June 20, 2018, 03:42:49 PM
#6
I'll be honest, it sounds too good to be true! How will the company generate revenue to pay all the gamers?

Hi, I am Tobias, the creator behind Loot.  The Loot Protocol leverages the skill of gamers to generate, or mine, new units of the crypto currency called Loot.  You can think of this as similar to Proof of Work.  The new units of Loot that are mined are shared between game publishers, players and the Game Master that are voted in to validate transactions. So just like CPU/GPU mining results in new units of other currencies, with our protocol the "work" is being done by gamers.



I'm confused about this. So with PoW, it's usually to validate transactions, which are paid with fees to the miners from people using the currency to transfer wealth. Who is paying the fees in this case?
newbie
Activity: 25
Merit: 0
June 20, 2018, 03:02:32 PM
#5
I'll be honest, it sounds too good to be true! How will the company generate revenue to pay all the gamers?

Hi, I am Tobias, the creator behind Loot.  The Loot Protocol leverages the skill of gamers to generate, or mine, new units of the crypto currency called Loot.  You can think of this as similar to Proof of Work.  The new units of Loot that are mined are shared between game publishers, players and the Game Master that are voted in to validate transactions. So just like CPU/GPU mining results in new units of other currencies, with our protocol the "work" is being done by gamers.

jr. member
Activity: 182
Merit: 1
June 20, 2018, 02:32:17 PM
#4
I'll be honest, it sounds too good to be true! How will the company generate revenue to pay all the gamers?
newbie
Activity: 23
Merit: 0
June 20, 2018, 01:15:25 AM
#3
Looks interesting  Wink

Was hoping for more POW launches, so many ico's about and most never deliver

Just today these guys started play games for ETH!! They're dropping daily REP codes in their TG channel https://t.me/lootrewards which you can level up and trade for ETH... bloody good to be able to do this with the current crypto market imo
full member
Activity: 211
Merit: 119
Man is free at the moment he wishes to be.
June 19, 2018, 06:04:04 PM
#2
Looks interesting  Wink

Was hoping for more POW launches, so many ico's about and most never deliver
full member
Activity: 198
Merit: 100
June 19, 2018, 05:40:18 PM
#1
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