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Topic: [ANN] [AIRDROP] Ether Kingdoms (IMPs) crypto-game with PVP and 1%/day POS reward - page 66. (Read 51338 times)

full member
Activity: 658
Merit: 101
Borderless Mobile Finance Marketplace
Over time the price of the token falls, do you think it is possible that after adding bosses to the game the rate will go back and become  stable?

The major problem its the market, its on bear market, so before bitcoin starts going up, its hard to get new people to the market and increase any altcoin price..
it's not a problem, indeed, bitcoin is still bearish right now, but if the development of Ether Kingdom is good and is always updated, maybe their prices can go up, and unfortunately today IMP drops to 20%!
jr. member
Activity: 261
Merit: 3
Quote
It looks kind of banal to me, it is present in all games. Personally, I'd like an event every month or an event (like leaderboard, for example) with temporary bosses.
For example:
Day 1-10 - leaderboard
Day 10-20 - free time
Day 20-31 - battles with bosses

Event rotation is a great idea, I double it!
Even more, they could add daily/weekly quests for more fun. Technically speaking there are already weekly quests in form of leaderboard, but I believe it will help to diversify gameplay possibilities.
member
Activity: 464
Merit: 13
Over time the price of the token falls, do you think it is possible that after adding bosses to the game the rate will go back and become  stable?

The major problem its the market, its on bear market, so before bitcoin starts going up, its hard to get new people to the market and increase any altcoin price..
jr. member
Activity: 420
Merit: 1
Over time the price of the token falls, do you think it is possible that after adding bosses to the game the rate will go back and become  stable?
member
Activity: 464
Merit: 13
I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?

Yes that looks cool, and the Stronger the Boss the better Rewards ! Cheesy

It looks kind of banal to me, it is present in all games. Personally, I'd like an event every month or an event (like leaderboard, for example) with temporary bosses.
For example:
Day 1-10 - leaderboard
Day 10-20 - free time
Day 20-31 - battles with bosses

Not for me I like It ALL the time something to do.. so the more we have the better Smiley
jr. member
Activity: 378
Merit: 1
I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?

Yes that looks cool, and the Stronger the Boss the better Rewards ! Cheesy

It looks kind of banal to me, it is present in all games. Personally, I'd like an event every month or an event (like leaderboard, for example) with temporary bosses.
For example:
Day 1-10 - leaderboard
Day 10-20 - free time
Day 20-31 - battles with bosses
member
Activity: 464
Merit: 13
23hrs left, Lets go guys Cheesy Good luck!
member
Activity: 464
Merit: 13
I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?

Yes that looks cool, and the Stronger the Boss the better Rewards ! Cheesy
jr. member
Activity: 420
Merit: 1
I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I think the best option is the second.
After all, why add a global boss, who will be killed in one week.
It is better to make a chain of local single bosses, for example.
Boss 1 lvl-500 HP, 10 Armour. 
Boss 2 lvl-1000 HP, 20 Armour.
Boss 70 lvl-14000 HP, 200 Armour.
How about that?
jr. member
Activity: 97
Merit: 2
I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

Option 1, I think, is most likely to happen. It brings up more player cooperation, as the whole community tries to defeat one giant boss.
The interesting point is the reward: we`l get it regardless of win or lose depending on each one`s contribution, OR we will get nothing if we fail to defeat the boss in the stated time period? Hmmm...
member
Activity: 464
Merit: 13
I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion

I have no ideia but for sure It Will big amazing! But I think Will be option 2, or 3 lol
newbie
Activity: 107
Merit: 0
Where`s the boss fight? I expected it to be released at the same time as Halloween, but it`s still not there as I see.

Its on the next update 5.0 this week/next week
jr. member
Activity: 392
Merit: 4
I'm really looking forward to the boss fight, too, but he's still not here.
How do you think this boss fight will be realized?

1) We, the entire audience of the Ether Kingdoms, fighting against one global boss, and then, in the end, get different rewards depending on our performance in battle.
2) Each player will have a local boss, for the victory of which will be given some reward.

What's more interesting for you guys?
I want to hear everyone's opinion
jr. member
Activity: 261
Merit: 3
Where`s the boss fight? I expected it to be released at the same time as Halloween, but it`s still not there as I see.
jr. member
Activity: 97
Merit: 2
Quote
That just shows the process of this project  and the time / afford from the team, getting everything better to new players! Keep the Good work, Im glad that Im investing On this Project!

Same here! I`m following the project development in TG group, the devs keep on working and releasing new updates. I wish them good luck and look forward to the new features - seems like the project is at the very beginning, I wonder how it`ll look in a year.

BTW, the point that Ether Kingdoms is not an ICO project was the first thing that caught my attention (and investment).
member
Activity: 464
Merit: 13
To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?

Yes and its great, its hard to hit lvl 15 and do not keep playing, its addictive and the best part you can mine and make more coins! Cheesy I love it!

Freeplay mode is a really cool uldate.
Earlier, when I was just getting into the project, I had to buy tokens to understand the essence of the project.
Now everything is free.
You can understand whether to invest your money in the project, or not.

That just shows the process of this project  and the time / afford from the team, getting everything better to new players! Keep the Good work, Im glad that Im investing On this Project!
jr. member
Activity: 378
Merit: 1
To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?

Yes and its great, its hard to hit lvl 15 and do not keep playing, its addictive and the best part you can mine and make more coins! Cheesy I love it!

Freeplay mode is a really cool uldate.
Earlier, when I was just getting into the project, I had to buy tokens to understand the essence of the project.
Now everything is free.
You can understand whether to invest your money in the project, or not.
newbie
Activity: 107
Merit: 0
To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?

Yes and its great, its hard to hit lvl 15 and do not keep playing, its addictive and the best part you can mine and make more coins! Cheesy I love it!
jr. member
Activity: 420
Merit: 1
To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?

I think this will not happen again in the future, since at that time the audience of the game was relatively small, and the developers did not spare the tokens, now everything is different. They hand them out, of course, but you need to do something to get them (for example, take part in a leaderboard)
jr. member
Activity: 97
Merit: 2
To be fair, Ether Kingdoms is relatively loyal to newcomers with the freeplay update - you can try the gameplay up to level 15 without investing anything and then decide if you`re going to join the Imp ranks or not.
It was even more loyal before, during the Airdrop, as there were quests with bounty in IMPs (around 200 IMPs if my memory doesn`t fail me) that explained basic mechanics of the game. Who knows, may be it`ll happen again in the future?
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