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Topic: [ANN] [AIRDROP] Ether Kingdoms (IMPs) crypto-game with PVP and 1%/day POS reward - page 70. (Read 51338 times)

jr. member
Activity: 261
Merit: 3
Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?

Your idea is really good, a lot of players share your opinion.
It would be awesome, for example, if your could take a friend to your party, equip cool clothes and fight some tough level 100 dude, but you both are only level 30.
In the end you win the battle  because you have cooler stuff that you won in the leaderboard.
‌Pity it's just a dream.

Sounds great. I hope more people will express their opinion on how to improve the game, this is extremely valuable feedback to improve the game.

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What`s with the exchange rate? Everybody`s hodling and waiting for the next update?

I certainly do hold for a moment, at least till the next update - the price will rise higher as new players will join the ranks.
I guess you`re right. When is the next update, btw? Any thoughts what will be released next apart from clan system?
jr. member
Activity: 97
Merit: 2
Quote
Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.

Your idea of matchmaking is really great, I`d like to see it realized in-game.
Although, I`d advise against complete bot removal - it may be that new players will have no one to fight. May be the bot could be used to implement PvE feature?

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What`s with the exchange rate? Everybody`s hodling and waiting for the next update?

I certainly do hold for a moment, at least till the next update - the price will rise higher as new players will join the ranks.
jr. member
Activity: 420
Merit: 1
Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?

Your idea is really good, a lot of players share your opinion.
It would be awesome, for example, if your could take a friend to your party, equip cool clothes and fight some tough level 100 dude, but you both are only level 30.
In the end you win the battle  because you have cooler stuff that you won in the leaderboard.
‌Pity it's just a dream.
jr. member
Activity: 392
Merit: 4
Guys, how do you like this idea: remove the bot from the game and add opponent selection based on the strength of the character.
For example: I have cool clothes and stats, the match begins, two players come out against me and their stats are similar to mine.
Most importantly, the clothes will be different for everyone, not the same.
The game will have meta, tactics, the coolest clothes, not just randomly picked ones. This will be really interesting, do you agree?
jr. member
Activity: 115
Merit: 2
What`s with the exchange rate? Everybody`s hodling and waiting for the next update?

On the contrary, trades are happening, at least 2-3 times a day (yeah, it was i bit stale, after recent ETH drop). People buy and sell, and item trading is also a thing.
jr. member
Activity: 261
Merit: 3
What`s with the exchange rate? Everybody`s hodling and waiting for the next update?
jr. member
Activity: 97
Merit: 2
Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.

I actually have spent little more than 400. I have managed to track my winrate, and when it went below 50%, i raised the "stakes", if I can say so. Still down 300 from commission, but rather satisfied with myself, that i could do all the maths right  Cool

That`s rather good luck in the current situation! When I was levelling, I spent ~550 Imps. Had to buy more on Mercatox, my initial investment was not enough.
full member
Activity: 311
Merit: 100
Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.

I actually have spent little more than 400. I have managed to track my winrate, and when it went below 50%, i raised the "stakes", if I can say so. Still down 300 from commission, but rather satisfied with myself, that i could do all the maths right  Cool

Wow, that's really lucky for you. I've wasted about 800 to lvl up to 100, and i'm dreading to think about getting to 120.
jr. member
Activity: 175
Merit: 2
Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.

I actually have spent little more than 400. I have managed to track my winrate, and when it went below 50%, i raised the "stakes", if I can say so. Still down 300 from commission, but rather satisfied with myself, that i could do all the maths right  Cool
jr. member
Activity: 115
Merit: 2
Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

Statistically speaking you'll need around 700. Earlier, when there was no draws, chances were higher to get wins (obviously), since you also could've counted your winrate. Now it's harder to do that. But still, my first statement stays, it's about 600-700.
jr. member
Activity: 97
Merit: 2
Quote
Yeah, something like transmutation system, when you combine like 5 items of given rarity, and get higher rarity one. This could make people actually buy commons from markets and sell them for more money, and with some luck get cooler (and more expensive) items from crappy ones.

Good point. Adding more random elements to the game will only make it more fun. Transmutation / crafting system seems like the most logical next step considering the abundance of the items in the game.
jr. member
Activity: 392
Merit: 4
Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

It depends on your luck and RNG. I spent about 600 imps, heard some guys spent only 200-300 - I`d say, get about 500-600, it should be enough.

Thanks for the answer, yes, of course, luck decides a lot in this game: yesterday I had 30 battles - 80% lost.
Today I had about 50 fights - 40 won.
By the way, an interesting question to everybody:
What is your maximum series of victories?
jr. member
Activity: 261
Merit: 3
Tell me please, how much imps do you need to spend to get to the level 100 of the castle?

It depends on your luck and RNG. I spent about 600 imps, heard some guys spent only 200-300 - I`d say, get about 500-600, it should be enough.
jr. member
Activity: 392
Merit: 4
Tell me please, how much imps do you need to spend to get to the level 100 of the castle?
jr. member
Activity: 175
Merit: 2
So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

That's actually quite neat idea. Such change can make the game less one-dimensional, where only maxing your beatstick stats matter.

Also, do the most battles without artifacts? Fight with or without pets, etc. Could be anything, actually - we`ll see as they add more features.

BTW, speaking about artifacts - now it seems that items from previous leaderboards become obsolete. New common items are often cooler than rare ones from previous LBs.
Nobody will buy useless items, I believe devs should do something to the item system.

Yeah, something like transmutation system, when you combine like 5 items of given rarity, and get higher rarity one. This could make people actually buy commons from markets and sell them for more money, and with some luck get cooler (and more expensive) items from crappy ones.
jr. member
Activity: 261
Merit: 3
So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

Yes, now they are really limited, but I’m waiting for the time when a lot of new things will be added to the game, for example, the clan system

Btw, the released any news about the clan system or we`re just assuming that it`ll be realized without knowing any details so far?
At the very least, clans shall bring clan wars - I wonder how it`ll be realized.
jr. member
Activity: 97
Merit: 2
So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

That's actually quite neat idea. Such change can make the game less one-dimensional, where only maxing your beatstick stats matter.

Also, do the most battles without artifacts? Fight with or without pets, etc. Could be anything, actually - we`ll see as they add more features.

BTW, speaking about artifacts - now it seems that items from previous leaderboards become obsolete. New common items are often cooler than rare ones from previous LBs.
Nobody will buy useless items, I believe devs should do something to the item system.
jr. member
Activity: 115
Merit: 2
So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

That's actually quite neat idea. Such change can make the game less one-dimensional, where only maxing your beatstick stats matter.
jr. member
Activity: 420
Merit: 1
So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.

Yes, now they are really limited, but I’m waiting for the time when a lot of new things will be added to the game, for example, the clan system
jr. member
Activity: 97
Merit: 2
So the new leader board starts today? I wonder what new types of ranging devs`ll introduce later, so far they` re rather limited: win more IMPs, send more IMPs to battle, etc.
Could it be "dodge the most attacks" or "do the most extra attacks"? This way you should choose your gear to suit the requirement, not just to max your damage/health.
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