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couple of ideas..: it would be cool if the chat and spectating functions were combined, with the chat overlaid onto a live playground. the playgrounds are large squares which lack distinct boundaries. you often won't know a boundary is even there until you find yourself smashing up against an invisible barrier. if the playground existed on the surface of a sphere, there wouldn't have to be a boundary, yet the playground would remain finite.
Thank you and all the others for your extensive feedback. We will look into your suggestions! Regarding the boundaries - actually we like the thrill of never knowing how far you can escape if you're chased. Also it's kinda challenging for players to map out the boundaries on their own by exploring the playground.
I agree it can be quite thrilling/terrifying when a boundary could be just ahead. I've definitely used boundaries to my advantage a time or two as well. I just think a playground without boundaries might result in an interesting dynamic. time is another boundary, so to speak, and its absence makes a lot of sense, with respect to the king of the hill playground.
I guess what I'm trying to say is that a playground without boundaries might lend itself to a particular mode of gameplay. it wouldn't have to be like that for every playground necessarily. there could be a playground where little goodies pop into existence, giving the consumer certain abilities like teleportation or invisibility. a lack of physical boundaries might work very well in that case.
I like that there aren't a ton of bells and whistles. it's a simple game that is difficult to master. but a little variety might attract a wider pool of players. it may not be practical right now, but it might be an idea worth revisiting if you ever want to expand or evolve the brand. either way, thanks!