Generation:Cinder [
CIN] is the new developer's rebranding of FlexibleCoin [FLEX].
FLEX was mined during a 10+ day X15 Algo Proof of Work stage.
Most coins have since been purchased by investors on markets such as
Bittrex and Cryptsy, giving the coin wide distribution to long term holders.
Note: Some exchanges are still trading CIN under the name of FLEX.
You can buy FLEX and send it to your CIN wallet without issue.
Current Coins: ~114 million
Proof of Stake: 1%
Minimum Stake Age: 24 hours (To be reduced to 2 by 2016.)
Maximum Stake Age: None
Block Time: 60 Seconds (To be reduced to 12 by 2016.)
Confirmations: 10 (To be reduced to 4 by 2016.)
Official Nodes: NYC 104.236.49.247
Amsterdam 128.199.57.33
Seattle 104.156.253.23
Tokyo 108.61.223.155
[ Windows ]MegaMediaFireAV-Check:
VirusTotal[ Linux ]Not Yet Available
[ Mac ]Not Yet Available
[ GitHub ]https://github.com/CrypTraider/Cinder[ Cryptsy ]https://www.cryptsy.com/markets/view/CIN_BTC[ Block Explorer ]https://chainz.cryptoid.info/cin/[ CoinMarketCap ]http://coinmarketcap.com/currencies/cinder/Twitter: @CinderCoin
https://twitter.com/CinderCoinLead Developer:Twitter: @JasonCatalyst
https://twitter.com/JasonCatalystLocation: Portland, Oregon, Cascadia, Earth
Web WalletMerchant APIOne of our first jobs will be to design a web wallet and merchant API to easily allow integration of Cinder payments and payouts into any website, including our own.
Earth AssemblyWebsite:
http://www.earthassembly.orgScreen Shots:
https://www.facebook.com/media/set/?set=a.397325503714730.1073741831.104191973028086&type=3Earth Assembly is a social network that features community, city, cantonal, bio-regional, and global assemblies with the ability to create, vote on, and fund proposals. There are also features for trading goods and services, as well as the standard social networking features for creating and sharing posts and pictures. Cinder will exclusively power the site's e-commerce features.
Micro-Payment Tools for Browser-Based GamesWe will improve on the web wallet and merchant API systems and streamline them for micro-payments in browser-based games. During this process we will also overhaul the code base to allow for 12 second block times with 4 confirmations, which will allow us to tackle instant payments for both e-commerce and point of sale vending.
Thorns of Warhttps://www.facebook.com/towrpgThorns of War is an HTML5, browser-based RPG and World Simulation. The entire world begins with only streams, trees, resources, and NPCs. Nearly everything in the game is built by players who chop down the trees, carve pans to gather tin and gems from the streams, dig up stones to build furnaces, hire NPCs to do the grunt work, build roads for their carts, raise huts and halls of timber and stone, and forge all their own gear. It's played from the perspective of a character that you create, but the game looks more like an RTS. The game has had paying players in the past, but was taken offline to revamp the art, combat system, and character creator, much of which is finished. The game will integrate Cinder micro-payments. There are task points used for different activities in the game, from panning a stream to building a bridge, and these can be refilled for a price. There are also some special hirelings that can be purchased, such as the paymaster to pay your units far and wide and the weapons master to train your guards.
Smartphone WalletsSmartphone Point of Sale AppsMarketing to Outdoor VendorsSuper Low Cost Open Source SmartphoneEarth Assembly, Cinder, and Smartphone integration into a MeshNet.Global Populist RevolutionFLEX and CIN Donations: FBU8TbD4PJhtLoHYHk626nBy9Vpwc9LmhK