Recently one of credits admins has suggested this approach - "Records of ownership as well as its sale are recorded in the block chain forever. Access to this data will not be publicly available and will protect players from theft of personal information, billing information and purchases in the game." Hope this info will help you to reach a key. Not technical enough but useful.
Yeah, imo blockchain could help game industry a lot, especially various MMO or farms, to prevent theft, fraud and maybe create a unified currency for various games
I heard about one MMO RPG where players are rewarded in BTC for every played hour. And inside the installation file there was a program for mining btc. So i have an idea to create a game based on credits platform. Everyone who installed the game becomes Credits node and receive reward
Trends show that paid online games are disappearing, and monetization is happening through in-game micro-transactions. Gamers buy virtual artifacts. Alternatively, they buy a subscription that gives in-game advantages. There are multiple cases where advanced accounts have been stolen with subsequent rent-seeking, as well as fraud around the purchase of artifacts. Moreover, periodic system errors in games can also lead to loss of game assets. The introduction of blockchain in the games industry, will make this loss of assets a thing of the past.
Yes, and CREDITS platform can store all the information about purchased artifacts, subscriptions and overall gaming activities as decentralized records. Access to this data will not be public and will protect players from theft of personal information, billing data and in-game purchases