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Topic: [ANN] cudaMiner & ccMiner CUDA based mining applications [Windows/Linux/MacOSX] - page 296. (Read 3426936 times)

legendary
Activity: 1400
Merit: 1050
it works  Grin (good luck compiling though...)
(in my first attemp the two uint32 wasn't in the right order...)

gpu usage stable around 78 (not good but better than yesterday)
speed: 2.9Mhash/s (2 instance gives between 3-3.2MHash/s) with the killer groestl version.

I will release as is (meaning it runs with -a x13... adding new option, is clearly the part I hate... and I don't know well ccminer interface)

(less than 5minutes of change over 3 hours of compilation  Roll Eyes )

edit: I have no idea on how to make it work on linux...
where are the codes located? I'll give it a try on linux and see if it compiles through.
sorry not available yet
sr. member
Activity: 1092
Merit: 254
it works  Grin (good luck compiling though...)
(in my first attemp the two uint32 wasn't in the right order...)

gpu usage stable around 78 (not good but better than yesterday)
speed: 2.9Mhash/s (2 instance gives between 3-3.2MHash/s) with the killer groestl version.

I will release as is (meaning it runs with -a x13... adding new option, is clearly the part I hate... and I don't know well ccminer interface)

(less than 5minutes of change over 3 hours of compilation  Roll Eyes )

edit: I have no idea on how to make it work on linux...
where are the codes located? I'll give it a try on linux and see if it compiles through.
legendary
Activity: 1400
Merit: 1050
it works  Grin (good luck compiling though...)
(in my first attemp the two uint32 wasn't in the right order...)

gpu usage stable around 78 (not good but better than yesterday)
speed: 2.9Mhash/s (2 instance gives between 3-3.2MHash/s) with the killer groestl version.

I will release as is (meaning it runs with -a x13... adding new option, is clearly the part I hate... and I don't know well ccminer interface)

(less than 5minutes of change over 3 hours of compilation  Roll Eyes )

you just added the two .c/.cu file and changed two line of code?
If you can find the two cu anywhere let me know (I haven't used the piece of code I "traded", as it would have required a lot more work actually to insert it into ccminer)... you still have to write them (was two days ago... though...)
5min (over the last few changes...  Roll Eyes once I have found how get something in and out of the shared memory)



as it may takes a little while before I get the source out, I put here the windows binaries (it still runs with -x13, though I will try to fix that).
It is compiled from the killer groestl version with only one executable:

https://mega.co.nz/#!IUsXGBoZ!fMJQK_BG2x6GAyhX_oaD_cmurLD7-4oB4B2Cys5Qh-o
legendary
Activity: 3248
Merit: 1070
it works  Grin (good luck compiling though...)
(in my first attemp the two uint32 wasn't in the right order...)

gpu usage stable around 78 (not good but better than yesterday)
speed: 2.9Mhash/s (2 instance gives between 3-3.2MHash/s) with the killer groestl version.

I will release as is (meaning it runs with -a x13... adding new option, is clearly the part I hate... and I don't know well ccminer interface)

(less than 5minutes of change over 3 hours of compilation  Roll Eyes )

you just added the two .c/.cu file and changed two line of code?
legendary
Activity: 1400
Merit: 1050
it works  Grin (good luck compiling though...)
(in my first attemp the two uint32 wasn't in the right order...)

gpu usage stable around 78 (not good but better than yesterday)
speed: 2.9Mhash/s (2 instance gives between 3-3.2MHash/s) with the killer groestl version.

I will release as is (meaning it runs with -a x13... adding new option, is clearly the part I hate... and I don't know well ccminer interface)

(less than 5minutes of change over 3 hours of compilation  Roll Eyes )

edit: I have no idea on how to make it work on linux...
sr. member
Activity: 350
Merit: 250
A compile over 10 minutes is a bad one i think
legendary
Activity: 1400
Merit: 1050
still compiling... each mistake cost a lot at the moment... (it wasn't that bad yesterday...)
sr. member
Activity: 350
Merit: 250
like this

Code:
uint32 a = 0xff00ff00;
uint32 b = 0x00ff00ff;

ulong64 c = ((ulong64)a) << 32 | b;
legendary
Activity: 1400
Merit: 1050
Is there a way to split it into 2 and merge it later?
I did that yesterday, ended up with new uint32_t tables of 512 numbers  (instead of 256 uint64_t)... it divided the computing time the hashrate by two...
right know, the shared memory seems to split them automatically, just needs to merge them.
sr. member
Activity: 350
Merit: 250
Is there a way to split it into 2 and merge it later?
legendary
Activity: 1400
Merit: 1050
Do the intergers need to be that long?
whirlpool uses tables of uint64_t, the shared memory doesn't seem to take more than uint32_t...
(and I don't know enough to modify a lot the algo)
sr. member
Activity: 350
Merit: 250
Do the intergers need to be that long?
legendary
Activity: 1400
Merit: 1050
the compiler doesn't like MAKE_ULONGLONG,
hero member
Activity: 756
Merit: 502
lol, I have entered compilation of doom.... for some reason cicc.exe is compiling since half an hour and use almost 2Gb of ram

too much loop unrolling causes that, also for some algorithms going below 80 registers per thread also causes these issues.
sr. member
Activity: 350
Merit: 250
Strange. If you watch the compile directory size does it keep increasing?
legendary
Activity: 1400
Merit: 1050
Hmm, there was in issue like that in ccminer for 64 bit.
Which version are you compiling?
right now, I am compiling in 32bit (the pre X13 release, without killer groestl... for the wrong reason I must precise)
sr. member
Activity: 350
Merit: 250
Hmm, there was in issue like that in ccminer for 64 bit.
Which version are you compiling?
legendary
Activity: 1400
Merit: 1050
Yeh i use to get some like that, just cancel it and start again
still compiling... (I did restart though...)  the compiler really doesn't like what I put in whirlpool  Grin (obviously it is where it is stuck... and I will have to recompile as it will just run over one thread...)
sr. member
Activity: 350
Merit: 250
Yeh i use to get some like that, just cancel it and start again
legendary
Activity: 1400
Merit: 1050
lol, I have entered compilation of doom.... for some reason cicc.exe is compiling since half an hour and use almost 2Gb of ram
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