It is a very challenging project in a crowded area with a lot of competitors, it can succeed only by the way of excellence. Very difficult to judge.
Gameflip is at the forefront addressing the demand for liquidity for digital goods. Our team is comprised of top notch gaming industry veterans, technology innovators, and proven entrepreneurs. We believe that having a handful of competitors in a new evolving space is good as it signals the market potential can be very large. We also believe it's wise to never underestimate any competitor!
The key advantages of FLIP are as follows:
1. Gameflip Marketplace Platform - The Gameflip marketplace platform has been transacting gaming digital goods since the beginning of 2016 with millions of dollars processed across 2 million gamers. We fully understand the risks associated with managing digital goods transactions and the strategy to scale the marketplace rapidly. Our plan is to enhance our platform to provide the highest levels of transparency and security by implementing blockchain and smart contracts.
2. Experience - Collectively, our Gameflip team has over a century of starting, operating and scaling start-up companies. This is our passion! On top of that, we have a world class team of advisors, including the co-founder of Electronic Arts, the co-founder of GREE and the founder of Bigpoint, all of which are the top global gaming companies across the globe.
3. Incentives for Publishers and Game Developers - This is a key point we believe our competitors have missed. Clearly, there is demand from gamers to sell their digital goods but the publishers are the gatekeepers. Without providing strong and aligned incentives, something we've done by allocating 40% of our FLIP tokens for network growth, we don't believe the publishers will join the decentralized network. If you step into their shoes, we are asking them to try out a new """"unproven"""" technology to develop a new revenue stream. This is risky for them so we need strong incentives as well as a clear onboarding plan, something which we know well since our team previously ran a $100M publishing business called Aeria Games before starting this business.